Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Adventure: A Fish Story (DM: BenBrown; Judge: renau1g)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BenBrown" data-source="post: 5107902" data-attributes="member: 1642"><p>As Eraden pushes through the curtain into the room, a crossbow bolt flies at him, but bounces off of his armor.</p><p></p><p>The room is a large one, well lit from multiple fish-oil lamps placed along all four walls at about ten foot intervals. The central feature of the room, taking up over half of its floor space is a large pit, filled to the brim with fish. Dead, but not yet rotting, the fish were obviously brought in recently. In the morning, perhaps, they'll be sorted and sold off to fishmongers, restaurants, and so forth. Meanwhile they're here. They smell fishy. Their gaping dead eyes stare towards the ceiling.</p><p></p><p>The most obvious other feature of the room are the two people with crossbows, standing on the other rim of the pit filled with fish. They are humans, one male and one female, dressed in mail and bearing longswords by their sides. The man, on the left side, took a shot at Eraden. The woman hesitates, waiting for the next challenger to enter the room.</p><p></p><p>[sblock=perception 4 (active or passive)]</p><p>There are a couple of other people crouching behind two of the crates at the far end. (E20,I19)</p><p>[sblock=perception 18]</p><p>Also, there's a bit of movement indicating someone is behind the far-end curtain. (F22)</p><p>[sblock=perception 22]</p><p>Make that two people behind the far-end curtain, (G22) as well as two guys behind the other two crates. (C19,J19)</p><p>[/sblock][/sblock][/sblock][sblock=terrain features]</p><p>* The big pit filled with fish (the light green area labeled "fish" is challenging terrain. Make a DC 15 Acrobatics or Athletics roll or fall prone whenever you take a move action which moves you on to a square of terrain (you don't have to roll for each square, only once per round).</p><p></p><p>* The conveniently labeled catwalks along the side are a different sort of challenging terrain. If you have a hand free, you can move normally along them. Otherwise it's a DC 20 Acrobatics roll to avoid falling flat on the fish.</p><p></p><p>* The big boxes provide cover. They provide superior cover (& concealment) for people crouching or prone behind them, or for small characters. They can be moved (DC 15 Athletics roll to push, DC 20 to pull or slide). Also, for an extra square of movement, you can jump up on top of one.</p><p></p><p>* The curtains provide superior cover. It's one extra square of movement to go through.</p><p>[/sblock][sblock=actions]Mercenary #1 - Crossbow at Eraden <a href="http://invisiblecastle.com/roller/view/2427254/" target="_blank">(1d20+9=16)</a> Miss</p><p>Mercenary #2 - Readied Action</p><p>Archer #2 - Readied Action</p><p>Archer #3 - Readied Action[/sblock][sblock=status]</p><p>Mercenary 1 - F19 - <span style="color: Lime">No Hits Taken</span> (moved)</p><p>Mercenary 2 - H19 - <span style="color: Lime">No Hits Taken</span> (delaying)</p><p>Archer 2 - E20 - <span style="color: Lime">No Hits Taken</span> (delaying)</p><p>Archer 3 - I19 - <span style="color: Lime">No Hits Taken</span> (delaying)</p><p>Eraden - G6 - <span style="color: Lime">28/28</span> (moved)</p><p>Dante - E3 - <span style="color: Lime">22/22</span> (moved)</p><p>Virgil - D3 - <span style="color: Lime">22/22</span> (moved)</p><p>Abigail - F2 - <span style="color: Lime">27/27</span></p><p>Alastair - J3 - <span style="color: Lime">24/24</span></p><p>Talks-to-the-Moon - F1 - <span style="color: Lime">29/29</span></p><p>[/sblock][sblock=map]<img src="http://i587.photobucket.com/albums/ss315/randomlinenoise/FishRoomCombat1.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock][sblock=enemies]</p><p>Mercenaries: </p><p>AC 18, Fort 16, Ref 15, Will 14</p><p>Archers:</p><p>AC 13, Fort 13, Ref 14. Will 13</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="BenBrown, post: 5107902, member: 1642"] As Eraden pushes through the curtain into the room, a crossbow bolt flies at him, but bounces off of his armor. The room is a large one, well lit from multiple fish-oil lamps placed along all four walls at about ten foot intervals. The central feature of the room, taking up over half of its floor space is a large pit, filled to the brim with fish. Dead, but not yet rotting, the fish were obviously brought in recently. In the morning, perhaps, they'll be sorted and sold off to fishmongers, restaurants, and so forth. Meanwhile they're here. They smell fishy. Their gaping dead eyes stare towards the ceiling. The most obvious other feature of the room are the two people with crossbows, standing on the other rim of the pit filled with fish. They are humans, one male and one female, dressed in mail and bearing longswords by their sides. The man, on the left side, took a shot at Eraden. The woman hesitates, waiting for the next challenger to enter the room. [sblock=perception 4 (active or passive)] There are a couple of other people crouching behind two of the crates at the far end. (E20,I19) [sblock=perception 18] Also, there's a bit of movement indicating someone is behind the far-end curtain. (F22) [sblock=perception 22] Make that two people behind the far-end curtain, (G22) as well as two guys behind the other two crates. (C19,J19) [/sblock][/sblock][/sblock][sblock=terrain features] * The big pit filled with fish (the light green area labeled "fish" is challenging terrain. Make a DC 15 Acrobatics or Athletics roll or fall prone whenever you take a move action which moves you on to a square of terrain (you don't have to roll for each square, only once per round). * The conveniently labeled catwalks along the side are a different sort of challenging terrain. If you have a hand free, you can move normally along them. Otherwise it's a DC 20 Acrobatics roll to avoid falling flat on the fish. * The big boxes provide cover. They provide superior cover (& concealment) for people crouching or prone behind them, or for small characters. They can be moved (DC 15 Athletics roll to push, DC 20 to pull or slide). Also, for an extra square of movement, you can jump up on top of one. * The curtains provide superior cover. It's one extra square of movement to go through. [/sblock][sblock=actions]Mercenary #1 - Crossbow at Eraden [url=http://invisiblecastle.com/roller/view/2427254/](1d20+9=16)[/url] Miss Mercenary #2 - Readied Action Archer #2 - Readied Action Archer #3 - Readied Action[/sblock][sblock=status] Mercenary 1 - F19 - [COLOR="Lime"]No Hits Taken[/COLOR] (moved) Mercenary 2 - H19 - [COLOR="Lime"]No Hits Taken[/COLOR] (delaying) Archer 2 - E20 - [COLOR="Lime"]No Hits Taken[/COLOR] (delaying) Archer 3 - I19 - [COLOR="Lime"]No Hits Taken[/COLOR] (delaying) Eraden - G6 - [COLOR="Lime"]28/28[/COLOR] (moved) Dante - E3 - [COLOR="Lime"]22/22[/COLOR] (moved) Virgil - D3 - [COLOR="Lime"]22/22[/COLOR] (moved) Abigail - F2 - [COLOR="Lime"]27/27[/COLOR] Alastair - J3 - [COLOR="Lime"]24/24[/COLOR] Talks-to-the-Moon - F1 - [COLOR="Lime"]29/29[/COLOR] [/sblock][sblock=map][IMG]http://i587.photobucket.com/albums/ss315/randomlinenoise/FishRoomCombat1.gif[/IMG][/sblock][sblock=enemies] Mercenaries: AC 18, Fort 16, Ref 15, Will 14 Archers: AC 13, Fort 13, Ref 14. Will 13 [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Adventure: A Fish Story (DM: BenBrown; Judge: renau1g)
Top