Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Adventure: A Fish Story (DM: BenBrown; Judge: renau1g)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BenBrown" data-source="post: 5109410" data-attributes="member: 1642"><p>The male mercenary drops his crossbow, and moves to intercept Abigail as she moves along the catwalk. Drawing his longsword, he waits, ready to strike her once she moves into range.</p><p></p><p>As he moves, archers pop up from behind the crates, loosing a volley of arrows. Dante, and Virgil, are scratched by them and Talks-to-the-Moon is only saved by the crate she's behind, but Abigail, despite being closer, avoids any damage as the arrow buries itself in the wall two feet away from her.</p><p></p><p>The curtain parts, and another mailed figure emerges, followed by an unarmored woman chanting in arcane language.</p><p></p><p><span style="color: YellowGreen">"That one,"</span> he shouts, pointing to Abigail The woman fires a bolt of arcane force, at her, but Abigail again remains intact. He himself looses his crossbow bolt at Eraden--a good shot, but the armor, prone position, and Speaker's mystic additions are enough to deflect the bolt.</p><p></p><p><span style="color: YellowGreen">"Okay, lads,"</span> he shouts again. <span style="color: YellowGreen">"The one along the side and the one in plate."</span></p><p>Two goblins with shortbows rush out from behind the curtain. Their missiles fly true. One strikes Abigail. The other neatly strikes the gap between Eraden's helmet and his shoulder, digging deep.</p><p></p><p>Finally, the female crossbow wielder steps out from behind the goblin, and looses another bolt at Talks-to-the-Moon, again wounding her.</p><p></p><p>[sblock=terrain features]</p><p>* The big pit filled with fish (the light green area labeled "fish" is challenging terrain. Make a DC 15 Acrobatics or Athletics roll or fall prone whenever you take a move action which moves you on to a square of terrain (you don't have to roll for each square, only once per round).</p><p></p><p>* The conveniently labeled catwalks along the side are a different sort of challenging terrain. If you have a hand free, you can move normally along them. Otherwise it's a DC 20 Acrobatics roll to avoid falling flat on the fish.</p><p></p><p>* The big boxes provide cover. They provide superior cover (& concealment) for people crouching or prone behind them, or for small characters. They can be moved (DC 15 Athletics roll to push, DC 20 to pull or slide). Also, for an extra square of movement, you can jump up on top of one.</p><p></p><p>* The curtains provide superior cover. It's one extra square of movement to go through.</p><p>[/sblock][sblock=actions]</p><p>Mercenary #1 - Free: drop Crossbow, Move: to A18, Minor: Draw Sword, Standard: Ready action.</p><p>Archers #1-#4 - Move: stand up, Standard: <a href="http://invisiblecastle.com/roller/view/2428905/" target="_blank">Attacking Abigail, Virgil, Dante, Talks-to-the-Moon (1d20+8=12, 1d20+8=23, 1d20+8=18, 1d20+8=18)</a> Miss, 3 damage, 3 damage, Miss</p><p>Mercenary Leader - Move: to F19, Standard: <a href="http://invisiblecastle.com/roller/view/2428916/" target="_blank">Crossbow at Eraden (1d20+6=22)</a> miss, Minor: reload crossbow</p><p>Mercenary Wizard - Move: to G20, Standard: <a href="http://invisiblecastle.com/roller/view/2428920/" target="_blank">Magic Missile at Abigail (1d20+7=8)</a> Miss</p><p>Goblin #1 - Move: to E18, Standard: <a