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[Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)
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<blockquote data-quote="Daeja" data-source="post: 5927370" data-attributes="member: 6690636"><p>[sblock="ooc"]Hopefully this isn't too much of a mess. I'm happy to change it around if I've screwed up on what actions are possible here. Just wanted to get a turn out there so I wasn't holding things up. [/sblock]</p><p></p><p>Knowing that she could be most useful on board the junk as well, Zuri musters her courage. With barely a glance for the water that separates the two boats still, she leaps across to the junk's deck.</p><p></p><p>With a soft exhalation signalling how relieved she is to hit wooden planking rather than saltwater, Zuri focuses on the prisoners. The crew of the junk had been pushed away from the edge of the deck, leaving the Eladrin free to make her way towards the most injured of the three prisoners tied amongst the junk's rigging.</p><p></p><p><span style="color: plum">"I'm going to get you down from here, all of you,"</span> she assures the two conscious prisoners as she works quickly on the knots binding the third. Taking his weight to her shoulder, so he wouldn't hit the deck as he came free, Zuri attempts to assess his health as she works.</p><p></p><p></p><p>[sblock="The Numerous Rolls"]</p><p></p><p>Move 1</p><p></p><p>Athletics for the leap to the second ship</p><p><a href="http://invisiblecastle.com/roller/view/3541649/" target="_blank">1d20+9 → [19,9] = (28) </a> SUCCESS!</p><p></p><p>Move 2</p><p></p><p>Athletics to the prisoner</p><p><a href="http://invisiblecastle.com/roller/view/3541652/" target="_blank">1d20+9 → [5,9] = (14)</a> SUCCESS!</p><p></p><p></p><p>Minor </p><p>Thievery to free the prisoner</p><p><a href="http://invisiblecastle.com/roller/view/3541657/" target="_blank">1d20+9 → [12,9] = (21)</a> SUCCESS!</p><p></p><p>Healing to assess prisoner (Not sure what type of action this should be, but I think I have up to a standard action left, so I should be good)</p><p></p><p><a href="http://invisiblecastle.com/roller/view/3541662/" target="_blank">1d20 → [12] = (12)</a></p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Daeja, post: 5927370, member: 6690636"] [sblock="ooc"]Hopefully this isn't too much of a mess. I'm happy to change it around if I've screwed up on what actions are possible here. Just wanted to get a turn out there so I wasn't holding things up. [/sblock] Knowing that she could be most useful on board the junk as well, Zuri musters her courage. With barely a glance for the water that separates the two boats still, she leaps across to the junk's deck. With a soft exhalation signalling how relieved she is to hit wooden planking rather than saltwater, Zuri focuses on the prisoners. The crew of the junk had been pushed away from the edge of the deck, leaving the Eladrin free to make her way towards the most injured of the three prisoners tied amongst the junk's rigging. [color=plum]"I'm going to get you down from here, all of you,"[/color] she assures the two conscious prisoners as she works quickly on the knots binding the third. Taking his weight to her shoulder, so he wouldn't hit the deck as he came free, Zuri attempts to assess his health as she works. [sblock="The Numerous Rolls"] Move 1 Athletics for the leap to the second ship [url=http://invisiblecastle.com/roller/view/3541649/]1d20+9 → [19,9] = (28) [/url] SUCCESS! Move 2 Athletics to the prisoner [url=http://invisiblecastle.com/roller/view/3541652/]1d20+9 → [5,9] = (14)[/url] SUCCESS! Minor Thievery to free the prisoner [url=http://invisiblecastle.com/roller/view/3541657/]1d20+9 → [12,9] = (21)[/url] SUCCESS! Healing to assess prisoner (Not sure what type of action this should be, but I think I have up to a standard action left, so I should be good) [url=http://invisiblecastle.com/roller/view/3541662/]1d20 → [12] = (12)[/url] [/sblock] [/QUOTE]
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[Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)
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