Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Advantage or disadvantage?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 6958674" data-attributes="member: 4937"><p>Your asking the wrong questions.</p><p></p><p>For your currently proposed rules, the real question is, "What sort of wizard would profit by increasing the level of his spells by 1 in return for having no components?" </p><p></p><p>More than 90% of the time, the components of a spell don't matter. So losing all component requirements is only an advantage in a small number of situations. For a typical blaster wizard or battlefield control wizard, fighting behind the front line, turning your slow spell or your fireball spell in to a 4th level spell in exchange for no spell components is an almost pure disadvantage. 90% of the time, you are just getting fewer, weaker spells with no tangible benefit.</p><p></p><p>But for an intrigue wizard, who wants to subtly manipulate situations without being caught, having no visible components to your spellcasting is a massive advantage. After all, you don't want anyone to know you are doing anything. No one can now notice you are casting poison, bestow curse, charm person, suggestion, hold person, major illusion and so forth. Since your whole shtick is based on being unobserved and having plausible deniability, getting a discount on meta-magic you'd have to otherwise pay for both in terms of spending build points and reducing your caster effectiveness by applying meta-magic is a really good deal. That you can get out of grapples more easily and are more difficult to disarm is just bonus.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6958674, member: 4937"] Your asking the wrong questions. For your currently proposed rules, the real question is, "What sort of wizard would profit by increasing the level of his spells by 1 in return for having no components?" More than 90% of the time, the components of a spell don't matter. So losing all component requirements is only an advantage in a small number of situations. For a typical blaster wizard or battlefield control wizard, fighting behind the front line, turning your slow spell or your fireball spell in to a 4th level spell in exchange for no spell components is an almost pure disadvantage. 90% of the time, you are just getting fewer, weaker spells with no tangible benefit. But for an intrigue wizard, who wants to subtly manipulate situations without being caught, having no visible components to your spellcasting is a massive advantage. After all, you don't want anyone to know you are doing anything. No one can now notice you are casting poison, bestow curse, charm person, suggestion, hold person, major illusion and so forth. Since your whole shtick is based on being unobserved and having plausible deniability, getting a discount on meta-magic you'd have to otherwise pay for both in terms of spending build points and reducing your caster effectiveness by applying meta-magic is a really good deal. That you can get out of grapples more easily and are more difficult to disarm is just bonus. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Advantage or disadvantage?
Top