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[Adventrue] Lord Ogglebottoms Odd Tasks II: The Mysterious Imlach Island
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<blockquote data-quote="DMDanW" data-source="post: 5327976" data-attributes="member: 55230"><p>Gloom slowly move forward and get ready to charge any hostile creature coming for him.</p><p></p><p> <span style="color: Teal">"Didn't one of you nature types said that they burrow underground? How fast can they move like that? That is, could they attack from bellow?</span></p><p> <span style="color: Teal"></span></p><p><span style="color: Teal">I'll draw them out, be ready."</span></p><p> </p><p>Martelai carefully walks toward the center of the clearing. As he goes, it seems it get colder as mist gathers around him obscuring him. Soon it's veritable snowstorm raging around him. Martelai does notice many odd tracks on the ground that look as if they were made by spikes being driven into the ground and then being pulled out where he now stands. </p><p></p><p>At the moment the ground around Martelai and Gloom shakes slightly before bursting forth in a spray of mud and dirt. Through the freshly opened earth four chitinous reptilian like creatures appear, two by Gloom and two by Martelai.</p><p></p><p>The creatures lash out with their claws, the two by Martelai each drawing blood with their attacks while the two by gloom cannot penetrate Glooms defenses.</p><p></p><p>The first creature to Hit Martelai shrieks out in pain as Martelai immediately reacts inflicting pain on the creature.</p><p></p><p>[sblock=Mechanics]</p><p></p><p>Conditions were not met for Zharnes held action, so no action taken</p><p>Minharath delayed his turn.</p><p></p><p>Young #4 bursts through the ground and attacks Martelai; 19 vs AC, hits for 8 damage.</p><p>Young #1 bursts through the ground and attacks Martelai; 22 vs AC, hits for 7 damage.</p><p>Young #2 bursts through the ground and attacks Gloom; 14 vs AC, misses</p><p>Young #3 bursts through the ground and attacks Gloom; 7 vs AC, misses</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Status Update]</p><p><span style="font-size: 10px"><strong>OK guys, so it looks as if no one took the time to take a short rest after the last fight. Your current status is the same as it was at the end of the last encounter. Remember that after an encounter, if you want to take a short rest you need to let me know that you are doing so.</strong></span></p><p><span style="font-size: 10px"><strong><u></u></strong></span></p><p><span style="font-size: 10px"><strong><u>Good Guys</u></strong></span></p><p><span style="font-size: 10px">Gellan – HP: <span style="color: Orange">28</span>/33; HS: 9/9; AP: 1 </span></p><p><span style="font-size: 10px">Gloom – HP: <span style="color: Orange">33</span>/39; HS: 11/11; AP 1</span></p><p><span style="font-size: 10px">Martelai – HP: <span style="color: Lime">38</span>/38; HS: 9/9; AP 1 <= Has Concealment, used <span style="color: Red">Delban's Deadly attention</span></span></p><p><span style="font-size: 10px">Minharath – HP: <span style="color: Lime">29</span>/29; HS: 8/8; AP 1</span></p><p><span style="font-size: 10px">Thorn – HP: <span style="color: Orange">30</span>/35; HS: 10/11; AP 1 </span></p><p><span style="font-size: 10px">Zharne – HP: <span style="color: Orange">22</span>/36; HS: 9/9; AP 1 </span></p><p>Leonard - <span style="font-size: 10px">HP: <span style="color: Lime">20</span>/20; HS: 1/1 </span></p><p> </p><p> <strong><u>Bad Guys</u></strong></p><p>Young 1: Hit Points -0 AC ?, Fort ?, Reflex ?, Will ?</p><p> Young 2: Hit Points -0 AC ?, Fort ?, Reflex ?, Will ? </p><p>Young 3: Hit Points -0 AC ?, Fort ?, Reflex ?, Will ?</p><p>Young 4: Hit Points -16 AC ?, Fort ?, Reflex ?, Will ?</p><p></p><p>Initiative is now all players and NPCs can go, then all bad guys go & repeat.</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Map]</p><p><img src="http://www.enworld.org/forum/attachment.php?attachmentid=45519&stc=1&d=1285087627" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>[/sblock]</p><p></p><p>[sblock=Terrain features]</p><p>Remember....