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General Tabletop Discussion
*Pathfinder & Starfinder
"Adventurable" treasure, Arabian Nights-style?
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<blockquote data-quote="Imaculata" data-source="post: 7422540" data-attributes="member: 6801286"><p>Well one of the most obvious things to include would be a genie. I recently introduced a genie in my own campaign, with a unique twist: The genie wants to grant wishes, and serve her master as best she can. She does not want to be freed from her lamp, and whenever you make a wish, the wish has to come from somewhere. Maybe you can use her in your campaign:</p><p></p><p><strong>Sahastra the Genie</strong></p><p>The female genie called Sahastra, lives inside a copper lamp. When rubbed, the lamp summons her. And when knocked on, the lamp welcomes you into her palace if she wants (which is a pocket dimension inside the lamp). Sahastra is a being aligned to both air and sand. She is the embodiment of the desert, and all her spells and weapons seem to form out of sand. </p><p></p><p>Sahastra is entertained by the obsession of mortals over material things, which she considers just mere sand castles. She surrounds herself with wealth and jewelry, but attaches no real value to any of those things. She offers food and water for free to whoever holds her lamp, but can grant only 3 wishes per person. Sahastra also offers counsel and advise on the topic of wishes, as she always wants to provide the best of service. She ensures that her customers are well informed, so they don't phrase their wishes poorly.</p><p></p><p><strong>Saagarkaret</strong></p><p>Sahastra’s world within the lamp. In this realm she has created her own paradise, where she is lord and mistress. A magnificent golden palace stands in an endless desert. The blue sky above gradually turns to copper the more you look up. Right above you, you can see the opening of the lamp, and if you long for it, you are outside again in an instant. In the palace there are many pools of beautiful clear water, while perfectly tanned servants attend to every need of both the Genie and her guests. It is no surprise that Sahastra has no intention to leave her lamp.</p><p></p><p><strong>The rules of wishing</strong></p><p>Sahastra has a couple of very important rules for her wishes. First of all, she can only grant material things. She cannot give superpowers, eternal life, god-like powers, or more wishes. Her wishes must come from somewhere. If you wish for a castle, someone else loses a castle… and they might come for it. If you wish for a ship, someone else loses a ship. She prefers not to intrude on the territory of other wish fulfilling beings. She does not grant items that grant more wishes, or deliver yet another lamp that has a genie in it. And last but not least, she cannot take on higher powers than herself. She cannot destroy a god, or kill a dragon with a wish. And she cannot take a life directly (she can however fight to protect the owner of the lamp). The consequences of a wish should be yours to bare, not hers. As a free service she provides counsel, and allows her clients to visit her world within the lamp (although she could banish them if she wanted). It is part of her work ethic to not double cross her current client, and to not purposefully misinterpret poorly phrased wishes. If a wish is badly phrased, she will provided advise on how to phrase it better. The rule of 3 wishes is permanent and binding. Nothing will renew the wishes once they have been made. Once three wishes have been made, Sahastra may choose to have the lamp vanish and appear in the hands of someone else. She may allow you to pass the lamp along to a friend, as long as the lamp passes to a new customer.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 7422540, member: 6801286"] Well one of the most obvious things to include would be a genie. I recently introduced a genie in my own campaign, with a unique twist: The genie wants to grant wishes, and serve her master as best she can. She does not want to be freed from her lamp, and whenever you make a wish, the wish has to come from somewhere. Maybe you can use her in your campaign: [B]Sahastra the Genie[/B] The female genie called Sahastra, lives inside a copper lamp. When rubbed, the lamp summons her. And when knocked on, the lamp welcomes you into her palace if she wants (which is a pocket dimension inside the lamp). Sahastra is a being aligned to both air and sand. She is the embodiment of the desert, and all her spells and weapons seem to form out of sand. Sahastra is entertained by the obsession of mortals over material things, which she considers just mere sand castles. She surrounds herself with wealth and jewelry, but attaches no real value to any of those things. She offers food and water for free to whoever holds her lamp, but can grant only 3 wishes per person. Sahastra also offers counsel and advise on the topic of wishes, as she always wants to provide the best of service. She ensures that her customers are well informed, so they don't phrase their wishes poorly. [B]Saagarkaret[/B] Sahastra’s world within the lamp. In this realm she has created her own paradise, where she is lord and mistress. A magnificent golden palace stands in an endless desert. The blue sky above gradually turns to copper the more you look up. Right above you, you can see the opening of the lamp, and if you long for it, you are outside again in an instant. In the palace there are many pools of beautiful clear water, while perfectly tanned servants attend to every need of both the Genie and her guests. It is no surprise that Sahastra has no intention to leave her lamp. [B]The rules of wishing[/B] Sahastra has a couple of very important rules for her wishes. First of all, she can only grant material things. She cannot give superpowers, eternal life, god-like powers, or more wishes. Her wishes must come from somewhere. If you wish for a castle, someone else loses a castle… and they might come for it. If you wish for a ship, someone else loses a ship. She prefers not to intrude on the territory of other wish fulfilling beings. She does not grant items that grant more wishes, or deliver yet another lamp that has a genie in it. And last but not least, she cannot take on higher powers than herself. She cannot destroy a god, or kill a dragon with a wish. And she cannot take a life directly (she can however fight to protect the owner of the lamp). The consequences of a wish should be yours to bare, not hers. As a free service she provides counsel, and allows her clients to visit her world within the lamp (although she could banish them if she wanted). It is part of her work ethic to not double cross her current client, and to not purposefully misinterpret poorly phrased wishes. If a wish is badly phrased, she will provided advise on how to phrase it better. The rule of 3 wishes is permanent and binding. Nothing will renew the wishes once they have been made. Once three wishes have been made, Sahastra may choose to have the lamp vanish and appear in the hands of someone else. She may allow you to pass the lamp along to a friend, as long as the lamp passes to a new customer. [/QUOTE]
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