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[Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)
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<blockquote data-quote="jbear" data-source="post: 5955763" data-attributes="member: 75065"><p>Kartuus calls dark forces down upon the wounded slasher, turning its wounds from serious to mortal. With a hiss of pain it curls up into a shivering ball and dies.</p><p></p><p>The darters unleash a second barrage of darts against the netted eladrin with deadly accuracy. All four sharp blades strike her body, two of them in vital spots. Zuri drops to the cobbled floor, her life blood spilling out upon the stones.</p><p></p><p>The dazed net caster shakes its head to clear its ringing ears before it suddenly screeches in a panicked voice as the xivort realises they now find themselves outnumbered. [sblock=Elven] <span style="color: RoyalBlue">Flee to the mist! Death steps too close!"</span> [/sblock] The wind shifts the flowing mist deeper into the heart of the plaza and the three remaining xivorts scamper away with it, the fight suddenly gone out of them.</p><p></p><p>[GM] With the death of the 4th xivort you break their morale. The xivorts flee, but as the enemies slaying them block the gate they head into town, following the flowing mist to cover their retreat. </p><p></p><p>Combat however is not quite over. Zuri is dying. And the xivort are heading towards panicked townsfolk with flashing blades in hand. You most certainly cannot be sure of the intentions of these vicious little gremlins.</p><p></p><p>Round 3: You're Up! [/GM]</p><p></p><p>[sblock=Combat Summary] Wat moves up and damages S2 and D1, pushing them backwards. He uses an AP and damages S3</p><p></p><p>Rain stands up and uses 2nd Wind and drinks HPotion. She uses AP but misses S3</p><p></p><p>Zuri stabs S3 killing it and uses minor action to gain healing from skald aura; fails save</p><p></p><p>Sabynha throws a second dagger but fails; Save failed</p><p></p><p>Kartuus minor action to curse S2 and uses Gift of Avernus on S2: <a href="http://dice.brainclouds.net/Result.aspx?ID=JUKFCB63" target="_blank">16 vs Ref;Hit</a> (forgot to include -2 concealment but still a hit) <a href="http://dice.brainclouds.net/Result.aspx?ID=QVY43VY6" target="_blank">5dmg +6 curse dmg = 11 dmg</a> killing S2</p><p></p><p>Tom remains tangled: <a href="http://dice.brainclouds.net/Result.aspx?ID=Q794NNDC" target="_blank">Save 8 vs Restrained;Fail</a></p><p></p><p>Wind moves area of concealment: <a href="http://dice.brainclouds.net/Result.aspx?ID=EHLB393P" target="_blank">From area 1 to area 4</a></p><p></p><p>D1 throws dart volley at Zuri (+CAdv): <a href="http://dice.brainclouds.net/Result.aspx?ID=U9QH6LDW" target="_blank">24 vs Ref;Hit 26 vs Ref;Critical Hit!</a> <a href="http://dice.brainclouds.net/Result.aspx?ID=E63AP3KV" target="_blank">4 dmg</a> and Max 7 dmg <strong>Total=11 dmg</strong></p><p></p><p>D2 throws dart volley at Zuri (+CAdv): <a href="http://dice.brainclouds.net/Result.aspx?ID=FPNL222X" target="_blank">26 vs Ref;Critical Hit!! 22 vs Ref;Hit</a> Max 7 dmg and <a href="http://dice.brainclouds.net/Result.aspx?ID=B6RQBB6K" target="_blank">5 dmg</a> Total = 12 dmg</p><p></p><p>Zuri takes a total of 23 dmg, leaving her on -9 HP, 3 hp away from the true death! She falls unconscious and is dying. </p><p></p><p>Both darters move away towards the mist. Net caster 2 does the same with a double move towards the mist. [/sblock]</p><p></p><p>[sblock=Status]</p><p><span style="color: Red">Zuri -9/24 hp 5/6 Surges Dying!;</span> Restrained (immobilised, grants CAdv and -2 to attacks; save ends) </p><p>Sabynha 28/28 hp 10/10 Surges Restrained (immobilised, grants CAdv and -2 to attacks; save ends)</p><p>Kartuus 23/23 hp 7/7 Surges </p><p>Rain 20/31 hp 9/11 Surges AP Used; Second Wind used: +2 to all defenses TENT </p><p>Wat 28/28 hp 10/10 Surges AP Used</p><p></p><p>Tom 10/10 hp 1/1 Surge Mounted and Restrained; save ends</p><p>Wounded Guard 11/22 HP Hiding</p><p><span style="color: Red">Townsman 4/10 hp 1/1 Surge Restrained in Net</span></p><p><img src="http://www.wastexgames.com/blog/wp-content/uploads/2011/05/xivort1.