</p><p>- The grass looking squares are normal terrain.</p><p> </p><p>- The brown looking squares are Mud, and are difficult terrain (2 squares to move through)</p><p> </p><p>- The water looking squares are knee deep water, and are difficult terrain and require a DC 10 Athletics check to move through or you get stuck (immobilized) until you break free.</p><p> </p><p>- The gray rocky squares near the bottom of the map between the water and grass are slick wet rocks. Moving over these require a DC 12 Acrobatics check. Failure means you fall prone and slip into the nearest water square.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="DMDanW, post: 5327976, member: 55230"] Gloom slowly move forward and get ready to charge any hostile creature coming for him. [COLOR=Teal]"Didn't one of you nature types said that they burrow underground? How fast can they move like that? That is, could they attack from bellow? I'll draw them out, be ready."[/COLOR] Martelai carefully walks toward the center of the clearing. As he goes, it seems it get colder as mist gathers around him obscuring him. Soon it's veritable snowstorm raging around him. Martelai does notice many odd tracks on the ground that look as if they were made by spikes being driven into the ground and then being pulled out where he now stands. At the moment the ground around Martelai and Gloom shakes slightly before bursting forth in a spray of mud and dirt. Through the freshly opened earth four chitinous reptilian like creatures appear, two by Gloom and two by Martelai. The creatures lash out with their claws, the two by Martelai each drawing blood with their attacks while the two by gloom cannot penetrate Glooms defenses. The first creature to Hit Martelai shrieks out in pain as Martelai immediately reacts inflicting pain on the creature. [sblock=Mechanics] Conditions were not met for Zharnes held action, so no action taken Minharath delayed his turn. Young #4 bursts through the ground and attacks Martelai; 19 vs AC, hits for 8 damage. Young #1 bursts through the ground and attacks Martelai; 22 vs AC, hits for 7 damage. Young #2 bursts through the ground and attacks Gloom; 14 vs AC, misses Young #3 bursts through the ground and attacks Gloom; 7 vs AC, misses [/sblock] [sblock=Status Update] [SIZE=2][B]OK guys, so it looks as if no one took the time to take a short rest after the last fight. Your current status is the same as it was at the end of the last encounter. Remember that after an encounter, if you want to take a short rest you need to let me know that you are doing so. [U] Good Guys[/U][/B] Gellan – HP: [COLOR=Orange]28[/COLOR]/33; HS: 9/9; AP: 1 Gloom – HP: [COLOR=Orange]33[/COLOR]/39; HS: 11/11; AP 1 Martelai – HP: [COLOR=Lime]38[/COLOR]/38; HS: 9/9; AP 1 <= Has Concealment, used [COLOR=Red]Delban's Deadly attention[/COLOR] Minharath – HP: [COLOR=Lime]29[/COLOR]/29; HS: 8/8; AP 1 Thorn – HP: [COLOR=Orange]30[/COLOR]/35; HS: 10/11; AP 1 Zharne – HP: [COLOR=Orange]22[/COLOR]/36; HS: 9/9; AP 1 [/SIZE] Leonard - [SIZE=2]HP: [COLOR=Lime]20[/COLOR]/20; HS: 1/1 [/SIZE] [B][U]Bad Guys[/U][/B] Young 1: Hit Points -0 AC ?, Fort ?, Reflex ?, Will ? Young 2: Hit Points -0 AC ?, Fort ?, Reflex ?, Will ? Young 3: Hit Points -0 AC ?, Fort ?, Reflex ?, Will ? Young 4: Hit Points -16 AC ?, Fort ?, Reflex ?, Will ? Initiative is now all players and NPCs can go, then all bad guys go & repeat. [/sblock] [sblock=Map] [IMG]http://www.enworld.org/forum/attachment.php?attachmentid=45519&stc=1&d=1285087627[/IMG] [/sblock] [sblock=Terrain features] Remember.... - The grass looking squares are normal terrain. - The brown looking squares are Mud, and are difficult terrain (2 squares to move through) - The water looking squares are knee deep water, and are difficult terrain and require a DC 10 Athletics check to move through or you get stuck (immobilized) until you break free. - The gray rocky squares near the bottom of the map between the water and grass are slick wet rocks. Moving over these require a DC 12 Acrobatics check. Failure means you fall prone and slip into the nearest water square. [/sblock] [/QUOTE]
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