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Adventure 1 (TIatAotW) Questions - SPOILERS
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<blockquote data-quote="RangerWickett" data-source="post: 5627801" data-attributes="member: 63"><p>Oh. Blame our conversion guy. 4e simplified incorporeality to just make it so any attack against it just does half damage, since usually any time you're fighting an incorporeal creature, you'd have magic weapons anyway. </p><p></p><p>Um, . . . I dunno. Maybe instead of being an incorporeal shadow it's just a sorta semi-corporeal shadow, and you can hit it with normal weapons? Or, as Rugult Galacian (conversion guy) suggests, let the dice fall where they may. If the party doesn't have enough spellcasters with offensive magic, or any clerics, to take out the shadow, then the party needs to retreat or surrender. If that happens, I'd suggest having Nicolas Dupiers call off the shadow and take them alive.</p><p></p><p></p><p></p><p>They're a bunch of mundane knives, swords, axes, pistols, carbines, muskets, etc. Although you'd probably want to skip the firearms if you use the "stupidly expensive guns" costs I saw listed in the Ultimate Combat playtest. Guns in the setting are pretty common, so the prices ought to be lower, in my opinion. Even if the party tries to grab the whole cart full of weapons, it wouldn't be more than a couple hundred GP if they sold it. </p><p></p><p></p><p></p><p>Slightly. Not enough to derail the plot at all. Lya Jierre would be upset with the party. And in adventure 3 there's an opportunity to talk to Nathan Jierre and get some information, but he can be replaced with someone else. Asrabey is ultimately released/resurrected even if the party defeats him, and he shows up in adventure 5. (Again, if the party somehow manages to stop that, it's easy enough to have an equivalent NPC show up in his place.)</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5627801, member: 63"] Oh. Blame our conversion guy. 4e simplified incorporeality to just make it so any attack against it just does half damage, since usually any time you're fighting an incorporeal creature, you'd have magic weapons anyway. Um, . . . I dunno. Maybe instead of being an incorporeal shadow it's just a sorta semi-corporeal shadow, and you can hit it with normal weapons? Or, as Rugult Galacian (conversion guy) suggests, let the dice fall where they may. If the party doesn't have enough spellcasters with offensive magic, or any clerics, to take out the shadow, then the party needs to retreat or surrender. If that happens, I'd suggest having Nicolas Dupiers call off the shadow and take them alive. They're a bunch of mundane knives, swords, axes, pistols, carbines, muskets, etc. Although you'd probably want to skip the firearms if you use the "stupidly expensive guns" costs I saw listed in the Ultimate Combat playtest. Guns in the setting are pretty common, so the prices ought to be lower, in my opinion. Even if the party tries to grab the whole cart full of weapons, it wouldn't be more than a couple hundred GP if they sold it. Slightly. Not enough to derail the plot at all. Lya Jierre would be upset with the party. And in adventure 3 there's an opportunity to talk to Nathan Jierre and get some information, but he can be replaced with someone else. Asrabey is ultimately released/resurrected even if the party defeats him, and he shows up in adventure 5. (Again, if the party somehow manages to stop that, it's easy enough to have an equivalent NPC show up in his place.) [/QUOTE]
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