href="http://invisiblecastle.com/roller/view/2428925/" target="_blank">Shortbow at Abigail (1d20+6=22) Damage: (1d8+1d6+2=9)</a></p><p>Goblin #2 - Move: to H18, Standard: <a href="http://invisiblecastle.com/roller/view/2428930/" target="_blank">Shortbow at Eraden (1d20+6=26)</a> crit: 16 damage</p><p>Mercenary #2 - Move: to G19, Standard: <a href="http://invisiblecastle.com/roller/view/2428933/" target="_blank">Crossbow vs. Talks-to-the-Moon (1d20+9=26) Damage: (1d8+2=3)</a></p><p>[/sblock][sblock=status]</p><p>Archer 1 - C19 - <span style="color: Lime">No Hits Taken</span></p><p>Archer 2 - E20 - <span style="color: Lime">No Hits Taken</span></p><p>Archer 3 - I19 - <span style="color: Lime">No Hits Taken</span></p><p>Archer 4 - J19 - <span style="color: Lime">No Hits Taken</span></p><p>Goblin 1 - E18 - <span style="color: Lime">No Hits Taken</span></p><p>Goblin 2 - H18 - <span style="color: Lime">No Hits Taken</span></p><p>Mercenary 1 - A18 - <span style="color: Lime">No Hits Taken</span> Warlock's Curse (Alastair), Hunter's Quarry (Dante)</p><p>Mercenary 2 - G19 - <span style="color: Lime">No Hits Taken</span></p><p>Mercenary Leader - F19 - <span style="color: Lime">No Hits Taken</span></p><p>Mercenary Wizard - G20 - <span style="color: Lime">No Hits Taken</span></p><p></p><p>Eraden - G6 - <span style="color: Red">12/28</span> Prone</p><p>Dante - C6 - <span style="color: Lime">19/22</span></p><p>Virgil - C7 - <span style="color: Lime">19/22</span></p><p>Abigail - A16 - <span style="color: Lime">18/27</span></p><p>Alastair - G7 - <span style="color: Lime">24/24</span> Prone</p><p>Talks-to-the-Moon - B4 - <span style="color: Lime">23/29</span></p><p>[/sblock][sblock=map]<img src="http://i587.photobucket.com/albums/ss315/randomlinenoise/FishRoomCombat2.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock][sblock=enemies]</p><p>Mercenaries: </p><p>AC 18, Fort 16, Ref 15, Will 14</p><p>Archers:</p><p>AC 13, Fort 13, Ref 14, Will 13</p><p>Goblins:</p><p>AC 17, Fort 13, Ref 15, Will 12</p><p>Mercenary Wizard:</p><p>AC 17, Fort 14, Ref 16, Will 16</p><p>Mercenary Leader:</p><p>AC 18, Fort 15, Ref 14, Will 14</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="BenBrown, post: 5109410, member: 1642"] The male mercenary drops his crossbow, and moves to intercept Abigail as she moves along the catwalk. Drawing his longsword, he waits, ready to strike her once she moves into range. As he moves, archers pop up from behind the crates, loosing a volley of arrows. Dante, and Virgil, are scratched by them and Talks-to-the-Moon is only saved by the crate she's behind, but Abigail, despite being closer, avoids any damage as the arrow buries itself in the wall two feet away from her. The curtain parts, and another mailed figure emerges, followed by an unarmored woman chanting in arcane language. [COLOR="YellowGreen"]"That one,"[/COLOR] he shouts, pointing to Abigail The woman fires a bolt of arcane force, at her, but Abigail again remains intact. He himself looses his crossbow bolt at Eraden--a good shot, but the armor, prone position, and Speaker's mystic additions are enough to deflect the bolt. [COLOR="YellowGreen"]"Okay, lads,"[/COLOR] he shouts again. [COLOR="YellowGreen"]"The one along the side and the one in plate."