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Living 4th Edition
[Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)
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<blockquote data-quote="CrimsonFlameWielder" data-source="post: 6006851" data-attributes="member: 6684473"><p>Thanks to Wat and Rain, those enemies that were at Gray's back were not a threat (at least at the moment), and that left him looking for other targets. Seeing the wall of Mud Men and Mud Shapes to the south, Gray pumps his legs through the soggy terrain that threatened to suck him down until he found himself on a mount of higher ground. That was PERFECT, as it placed him at point of advantage against his foes. Like his legs, Gray pumped his arms out at the mud...things, summoning elemental winds to buffet the sloppy creatures, which caused them to ripple violently in the storm of moving air, but it seems not to do much else.</p><p></p><p>[ooc] GOD BLAST IT!!! Why is it that when I use the endworld dice roller while DMing, I'm rolling 16's through 20's... but when I'm using it as a player, I can't get a roll higher than 10!? [/ooc]</p><p></p><p>[sblock=Actions]</p><p>- Move: <span style="color: Red">Surefooted Stride</span>: Gray moves to J10. Until the end of Gray's next turn, when Gray is in Difficult Terrain (this is currently the case), Gray has a +2 bonus to AC and Reflex. Any any that is in Difficult Terrain grants combat advantage to Gray during this same time period.</p><p></p><p>-Standard:<span style="color: Lime"> Steel Wind</span> vs MS3 and MS4 misses both.</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="CrimsonFlameWielder, post: 6006851, member: 6684473"] Thanks to Wat and Rain, those enemies that were at Gray's back were not a threat (at least at the moment), and that left him looking for other targets. Seeing the wall of Mud Men and Mud Shapes to the south, Gray pumps his legs through the soggy terrain that threatened to suck him down until he found himself on a mount of higher ground. That was PERFECT, as it placed him at point of advantage against his foes. Like his legs, Gray pumped his arms out at the mud...things, summoning elemental winds to buffet the sloppy creatures, which caused them to ripple violently in the storm of moving air, but it seems not to do much else. [ooc] GOD BLAST IT!!! Why is it that when I use the endworld dice roller while DMing, I'm rolling 16's through 20's... but when I'm using it as a player, I can't get a roll higher than 10!? [/ooc] [sblock=Actions] - Move: [COLOR=Red]Surefooted Stride[/COLOR]: Gray moves to J10. Until the end of Gray's next turn, when Gray is in Difficult Terrain (this is currently the case), Gray has a +2 bonus to AC and Reflex. Any any that is in Difficult Terrain grants combat advantage to Gray during this same time period. -Standard:[COLOR=Lime] Steel Wind[/COLOR] vs MS3 and MS4 misses both. [/sblock] [/QUOTE]
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[Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)
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