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p><span style="color: Red">Net Caster 1 Dead</span>; 2 nets, 1 bolas used </p><p>Net Caster 2; 9 damage; 1 net used</p><p><span style="color: Red">Slasher 1 Dead</span></p><p><span style="color: Red">Slasher 2: Dead</span></p><p><span style="color: Red">Slasher 3: Dead</span></p><p>Darter 1; 8 damage; Dream Venom Dart used; 4 darts used</p><p>Darter 2; Dream Venom Dart used (Before combat); 4 darts used</p><p>[/sblock]</p><p>[sblock=Monster Stats]</p><p>Please only look at stats of creature you are attacking; won't matter this fight as they are all so similar but will in future fights.</p><p>[sblock=Net Caster]</p><p>HP 26 AC 15 F/R/W 12/13/13</p><p>MBA: Short Sword +6 vs AC; 1d6+5 dmg</p><p>[/sblock]</p><p>[sblock=Slasher]</p><p>HP 26 AC 15 F/R/W 12/13/13</p><p>MBA: Short Sword +6 vs AC; 1d6+5 dmg</p><p>[/sblock]</p><p>[sblock=Darter]</p><p>HP 22 AC 15 F/R/W 12/13/13</p><p>MBA: Dagger +6 vs AC; 1d4+3 dmg</p><p>[/sblock][/sblock]</p><p>[sblock=Terrain] Mist: The area on the inside of the gate is lightly obscured (-2 to atks)</p><p></p><p>Walls: These stone fortifications are 20 feet high (Athletics DC 20 to climb), topped with crenellated walkways. The crenellations are 3 feet high. Ladders lead up to both walkways on either side of the gate opening.</p><p></p><p>Gate: The gate is a wooden portcullis presently locked in the up position 10 feet off the ground.</p><p></p><p>Buildings: The structures to the north and south of the plaza are enclosed (the walls of the buildings are blocking terrain). The wall of a building can be climbed with a DC 20 Athletics check (the roofs are 10 feet above the ground). Mist does not extend inside the buildings.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="jbear, post: 5955763, member: 75065"] Kartuus calls dark forces down upon the wounded slasher, turning its wounds from serious to mortal. With a hiss of pain it curls up into a shivering ball and dies. The darters unleash a second barrage of darts against the netted eladrin with deadly accuracy. All four sharp blades strike her body, two of them in vital spots. Zuri drops to the cobbled floor, her life blood spilling out upon the stones. The dazed net caster shakes its head to clear its ringing ears before it suddenly screeches in a panicked voice as the xivort realises they now find themselves outnumbered. [sblock=Elven] [COLOR="RoyalBlue"]Flee to the mist! Death steps too close!"[/COLOR] [/sblock] The wind shifts the flowing mist deeper into the heart of the plaza and the three remaining xivorts scamper away with it, the fight suddenly gone out of them. [GM] With the death of the 4th xivort you break their morale. The xivorts flee, but as the enemies slaying them block the gate they head into town, following the flowing mist to cover their retreat. Combat however is not quite over. Zuri is dying. And the xivort are heading towards panicked townsfolk with flashing blades in hand. You most certainly cannot be sure of the intentions of these vicious little gremlins. Round 3: You're Up! [/GM] [sblock=Combat Summary] Wat moves up and damages S2 and D1, pushing them backwards. He uses an AP and damages S3 Rain stands up