Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Son of Meepo" data-source="post: 6038104" data-attributes="member: 78756"><p>[OOC]It just seems to be my luck. When I finally had a moment to check the site this weekened, it was down.[/OOC]</p><p></p><p>With the blue skinned creatures out of reach, Wat turns his attention to Sabynha who is still unable to move her legs.</p><p></p><p><span style="color: Yellow">"Hold on Sabynha, let me help."</span></p><p></p><p>At first he tries to think of a counter-spell, but then realizes his knowledge of magic is less than complete.</p><p></p><p>So he settles on massaging her legs trying to see if he can stimulate enough sensation for them to convince her mind of their ability to move.</p><p></p><p>Sure enough, his hands do the trick. Sabynha is able to lift her legs from the spot.</p><p></p><p>That is about the time that Wat realizes how... inappropriate his actions may look. But he couldn't help but notice the lean muscles that twinged under his hands. Then, he starts to wonder if his hands and stayed longer than absolutely necessary. His face turned red and he jumped back, nearly tripping over his feet in his sudden embarrassment. But at least he was able to convince himself that his own legs could move.</p><p></p><p>[sblock=Actions]<strong>Standard: </strong> <a href="http://invisiblecastle.com/roller/view/3756772/" target="_blank"><strong>Heal (Grant Saving Throw) </strong>(1d20+4=19)</a></p><p><a href="http://invisiblecastle.com/roller/view/3756774/" target="_blank"><strong>Saving Throw</strong> (1d20=13)</a></p><p><strong>End of Turn:</strong> <a href="http://invisiblecastle.com/roller/view/3756775/" target="_blank"><strong>Saving Throw </strong>(1d20=11)</a>[/sblock]</p><p></p><p>[sblock=Wat's Stats]<strong>Wat</strong> - Half-Elf Invoker 1+</p><p>Status: Normal</p><p>Passive Perception 14, Passive Insight 16</p><p>AC 16, Fort 16, Reflex 14, Will 16</p><p>HP 23/28, Bloodied 14, Surge Value 7, Surges 6/10</p><p>Speed 5, Initiative +0</p><p>Action Points: 1, <span style="color: red">Second Wind []</span></p><p>At-Will Powers: <span style="color: Green">Astral Wind</span>, </p><p><span style="color: Green">Divine Bolts</span></p><p>Encounter Powers: <span style="color: red">Thunderwave []</span>, </p><p><span style="color: red">Thunder of Judgement []</span>, </p><p><span style="color: red">Shining Symbol []</span>, </p><p><span style="color: red">Channel Divinity []</span></p><p>Daily Powers: <span style="color: gray">Silent Malediction [x]</span></p><p> [/sblock]</p></blockquote><p></p>
[QUOTE="Son of Meepo, post: 6038104, member: 78756"] [OOC]It just seems to be my luck. When I finally had a moment to check the site this weekened, it was down.[/OOC] With the blue skinned creatures out of reach, Wat turns his attention to Sabynha who is still unable to move her legs. [COLOR=Yellow]"Hold on Sabynha, let me help."[/COLOR] At first he tries to think of a counter-spell, but then realizes his knowledge of magic is less than complete. So he settles on massaging her legs trying to see if he can stimulate enough sensation for them to convince her mind of their ability to move. Sure enough, his hands do the trick. Sabynha is able to lift her legs from the spot. That is about the time that Wat realizes how... inappropriate his actions may look. But he couldn't help but notice the lean muscles that twinged under his hands. Then, he starts to wonder if his hands and stayed longer than absolutely necessary. His face turned red and he jumped back, nearly tripping over his feet in his sudden embarrassment. But at least he was able to convince himself that his own legs could move. [sblock=Actions][B]Standard: [/B] [url=http://invisiblecastle.com/roller/view/3756772/][B]Heal (Grant Saving Throw) [/B](1d20+4=19)[/url] [url=http://invisiblecastle.com/roller/view/3756774/][B]Saving Throw[/B] (1d20=13)[/url] [B]End of Turn:[/B] [url=http://invisiblecastle.com/roller/view/3756775/][B]Saving Throw [/B](1d20=11)[/url][/sblock] [sblock=Wat's Stats][B]Wat[/B] - Half-Elf Invoker 1+ Status: Normal Passive Perception 14, Passive Insight 16 AC 16, Fort 16, Reflex 14, Will 16 HP 23/28, Bloodied 14, Surge Value 7, Surges 6/10 Speed 5, Initiative +0 Action Points: 1, [color=red]Second Wind [][/color] At-Will Powers: [color=Green]Astral Wind[/color], [color=Green]Divine Bolts[/color] Encounter Powers: [color=red]Thunderwave [][/color], [color=red]Thunder of Judgement [][/color], [color=red]Shining Symbol [][/color], [color=red]Channel Divinity [][/color] Daily Powers: [color=gray]Silent Malediction [x][/color] [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)
Top