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[Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)
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<blockquote data-quote="Son of Meepo" data-source="post: 5924595" data-attributes="member: 78756"><p><strong>Wat</strong></p><p></p><p>Wat gets close enough to take aim at the captain and crew of the remaining junk. First comes a prayer that washes over the captain and crew, disorienting them. Next, Wat does something unexpected. From his lips he utters not a prayer to Joven, but the arcane syllables of a magic spell. The spell causes a concussive wave to throw back the captain and crew, sending some of the crew overboard and the captain to the deck once more.</p><p></p><p>He then tries to shield his captain's mind, but the enemy caster has too much control.</p><p></p><p>[sblock=actions]<strong>Move: </strong>To edge of ship</p><p><strong>Standard: <span style="color: Red">Shining Symbol</span></strong>vs Will <a href="http://invisiblecastle.com/roller/view/3538320/" target="_blank"><strong>Shining Symbol </strong>(Crew; Captain) (1d20+4=21, 1d20+4=19, 1d8+6=11)</a></p><p></p><p><strong>Crew:</strong> HIT for 11+2 radiant damage.</p><p><strong>Captain:</strong> HIT for 11 radiant damage.</p><p><strong></strong></p><p><strong>Action Point: </strong><span style="color: Red"><strong>Thunderwave</strong></span> vs Fortitude <a href="http://invisiblecastle.com/roller/view/3538305/" target="_blank"><strong>Thunderwave </strong>(Crew; Captain; Damage) (1d20+4=17, 1d20+4=14, 1d6+4+4=12)</a></p><p><a href="http://invisiblecastle.com/roller/view/3538313/" target="_blank"><strong>Push Saves </strong>(Crew 1;2;3;4;Captain) (1d20=20, 1d20=1, 1d20=1, 1d20=2, 1d20=16)</a></p><p>3 crew are pushed overboard for +6 damage</p><p></p><p><strong>Crew:</strong> HIT for 12+2+6 = 20 thunder damage.</p><p><strong>Captain:</strong> HIT for 12 thunder damage and knocked prone.</p><p></p><p><strong>Minor:</strong> <a href="http://invisiblecastle.com/roller/view/3538339/" target="_blank"><strong>Arcana</strong> (Protect Mind) (1d20+7=15)</a></p><p></p><p><strong>Result:</strong> Fails[/sblock]</p><p></p><p></p><p>[ooc]<strong>Summary</strong></p><p></p><p>The <strong>Captain </strong>takes 23 damage is at <strong>63/112</strong> hp, prone, and -2 to attacks until the end of Wat's next turn.</p><p></p><p>The <strong>Crew </strong>takes 33 damage is at <span style="color: Red"><strong>21</strong></span><strong>/60</strong> hp at -3 to damage rolls and -2 to attacks until the end of Wat's next turn.[/ooc]</p><p></p><p>[sblock=Wat's Stats]<strong>Wat</strong> - Half-Elf Invoker 1 Passive Perception 14, Passive Insight 16 AC 16, Fort 15, Reflex 13, Will 15 HP 21/28, Bloodied 14, Surge Value 7, Surges 10/10 Speed 5, Initiative +0 Action Points: 0, <span style="color: red">Second Wind []</span> At-Will Powers: <span style="color: Green">Astral Wind</span>, <span style="color: Green">Divine Bolts</span> Encounter Powers: <span style="color: red">Thunderwave [x]</span>, <span style="color: red">Thunder of Judgement [x]</span>, <span style="color: red">Shining Symbol [x]</span>, <span style="color: red">Channel Divinity []</span> Daily Powers: <span style="color: gray">Silent Malediction []</span> [/sblock]</p></blockquote><p></p>
[QUOTE="Son of Meepo, post: 5924595, member: 78756"] [B]Wat[/B] Wat gets close enough to take aim at the captain and crew of the remaining junk. First comes a prayer that washes over the captain and crew, disorienting them. Next, Wat does something unexpected. From his lips he utters not a prayer to Joven, but the arcane syllables of a magic spell. The spell causes a concussive wave to throw back the captain and crew, sending some of the crew overboard and the captain to the deck once more. He then tries to shield his captain's mind, but the enemy caster has too much control. [sblock=actions][B]Move: [/B]To edge of ship [B]Standard: [COLOR=Red]Shining Symbol[/COLOR][/B]vs Will [URL="http://invisiblecastle.com/roller/view/3538320/"][B]Shining Symbol [/B](Crew; Captain) (1d20+4=21, 1d20+4=19, 1d8+6=11)[/URL] [B]Crew:[/B] HIT for 11+2 radiant damage. [B]Captain:[/B] HIT for 11 radiant damage. [B] Action Point: [/B][COLOR=Red][B]Thunderwave[/B][/COLOR] vs Fortitude [URL="http://invisiblecastle.com/roller/view/3538305/"][B]Thunderwave [/B](Crew; Captain; Damage) (1d20+4=17, 1d20+4=14, 1d6+4+4=12)[/URL] [URL="http://invisiblecastle.com/roller/view/3538313/"][B]Push Saves [/B](Crew 1;2;3;4;Captain) (1d20=20, 1d20=1, 1d20=1, 1d20=2, 1d20=16)[/URL] 3 crew are pushed overboard for +6 damage [B]Crew:[/B] HIT for 12+2+6 = 20 thunder damage. [B]Captain:[/B] HIT for 12 thunder damage and knocked prone. [B]Minor:[/B] [URL="http://invisiblecastle.com/roller/view/3538339/"][B]Arcana[/B] (Protect Mind) (1d20+7=15)[/URL] [B]Result:[/B] Fails[/sblock] [ooc][B]Summary[/B] The [B]Captain [/B]takes 23 damage is at [B]63/112[/B] hp, prone, and -2 to attacks until the end of Wat's next turn. The [B]Crew [/B]takes 33 damage is at [COLOR=Red][B]21[/B][/COLOR][B]/60[/B] hp at -3 to damage rolls and -2 to attacks until the end of Wat's next turn.[/ooc] [sblock=Wat's Stats][B]Wat[/B] - Half-Elf Invoker 1 Passive Perception 14, Passive Insight 16 AC 16, Fort 15, Reflex 13, Will 15 HP 21/28, Bloodied 14, Surge Value 7, Surges 10/10 Speed 5, Initiative +0 Action Points: 0, [color=red]Second Wind [][/color] At-Will Powers: [color=Green]Astral Wind[/color], [color=Green]Divine Bolts[/color] Encounter Powers: [color=red]Thunderwave [x][/color], [color=red]Thunder of Judgement [x][/color], [color=red]Shining Symbol [x][/color], [color=red]Channel Divinity [][/color] Daily Powers: [color=gray]Silent Malediction [][/color] [/sblock] [/QUOTE]
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[Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)
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