and uses 2nd Wind and drinks HPotion. She uses AP but misses S3 Zuri stabs S3 killing it and uses minor action to gain healing from skald aura; fails save Sabynha throws a second dagger but fails; Save failed Kartuus minor action to curse S2 and uses Gift of Avernus on S2: [URL="http://dice.brainclouds.net/Result.aspx?ID=JUKFCB63"]16 vs Ref;Hit[/URL] (forgot to include -2 concealment but still a hit) [URL="http://dice.brainclouds.net/Result.aspx?ID=QVY43VY6"]5dmg +6 curse dmg = 11 dmg[/URL] killing S2 Tom remains tangled: [URL="http://dice.brainclouds.net/Result.aspx?ID=Q794NNDC"]Save 8 vs Restrained;Fail[/URL] Wind moves area of concealment: [URL="http://dice.brainclouds.net/Result.aspx?ID=EHLB393P"]From area 1 to area 4[/URL] D1 throws dart volley at Zuri (+CAdv): [URL="http://dice.brainclouds.net/Result.aspx?ID=U9QH6LDW"]24 vs Ref;Hit 26 vs Ref;Critical Hit![/URL] [URL="http://dice.brainclouds.net/Result.aspx?ID=E63AP3KV"]4 dmg[/URL] and Max 7 dmg [B]Total=11 dmg[/B] D2 throws dart volley at Zuri (+CAdv): [URL="http://dice.brainclouds.net/Result.aspx?ID=FPNL222X"]26 vs Ref;Critical Hit!! 22 vs Ref;Hit[/URL] Max 7 dmg and [URL="http://dice.brainclouds.net/Result.aspx?ID=B6RQBB6K"]5 dmg[/URL] Total = 12 dmg Zuri takes a total of 23 dmg, leaving her on -9 HP, 3 hp away from the true death! She falls unconscious and is dying. Both darters move away towards the mist. Net caster 2 does the same with a double move towards the mist. [/sblock] [sblock=Status] [COLOR="Red"]Zuri -9/24 hp 5/6 Surges Dying!;[/COLOR] Restrained (immobilised, grants CAdv and -2 to attacks; save ends) Sabynha 28/28 hp 10/10 Surges Restrained (immobilised, grants CAdv and -2 to attacks; save ends) Kartuus 23/23 hp 7/7 Surges Rain 20/31 hp 9/11 Surges AP Used; Second Wind used: +2 to all defenses TENT Wat 28/28 hp 10/10 Surges AP Used Tom 10/10 hp 1/1 Surge Mounted and Restrained; save ends Wounded Guard 11/22 HP Hiding [COLOR="Red"]Townsman 4/10 hp 1/1 Surge Restrained in Net[/COLOR] [IMG]http://www.wastexgames.com/blog/wp-content/uploads/2011/05/xivort1.png[/IMG] [COLOR="Red"]Net Caster 1 Dead[/COLOR]; 2 nets, 1 bolas used Net Caster 2; 9 damage; 1 net used [COLOR="Red"]Slasher 1 Dead[/COLOR] [COLOR="Red"]Slasher 2: Dead[/COLOR] [COLOR="Red"]Slasher 3: Dead[/COLOR] Darter 1; 8 damage; Dream Venom Dart used; 4 darts used Darter 2; Dream Venom Dart used (Before combat); 4 darts used [/sblock] [sblock=Monster Stats] Please only look at stats of creature you are attacking; won't matter this fight as they are all so similar but will in future fights. [sblock=Net Caster] HP 26 AC 15 F/R/W 12/13/13 MBA: Short Sword +6 vs AC; 1d6+5 dmg [/sblock] [sblock=Slasher] HP 26 AC 15 F/R/W 12/13/13 MBA: Short Sword +6 vs AC; 1d6+5 dmg [/sblock] [sblock=Darter] HP 22 AC 15 F/R/W 12/13/13 MBA: Dagger +6 vs AC; 1d4+3 dmg [/sblock][/sblock] [sblock=Terrain] Mist: The area on the inside of the gate is lightly obscured (-2 to atks) Walls: These stone fortifications are 20 feet high (Athletics DC 20 to climb), topped with crenellated walkways. The crenellations are 3 feet high. Ladders lead up to both walkways on either side of the gate opening. Gate: The gate is a wooden portcullis presently locked in the up position 10 feet off the ground. Buildings: The structures to the north and south of the plaza are enclosed (the walls of the buildings are blocking terrain). The wall of a building can be climbed with a DC 20 Athletics check (the roofs are 10 feet above the ground). Mist does not extend inside the buildings. [/sblock] [/QUOTE]
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[Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)
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