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[Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)
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<blockquote data-quote="CrimsonFlameWielder" data-source="post: 6013694" data-attributes="member: 6684473"><p>With the mud hardening around his legs, he thought he'd be pounded for sure by the lot of the mud creatures. Luck seemed to be on his side, however, and though the mud was strong while hardening, it seemed to become rather brittle in short order. A globule of mud whizzed by his head, missing its mark by a long shot. Because of this, the mud on Gray's legs began to fracture, and it was only a matter of seconds before the Hengeyokai was able to free his legs from the impediment of sediment.</p><p></p><p>Rushing through the swamp-like terrain around him, Gray wanted to ensure that he could get to one of the larger Mud Men before it could fling more balls of hardening mud at him. Heat radiating from his body, any mudmen brave enough to touch the monk would find its "skin" drying and cracking like the barren terrain of his homeland. Face to "face" with the larger mud creature, Gray concentrates, feeling the pit of his stomach burn while focusing his ki. Gray feels his senses sharpen from the aura surrounding Sabynha, and this allowed him to better track his opponents movements. Heat rippled from his body and concentrated on his hands, which now glowed like miniature suns. Reaching out for the center of the mud creature, Gray attempted to dry it out from the inside out with a series of spear hand strikes, while simultaneously protecting his own body with the continual heat emanating from him in all directions.</p><p></p><p>[sblock=Actions]</p><p></p><p>Move: <span style="color: Lime">Blistering Flourish Movement</span>; Gray moves from J10 to L10. Any creature that hits him with an attack of opportunity during this movement takes <span style="color: Red">6 fire damage</span>.</p><p></p><p>No Action: Gray accepts the floating +2 to hit from Sabynha's aura. (included in the roll shown below)</p><p></p><p>Standard: <span style="color: Red">Light the Fire</span>; Gray rolls <a href="http://invisiblecastle.com/roller/view/3692975/" target="_blank">23</a> vs <span style="color: DeepSkyBlue">MM2</span>'s reflex, hitting for <span style="color: Red">11 fire damage</span>. Gray activates an aura 1 that lasts until the start of his next turn. Any enemy that starts its turn within the aura (this currently only includes MM2 unless another creature is moved into his aura) takes <span style="color: Red">6 fire damage</span>.</p><p></p><p>Free: <span style="color: Lime">Desert Wind Flurry of Blows</span> vs MM2;<span style="color: DeepSkyBlue"> MM2</span> takes <span style="color: Red">6 fire damage</span>.</p><p>[/sblock]</p><p></p><p>[ooc] <strong>Summary</strong></p><p>- Gray uses <span style="color: SeaGreen">Blistering Flourish Movement</span> to move from J10 to L10. Any creature that hits him with an attack of opportunity during this movement takes <span style="color: Red">6 fire damage</span>.</p><p></p><p>- Gray uses the floating +2 bonus to hit from Sabynha's aura.</p><p></p><p>- Gray hits <span style="color: DeepSkyBlue">MM2</span> with <span style="color: Red">Light the Fire</span> <span style="color: SeaGreen"> Desert Wind Flurry of Blows</span> for <span style="color: Red">17 fire damage</span>. </p><p></p><p>- Gray activates an Aura 1 that lasts until the start of his next turn. At the start of <span style="color: DeepSkyBlue">MM2</span>'s turn (any any other enemy of Gray's that starts its turn within the aura) it will take <span style="color: Red">6 more fire damage</span>. [/ooc]</p><p></p><p>[sblock=Gray's Stats] <strong>Gray</strong> - Hengeyokai Monk 1</p><p>Status: <span style="color: DeepSkyBlue">Aura 1</span> (6 fire damage) from <span style="color: Red">Light the Fire</span> until the start of Gray's next turn.