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[Adventrue] Lord Ogglebottoms Odd Tasks II: The Mysterious Imlach Island
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<blockquote data-quote="Neurotic" data-source="post: 5590731" data-attributes="member: 24380"><p>Leonard gasps at the attack and retreats, trying to clean off the acid. He does it expertly and quickly, but he's still dangerously hurt.</p><p></p><p>[sblock=Leonard's actions]</p><p>Start: take 5 damage</p><p>Move: H4, avoiding OAs</p><p>Standard: Heal check on self trying to gain ST <a href="http://invisiblecastle.com/roller/view/3069896/" target="_blank">Heal Check (1d20=4)</a> fail</p><p></p><p>End of turn:</p><p><a href="http://invisiblecastle.com/roller/view/3069896/" target="_blank">Saving throw (1d20+1=21)</a></p><p>[/sblock]</p><p></p><p>[sblock=Leonard Ogglebottom, Human rogue level 1]</p><p>Hit Points:6/20, Surge Value:5, Surges per day:1</p><p>AC:16, Fort: 12, Reflex: 17, Will: 13</p><p>Skills: Thievery +9, Stealth +9</p><p></p><p>Class Features:</p><p>First Strike = at the start of the encounter you have combat advantage against any creature that has not acted yet.</p><p>Sneak attack = deal +2d6 damage against creatures you have combat advantage against.</p><p></p><p>Powers:</p><p>At Will = Deft Strike; melee or ranged 5/10; +8 vs AC, 1d4+4 damage. Can shift 2 squares before the attack.</p><p>(spent)Encounter = Shadow Strike; melee or ranged 5/10; +8 vs AC, 1d4+4 damage. If you are hidden when you make the attack make a stealth check to remain hidden after the attack.</p><p>(spent)Daily = Trick Strike; melee or ranged 5/10; +8 vs AC, 3d4+4 damage & you slide the target 1 square. Effect: Until the end of the encounter each time you hit you can slide the target 1 square.</p><p></p><p>Equipment:</p><p>Leather Armor</p><p>10 Daggers</p><p>[/sblock]</p><p></p><p></p><p>Martelai moves after the boy, getting out of the swarm and calling another shaft of light from the hidden heavens. He dares not move enough </p><p></p><p>[sblock=Actions]</p><p>Move: H5, shadow walk concealment</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/3073992/" target="_blank">Dire Radiance vs Swarm's Fort; radiant damage; curse; additional damage (1d20+5+1=18, 1d6+4=8, 1d6=5, 1d6+4=5)</a></p><p>Minor: Draw the dagger if didn't before...</p><p></p><p><a href="http://invisiblecastle.com/roller/view/3073997/" target="_blank">Save vs acid and weaken (1d20=15)</a> </p><p>[/sblock]</p><p></p><p><span style="color: DimGray">[MENTION=55230]DMDanW[/MENTION], I'm done, sorry for the delay, I hurt my back so was lying down more then sitting up <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></span></p></blockquote><p></p>
[QUOTE="Neurotic, post: 5590731, member: 24380"] Leonard gasps at the attack and retreats, trying to clean off the acid. He does it expertly and quickly, but he's still dangerously hurt. [sblock=Leonard's actions] Start: take 5 damage Move: H4, avoiding OAs Standard: Heal check on self trying to gain ST [url=http://invisiblecastle.com/roller/view/3069896/]Heal Check (1d20=4)[/url] fail End of turn: [url=http://invisiblecastle.com/roller/view/3069896/]Saving throw (1d20+1=21)[/url] [/sblock] [sblock=Leonard Ogglebottom, Human rogue level 1] Hit Points:6/20, Surge Value:5, Surges per day:1 AC:16, Fort: 12, Reflex: 17, Will: 13 Skills: Thievery +9, Stealth +9 Class Features: First Strike = at the start of the encounter you have combat advantage against any creature that has not acted yet. Sneak attack = deal +2d6 damage against creatures you have combat advantage against. Powers: At Will = Deft Strike; melee or ranged 5/10; +8 vs AC, 1d4+4 damage. Can shift 2 squares before the attack. (spent)Encounter = Shadow Strike; melee or ranged 5/10; +8 vs AC, 1d4+4 damage. If you are hidden when you make the attack make a stealth check to remain hidden after the attack. (spent)Daily = Trick Strike; melee or ranged 5/10; +8 vs AC, 3d4+4 damage & you slide the target 1 square. Effect: Until the end of the encounter each time you hit you can slide the target 1 square. Equipment: Leather Armor 10 Daggers [/sblock] Martelai moves after the boy, getting out of the swarm and calling another shaft of light from the hidden heavens. He dares not move enough [sblock=Actions] Move: H5, shadow walk concealment Standard: [url=http://invisiblecastle.com/roller/view/3073992/]Dire Radiance vs Swarm's Fort; radiant damage; curse; additional damage (1d20+5+1=18, 1d6+4=8, 1d6=5, 1d6+4=5)[/url] Minor: Draw the dagger if didn't before... [url=http://invisiblecastle.com/roller/view/3073997/]Save vs acid and weaken (1d20=15)[/url] [/sblock] [COLOR="DimGray"][MENTION=55230]DMDanW[/MENTION], I'm done, sorry for the delay, I hurt my back so was lying down more then sitting up :([/COLOR] [/QUOTE]
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