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Adventure 5 Canal Route and Attending the Banquet
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<blockquote data-quote="squirmonke" data-source="post: 8715127" data-attributes="member: 7025916"><p>The book I have says that if they capture Kell, he and Harkover can hook them up with a working wand to finalize the ritual, so if they do that, they won't have the issue of coming back after a few minutes.</p><p></p><p>As for "allowing" them to do a scouting mission. I don't think it will work. Once there in there, nothing stops them from pushing too deep into the facility and forcing me to start doing the facility events. I could have Delft or the king tell them not to "It's too important that you be back in time for the thing" but that raises a bunch of other issues: </p><ul> <li data-xf-list-type="ul">The party may find it suspicious, after all previously they were asked to get the job done before the summit. Now they don't want that?</li> <li data-xf-list-type="ul">The party may not have a way back from the bleak gate planned. Presumably the plan would be to go into the bleak gate and figure out how the Ob get back and use that, though of course the colossus breaking free obviates the need to find a way back</li> <li data-xf-list-type="ul">The party may be concerned about the feasibility of taking two trips. If they're detected, will the canal route still be open when they return? Does their wands/amulets have enough charge for two trips? etc.</li> </ul><p></p><p>What I'm currently thinking is that I'll break the summit into two parts. One a day early is like an intro banquet where I can put all the toasting and eating scenes. And then one at the scheduled time, where they're planning the treaty or whatever, and Asrabey interrupts and causes Han to send the messenger and all that. That way if they pull it off it ends up looking like They go to the banquet, then rush to the trap to try to catch Kell, then realize time is short and they have to go the next morning before the event the next night. And if they don't do it, Han gets a chance to warn the Ob and it feels a little more like an earned failure.</p></blockquote><p></p>
[QUOTE="squirmonke, post: 8715127, member: 7025916"] The book I have says that if they capture Kell, he and Harkover can hook them up with a working wand to finalize the ritual, so if they do that, they won't have the issue of coming back after a few minutes. As for "allowing" them to do a scouting mission. I don't think it will work. Once there in there, nothing stops them from pushing too deep into the facility and forcing me to start doing the facility events. I could have Delft or the king tell them not to "It's too important that you be back in time for the thing" but that raises a bunch of other issues: [LIST] [*]The party may find it suspicious, after all previously they were asked to get the job done before the summit. Now they don't want that? [*]The party may not have a way back from the bleak gate planned. Presumably the plan would be to go into the bleak gate and figure out how the Ob get back and use that, though of course the colossus breaking free obviates the need to find a way back [*]The party may be concerned about the feasibility of taking two trips. If they're detected, will the canal route still be open when they return? Does their wands/amulets have enough charge for two trips? etc. [/LIST] What I'm currently thinking is that I'll break the summit into two parts. One a day early is like an intro banquet where I can put all the toasting and eating scenes. And then one at the scheduled time, where they're planning the treaty or whatever, and Asrabey interrupts and causes Han to send the messenger and all that. That way if they pull it off it ends up looking like They go to the banquet, then rush to the trap to try to catch Kell, then realize time is short and they have to go the next morning before the event the next night. And if they don't do it, Han gets a chance to warn the Ob and it feels a little more like an earned failure. [/QUOTE]
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