</p><p>Passive Perception 10, Passive Insight 10</p><p>AC 17, Fort 11, Reflex 16, Will 15</p><p>HP 17/22, Bloodied 11, Surge Value 5, Surges 5/7</p><p>Speed 7, Initiative +5</p><p>Action Points: 0, <span style="color: red">Second Wind</span> []</p><p>At-Will Powers: <span style="color: Green">Blistering Flourish</span>, <span style="color: Green">Steel Wind</span>, <span style="color: Green">Desert Wind Flurry of Blows</span>, <span style="color: Green">Nature's Mask</span> </p><p>Encounter Powers: <span style="color: red">Light the Fire</span>[x], <span style="color: red">Surefooted Stride</span>[x]</p><p>Daily Powers: <span style="color: DimGray">Risen Sun</span> [x]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="CrimsonFlameWielder, post: 6013694, member: 6684473"] With the mud hardening around his legs, he thought he'd be pounded for sure by the lot of the mud creatures. Luck seemed to be on his side, however, and though the mud was strong while hardening, it seemed to become rather brittle in short order. A globule of mud whizzed by his head, missing its mark by a long shot. Because of this, the mud on Gray's legs began to fracture, and it was only a matter of seconds before the Hengeyokai was able to free his legs from the impediment of sediment. Rushing through the swamp-like terrain around him, Gray wanted to ensure that he could get to one of the larger Mud Men before it could fling more balls of hardening mud at him. Heat radiating from his body, any mudmen brave enough to touch the monk would find its "skin" drying and cracking like the barren terrain of his homeland. Face to "face" with the larger mud creature, Gray concentrates, feeling the pit of his stomach burn while focusing his ki. Gray feels his senses sharpen from the aura surrounding Sabynha, and this allowed him to better track his opponents movements. Heat rippled from his body and concentrated on his hands, which now glowed like miniature suns. Reaching out for the center of the mud creature, Gray attempted to dry it out from the inside out with a series of spear hand strikes, while simultaneously protecting his own body with the continual heat emanating from him in all directions. [sblock=Actions] Move: [COLOR=Lime]Blistering Flourish Movement[/COLOR]; Gray moves from J10 to L10. Any creature that hits him with an attack of opportunity during this movement takes [COLOR=Red]6 fire damage[/COLOR]. No Action: Gray accepts the floating +2 to hit from Sabynha's aura. (included in the roll shown below) Standard: [COLOR=Red]Light the Fire[/COLOR]; Gray rolls [URL="http://invisiblecastle.com/roller/view/3692975/"]23[/URL] vs [COLOR=DeepSkyBlue]MM2[/COLOR]'s reflex, hitting for [COLOR=Red]11 fire damage[/COLOR]. Gray activates an aura 1 that lasts until the start of his next turn. Any enemy that starts its turn within the aura (this currently only includes MM2 unless another creature is moved into his aura) takes [COLOR=Red]6 fire damage[/COLOR]. Free: [COLOR=Lime]Desert Wind Flurry of Blows[/COLOR] vs MM2;[COLOR=DeepSkyBlue] MM2[/COLOR] takes [COLOR=Red]6 fire damage[/COLOR]. [/sblock] [ooc] [B]Summary[/B] - Gray uses [COLOR=SeaGreen]Blistering Flourish Movement[/COLOR] to move from J10 to L10. Any creature that hits him with an attack of opportunity during this movement takes [COLOR=Red]6 fire damage[/COLOR]. - Gray uses the floating +2 bonus to hit from Sabynha's aura. - Gray hits [COLOR=DeepSkyBlue]MM2[/COLOR] with [COLOR=Red]Light the Fire[/COLOR] [COLOR=SeaGreen] Desert Wind Flurry of Blows[/COLOR] for [COLOR=Red]17 fire damage[/COLOR]. - Gray activates an Aura 1 that lasts until the start of his next turn. At the start of [COLOR=DeepSkyBlue]MM2[/COLOR]'s turn (any any other enemy of Gray's that starts its turn within the aura) it will take [COLOR=Red]6 more fire damage[/COLOR]. [/ooc] [sblock=Gray's Stats] [B]Gray[/B] - Hengeyokai Monk 1 Status: [COLOR=DeepSkyBlue]Aura 1[/COLOR] (6 fire damage) from [COLOR=Red]Light the Fire[/COLOR] until the start of Gray's next turn. Passive Perception 10, Passive Insight 10 AC 17, Fort 11, Reflex 16, Will 15 HP 17/22, Bloodied 11, Surge Value 5, Surges 5/7 Speed 7, Initiative +5 Action Points: 0, [COLOR=red]Second Wind[/COLOR] [] At-Will Powers: [COLOR=Green]Blistering Flourish[/COLOR], [COLOR=Green]Steel Wind[/COLOR], [COLOR=Green]Desert Wind Flurry of Blows[/COLOR], [COLOR=Green]Nature's Mask[/COLOR] Encounter Powers: [COLOR=red]Light the Fire[/COLOR][x], [COLOR=red]Surefooted Stride[/COLOR][x] Daily Powers: [COLOR=DimGray]Risen Sun[/COLOR] [x] [/sblock] [/QUOTE]
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[Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)
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