[/COLOR] Two goblins with shortbows rush out from behind the curtain. Their missiles fly true. One strikes Abigail. The other neatly strikes the gap between Eraden's helmet and his shoulder, digging deep. Finally, the female crossbow wielder steps out from behind the goblin, and looses another bolt at Talks-to-the-Moon, again wounding her. [sblock=terrain features] * The big pit filled with fish (the light green area labeled "fish" is challenging terrain. Make a DC 15 Acrobatics or Athletics roll or fall prone whenever you take a move action which moves you on to a square of terrain (you don't have to roll for each square, only once per round). * The conveniently labeled catwalks along the side are a different sort of challenging terrain. If you have a hand free, you can move normally along them. Otherwise it's a DC 20 Acrobatics roll to avoid falling flat on the fish. * The big boxes provide cover. They provide superior cover (& concealment) for people crouching or prone behind them, or for small characters. They can be moved (DC 15 Athletics roll to push, DC 20 to pull or slide). Also, for an extra square of movement, you can jump up on top of one. * The curtains provide superior cover. It's one extra square of movement to go through. [/sblock][sblock=actions] Mercenary #1 - Free: drop Crossbow, Move: to A18, Minor: Draw Sword, Standard: Ready action. Archers #1-#4 - Move: stand up, Standard: [url=http://invisiblecastle.com/roller/view/2428905/]Attacking Abigail, Virgil, Dante, Talks-to-the-Moon (1d20+8=12, 1d20+8=23, 1d20+8=18, 1d20+8=18)[/url] Miss, 3 damage, 3 damage, Miss Mercenary Leader - Move: to F19, Standard: [url=http://invisiblecastle.com/roller/view/2428916/]Crossbow at Eraden (1d20+6=22)[/url] miss, Minor: reload crossbow Mercenary Wizard - Move: to G20, Standard: [url=http://invisiblecastle.com/roller/view/2428920/]Magic Missile at Abigail (1d20+7=8)[/url] Miss Goblin #1 - Move: to E18, Standard: [url=http://invisiblecastle.com/roller/view/2428925/]Shortbow at Abigail (1d20+6=22) Damage: (1d8+1d6+2=9)[/url] Goblin #2 - Move: to H18, Standard: [url=http://invisiblecastle.com/roller/view/2428930/]Shortbow at Eraden (1d20+6=26)[/url] crit: 16 damage Mercenary #2 - Move: to G19, Standard: [url=http://invisiblecastle.com/roller/view/2428933/]Crossbow vs. Talks-to-the-Moon (1d20+9=26) Damage: (1d8+2=3)[/url] [/sblock][sblock=status] Archer 1 - C19 - [COLOR="Lime"]No Hits Taken[/COLOR] Archer 2 - E20 - [COLOR="Lime"]No Hits Taken[/COLOR] Archer 3 - I19 - [COLOR="Lime"]No Hits Taken[/COLOR] Archer 4 - J19 - [COLOR="Lime"]No Hits Taken[/COLOR] Goblin 1 - E18 - [COLOR="Lime"]No Hits Taken[/COLOR] Goblin 2 - H18 - [COLOR="Lime"]No Hits Taken[/COLOR] Mercenary 1 - A18 - [COLOR="Lime"]No Hits Taken[/COLOR] Warlock's Curse (Alastair), Hunter's Quarry (Dante) Mercenary 2 - G19 - [COLOR="Lime"]No Hits Taken[/COLOR] Mercenary Leader - F19 - [COLOR="Lime"]No Hits Taken[/COLOR] Mercenary Wizard - G20 - [COLOR="Lime"]No Hits Taken[/COLOR] Eraden - G6 - [COLOR="Red"]12/28[/COLOR] Prone Dante - C6 - [COLOR="Lime"]19/22[/COLOR] Virgil - C7 - [COLOR="Lime"]19/22[/COLOR] Abigail - A16 - [COLOR="Lime"]18/27[/COLOR] Alastair - G7 - [COLOR="Lime"]24/24[/COLOR] Prone Talks-to-the-Moon - B4 - [COLOR="Lime"]23/29[/COLOR] [/sblock][sblock=map][IMG]http://i587.photobucket.com/albums/ss315/randomlinenoise/FishRoomCombat2.gif[/IMG][/sblock][sblock=enemies] Mercenaries: AC 18, Fort 16, Ref 15, Will 14 Archers: AC 13, Fort 13, Ref 14, Will 13 Goblins: AC 17, Fort 13, Ref 15, Will 12 Mercenary Wizard: AC 17, Fort 14, Ref 16, Will 16 Mercenary Leader: AC 18, Fort 15, Ref 14, Will 14 [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Adventure: A Fish Story (DM: BenBrown; Judge: renau1g)
Top