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[Adventrue] Lord Ogglebottoms Odd Tasks II: The Mysterious Imlach Island
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<blockquote data-quote="Tomalak" data-source="post: 5563266" data-attributes="member: 84172"><p>[sblock=Actions]Move Action: Walk to G6</p><p>Standard: Healer's Mercy</p><p>Each bloodied ally within 5 squares can spend a healing surge and regain an additional1d6+8 (rolled below) hp.</p><p></p><p>If anybody at that point is still more than 15 points below full health, I'll use a minor to throw Healing Word at the most damaged.</p><p>That target can spend a healing surge and regain 2d8+8 additional hit points.[/sblock]</p><p>[sblock=Use of abilities]I have spent most of this battle waiting to be needed for something. Most characters seem to save on their turn, or heal themselves (if they ever get bloodied at all).</p><p></p><p>Please feel free to look at </p><p> and let me know if you'd like to see me use something in particular. Although, my next few turns will likely involve saving throws for as many people as I can swing.[/sblock]</p></blockquote><p></p>
[QUOTE="Tomalak, post: 5563266, member: 84172"] [sblock=Actions]Move Action: Walk to G6 Standard: Healer's Mercy Each bloodied ally within 5 squares can spend a healing surge and regain an additional1d6+8 (rolled below) hp. If anybody at that point is still more than 15 points below full health, I'll use a minor to throw Healing Word at the most damaged. That target can spend a healing surge and regain 2d8+8 additional hit points.[/sblock] [sblock=Use of abilities]I have spent most of this battle waiting to be needed for something. Most characters seem to save on their turn, or heal themselves (if they ever get bloodied at all). Please feel free to look at and let me know if you'd like to see me use something in particular. Although, my next few turns will likely involve saving throws for as many people as I can swing.[/sblock] [/QUOTE]
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[Adventrue] Lord Ogglebottoms Odd Tasks II: The Mysterious Imlach Island
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