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[Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)
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<blockquote data-quote="jbear" data-source="post: 5937881" data-attributes="member: 75065"><p>The Dolphin groans as wind fills the adjusted sails and the boat pulls away from the sinking junk. Peg, comes out of his state of shock and pulls hard on the wheel of the helm. He begins to shout orders and the ship comes to life again as the sailors on board stir to action and begin to involve themselves in tasks to get the ship well away from danger. Badly battered but still intact the familiar whistling of the Dolphin takes to the wind once again as you move towards your destination at last.</p><p></p><p>[GM] <strong>Skill Challenge Complete!</strong></p><p>Phase 1: Discover Danger and spur crew into action before the ambush occurs: <strong>Success!</strong></p><p>Phase 2: Path: Fight not Flight!</p><p>Cripple 2 Junks before the Dolphin is crippled: <strong>Success!</strong></p><p>Phase 3: Rescue 2 prisoners before they are killed: <strong>Success!</strong></p><p></p><p>Additional Quest 1: Save the Dying Prisoner: <strong>Complete!</strong></p><p>Additional Quest 2: Part 1: Escape the area before the Dolphin is damaged further: <strong>Success!</strong></p><p></p><p><strong>XP Calculations:</strong></p><p></p><p>Skill Challenge Level 1 Complexity 2: 200 xp</p><p>Yakuza Cannons: Hazard lvl 1: 100 xp</p><p>Junk Crew: lvl 1 threat: 100 xp</p><p>Junk First Mate: lvl 1 threat: 100 xp </p><p>Junk Captain: lvl 1 elite threat: 200 xp</p><p>Yakuza: Lvl 1 elite minion: 50xp</p><p></p><p>Total XP for Challenge: 750 xp/ Double xp = 1500 xp</p><p>1500/6 = 250 xp each</p><p></p><p>Minor Quest: Save Dying Prisoner = 20 xp each/ Double xp = 40 xp</p><p></p><p><strong>Overall xp gained each = 250 + 40 = 290 xp each</strong></p><p>Congratulations!!</p><p></p><p>[MENTION=57255]Lord Sessadore[/MENTION] This was an improvised encounter so it wasn't in the adventure outline. Can you approve my XP calculations please, make sure you think what I have awarded is correct and fair. Cheers!! </p><p></p><p>[/GM]</p><p></p><p>As the boat sails away one of the wounded prisoners calls out weakly over the bustle. He coughs and blood pills out onto his ruined uniform. He raises an arm to get someone's attention, wincing as he pressures a stab wound with the other hand. </p><p></p><p>Finally he grabs someone walking by and spits between bloody lips: <span style="color: Red">"That's no storm ... *Cough .. cough* ... Yakuza fleet .... fell on us inside the Reef"</span> He points towards the storm upon the horizon. <span style="color: Red">"... Mason's holding ... *cough* .... not for long ... need to ...*Cough cough* Sergeant ... had a message ...*Cough* ... for Varis... Yakuza already here disguised *cough* as merchants ... Sergeant ... had a message *cough* ... is he alive? Told me if I survive ... *cough* ... have to warn Varis they are going for the Gate." </span></p><p></p><p>[GM] First person to respond is the one who the soldier grabbed [/GM]</p></blockquote><p></p>
[QUOTE="jbear, post: 5937881, member: 75065"] The Dolphin groans as wind fills the adjusted sails and the boat pulls away from the sinking junk. Peg, comes out of his state of shock and pulls hard on the wheel of the helm. He begins to shout orders and the ship comes to life again as the sailors on board stir to action and begin to involve themselves in tasks to get the ship well away from danger. Badly battered but still intact the familiar whistling of the Dolphin takes to the wind once again as you move towards your destination at last. [GM] [B]Skill Challenge Complete![/B] Phase 1: Discover Danger and spur crew into action before the ambush occurs: [B]Success![/B] Phase 2: Path: Fight not Flight! Cripple 2 Junks before the Dolphin is crippled: [B]Success![/B] Phase 3: Rescue 2 prisoners before they are killed: [B]Success![/B] Additional Quest 1: Save the Dying Prisoner: [B]Complete![/B] Additional Quest 2: Part 1: Escape the area before the Dolphin is damaged further: [B]Success![/B] [B]XP Calculations:[/B] Skill Challenge Level 1 Complexity 2: 200 xp Yakuza Cannons: Hazard lvl 1: 100 xp Junk Crew: lvl 1 threat: 100 xp Junk First Mate: lvl 1 threat: 100 xp Junk Captain: lvl 1 elite threat: 200 xp Yakuza: Lvl 1 elite minion: 50xp Total XP for Challenge: 750 xp/ Double xp = 1500 xp 1500/6 = 250 xp each Minor Quest: Save Dying Prisoner = 20 xp each/ Double xp = 40 xp [B]Overall xp gained each = 250 + 40 = 290 xp each[/B] Congratulations!! [MENTION=57255]Lord Sessadore[/MENTION] This was an improvised encounter so it wasn't in the adventure outline. Can you approve my XP calculations please, make sure you think what I have awarded is correct and fair. Cheers!! [/GM] As the boat sails away one of the wounded prisoners calls out weakly over the bustle. He coughs and blood pills out onto his ruined uniform. He raises an arm to get someone's attention, wincing as he pressures a stab wound with the other hand. Finally he grabs someone walking by and spits between bloody lips: [COLOR="Red"]"That's no storm ... *Cough .. cough* ... Yakuza fleet .... fell on us inside the Reef"[/COLOR] He points towards the storm upon the horizon. [COLOR="Red"]"... Mason's holding ... *cough* .... not for long ... need to ...*Cough cough* Sergeant ... had a message ...*Cough* ... for Varis... Yakuza already here disguised *cough* as merchants ... Sergeant ... had a message *cough* ... is he alive? Told me if I survive ... *cough* ... have to warn Varis they are going for the Gate." [/COLOR] [GM] First person to respond is the one who the soldier grabbed [/GM] [/QUOTE]
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[Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)
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