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Adventure 5 Canal Route and Attending the Banquet
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<blockquote data-quote="arkwright" data-source="post: 8714513" data-attributes="member: 6925177"><p>'31 people' is ringing zero bells for me. Might be a 5e thing?</p><p></p><p>Here's what the 4e version says:</p><p></p><p>Social. Montage.</p><p>If the party goes the Canal Route, they can bring along perhaps a</p><p>handful of allies—if they’re using amulets, there are only enough</p><p>for the PCs, Asrabey, Alexander Grappa (in his fully reassembled</p><p>golem body), and perhaps one or two other prominent NPCs like</p><p>Kvarti or Gale, though the PCs need to be persuasive to convince</p><p>them to step into the Bleak Gate. If they’re relying on Obscurati</p><p>wands to complete the transition, there are only a limited number</p><p>of charges available, at GM’s discretion. We know tagalong NPCs</p><p>can be annoying. Asrabey and Grappa, though, have important</p><p>plot roles.</p><p>If the party travels with Ekossigan, they’ll have the fey lord and</p><p>his hundreds of lesser fey minions, plus Asrabey. They might be</p><p>able to convince Ekossigan to wait long enough to get Alexander</p><p>Grappa, but he won’t let them bring along military or police.</p><p>If the party uses the king’s Ritual of Transposition, the expedition</p><p>can include up to thirty-one people, which should include</p><p>Asrabey and Grappa. The party might even convince Kvarti Gorbatiy</p><p>to tag along. Sixty soliders gather to travel with them, but</p><p>not all of them make it through the portal before it closes. Enough</p><p>come through to constitute two Allied Units (see Appendix J).</p><p></p><p>Canal Route.</p><p>This route involves passing beneath five bridges that cross Stanfield</p><p>Canal, which runs between Bosum Strand and Parity Lake. The</p><p>route can be traveled by barge or steamboat (the bridges aren’t tall</p><p>enough for most sailing ships), or you can walk along a foot path</p><p>paralleling the canal. The route to enter the Bleak Gate goes either</p><p>direction—east-to-west or west-to-east—with guards at each end.</p><p>Each bridge is keyed to a different magical sigil, and a person or</p><p>object must be marked with or carrying something marked with</p><p>that sigil. Each bridge you pass under with the right sigil pulls you</p><p>further into the Bleak Gate, and over the course of a few miles the</p><p>real world fades out. The effect of each bridge only lasts about ten</p><p>minutes unless you pass beneath the next in the line. The party</p><p>might take this path if they manage to get the five sigils from Quentin</p><p>Augst, but then they’d have to know to seize the Obscurati</p><p>wand from the watchmen in order to complete the transition. If</p><p>they got a wand from Norm or amulets from Lorcan Kell repaired</p><p>by Minister Lee, they can get in on their own.</p><p>At either exit, watchmen wait beneath the last bridge with</p><p>wands that finalize the transition. Without the wand’s magic, a</p><p>person can remain in the Bleak Gate only for a few minutes before</p><p>snapping back to reality. Normally the watchmen just let through</p></blockquote><p></p>
[QUOTE="arkwright, post: 8714513, member: 6925177"] '31 people' is ringing zero bells for me. Might be a 5e thing? Here's what the 4e version says: Social. Montage. If the party goes the Canal Route, they can bring along perhaps a handful of allies—if they’re using amulets, there are only enough for the PCs, Asrabey, Alexander Grappa (in his fully reassembled golem body), and perhaps one or two other prominent NPCs like Kvarti or Gale, though the PCs need to be persuasive to convince them to step into the Bleak Gate. If they’re relying on Obscurati wands to complete the transition, there are only a limited number of charges available, at GM’s discretion. We know tagalong NPCs can be annoying. Asrabey and Grappa, though, have important plot roles. If the party travels with Ekossigan, they’ll have the fey lord and his hundreds of lesser fey minions, plus Asrabey. They might be able to convince Ekossigan to wait long enough to get Alexander Grappa, but he won’t let them bring along military or police. If the party uses the king’s Ritual of Transposition, the expedition can include up to thirty-one people, which should include Asrabey and Grappa. The party might even convince Kvarti Gorbatiy to tag along. Sixty soliders gather to travel with them, but not all of them make it through the portal before it closes. Enough come through to constitute two Allied Units (see Appendix J). Canal Route. This route involves passing beneath five bridges that cross Stanfield Canal, which runs between Bosum Strand and Parity Lake. The route can be traveled by barge or steamboat (the bridges aren’t tall enough for most sailing ships), or you can walk along a foot path paralleling the canal. The route to enter the Bleak Gate goes either direction—east-to-west or west-to-east—with guards at each end. Each bridge is keyed to a different magical sigil, and a person or object must be marked with or carrying something marked with that sigil. Each bridge you pass under with the right sigil pulls you further into the Bleak Gate, and over the course of a few miles the real world fades out. The effect of each bridge only lasts about ten minutes unless you pass beneath the next in the line. The party might take this path if they manage to get the five sigils from Quentin Augst, but then they’d have to know to seize the Obscurati wand from the watchmen in order to complete the transition. If they got a wand from Norm or amulets from Lorcan Kell repaired by Minister Lee, they can get in on their own. At either exit, watchmen wait beneath the last bridge with wands that finalize the transition. Without the wand’s magic, a person can remain in the Bleak Gate only for a few minutes before snapping back to reality. Normally the watchmen just let through [/QUOTE]
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