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Adventure: A Fish Story (DM: BenBrown; Judge: renau1g)
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<blockquote data-quote="BenBrown" data-source="post: 5111715" data-attributes="member: 1642"><p>Azuras's belch of flame goes high, over the heads of most of his targets, but scorching the female crossbow wielder significantly.</p><p></p><p><span style="color: YellowGreen">"Pogy, take her now!"</span> the mercenary leader yells. When the swordsman hesitates, he shouts again <span style="color: YellowGreen">"I don't care how much you hate fish! Move up!" </span></p><p></p><p>The swordsman moves forward onto the fish, slipping instantly and ending up flat on his back. <span style="color: SandyBrown">"Aargh!"</span> he screams at his boss. <span style="color: SandyBrown">"I told you!"</span> He manages to scrabble back to his feet, but can't attack.</p><p></p><p>The female mercenary turns to the leader. <span style="color: DarkSlateBlue">"Don't look at me!"</span> she says, stopping at the edge of the fish and choosing instead to fire off a shot at the source of her recent scorching. The bolt goes true, and the dragonling dissipates into flame.</p><p></p><p>The archers then shoot. The first at Abigail, hitting her; the second at Talks-to-the-Moon, likewise hitting. The third takes a shot at Dante, but misses. The fourth steps back away from the ranger and his lizard-thing, and shoots at him as well, but misses.</p><p></p><p><span style="color: YellowGreen">"Shad! Snapper! Cross!"</span> the leader yells. The Goblins start to move in opposite directions, passing one another as they move. The first one heads towards the south end of the room, finding a spot beside a crate from which he can shoot at Dante, the second one rushing north and aiming a shot at Abigail. Both arrows go wide.</p><p></p><p>The spellcaster steps up, speaks an arcane word, and glowing blades of force fly from her fingertips, multiplying in mid-air, and settling in a vortex of stabbing blades around Alastair, wounding him. The gnome responds to this by vanishing from sight.</p><p></p><p>The mercenary leader finally looses his own crossbow bolt, this one at Eraden. It doesn't even scratch his armor.</p><p></p><p>[sblock=terrain features]</p><p>* The big pit filled with fish (the light green area labeled "fish" is challenging terrain. Make a DC 15 Acrobatics or Athletics roll or fall prone whenever you take a move action which moves you on to a square of terrain (you don't have to roll for each square, only once per round).</p><p></p><p>* The conveniently labeled catwalks along the side are a different sort of challenging terrain. If you have a hand free, you can move normally along them. Otherwise it's a DC 20 Acrobatics roll to avoid falling flat on the fish.</p><p></p><p>* The big boxes provide cover. They provide superior cover (& concealment) for people crouching or prone behind them, or for small characters. They can be moved (DC 15 Athletics roll to push, DC 20 to pull or slide). Also, for an extra square of movement, you can jump up on top of one.</p><p></p><p>* The curtains provide superior cover. It's one extra square of movement to go through.</p><p>[/sblock][sblock=actions]</p><p>Mercenary #1 - Move: to A17, Athletics:<a href="http://invisiblecastle.com/roller/view/2431454/" target="_blank">(1d20+4=9)</a>, Standard->Move: Stand Up</p><p>Mercenary #2 - Move: to G18 Standard: Crossbow vs. Azuras:<a href="http://invisiblecastle.com/roller/view/2431468/" target="_blank">(1d20+9=25)</a>, Free: drop crossbow, Minor: draw sword</p><p>Archer #1 - Standard: Shoot at Abigail--5 damage</p><p>Archer #2 - Standard: Shoot at Talks-to-the-Moon--3 damage</p><p>Archer #3 - Standard: Shoot at Dante--miss</p><p>Archer #4 - Move: shift to I20, Standard: Shoot at Dante</p><p>Rolls: <a href="http://invisiblecastle.com/roller/view/2431479/" target="_blank">(1d20+8=23, 1d20+8=27, 1d20+8=12, 1d20+8=9)</a></p><p>Goblin #1 - Move: to J21, Standard: Shoot at Dante: <a href="http://invisiblecastle.com/roller/view/2431488/" target="_blank">Shortbow vs. Dante (1d20+6=12)</a></p><p>Goblin #2 - Move: to B19, Standard: Shoot at Abigail: <a href="http://invisiblecastle.com/roller/view/2431490/" target="_blank">Shortbow vs. Abigail (1d20+6=10)</a></p><p>Mercenary Wizard - Move: to H18, Standard: Cloud of Daggers in G9 vs. Alastair: <a href="http://invisiblecastle.com/roller/view/2431498/" target="_blank">(1d20+7=24) Damage (1d6+4=5)</a> cloud remains TENT. Any creature that enters or starts its turn in the cloud takes 2 damage.</p><p>Alastair - Fade Away as a reaction.</p><p>Mercenary Leader - Standard: crossbow vs. Eraden: <a href="http://invisiblecastle.com/roller/view/2431503/" target="_blank">(1d20+6=10)</a>, Minor: reload crossbow</p><p>[/sblock][sblock=status]</p><p>Archer 1 - C19 - <span style="color: Lime">No Hits Taken</span></p><p>Archer 2 - E20 - <span style="color: Lime">No Hits Taken</span></p><p>Archer 3 - I20 - <span style="color: Lime">No Hits Taken</span></p><p>Archer 4 - J19 - <span style="color: Lime">No Hits Taken</span></p><p>Goblin 1 - J21 - <span style="color: Lime">No Hits Taken</span></p><p>Goblin 2 - B19 - <span style="color: Lime">No Hits Taken</span> Warlock's Curse (Alastair)</p><p>Mercenary 1 - A17 - <span style="color: Lime">17 damage</span> Warlock's Curse (Alastair), Hunter's Quarry (Dante), -4 to attack TE Alastair's NT</p><p>Mercenary 2 - G18 - <span style="color: Lime">13 damage</span></p><p>Mercenary Leader - F19 - <span style="color: Lime">No Hits Taken</span> AP:1</p><p>Mercenary Wizard - H18 - <span style="color: Lime">No Hits Taken</span></p><p></p><p>Abigail - A16 - <span style="color: Red">13/27</span> (6/6) AP:1 +1 AC from resistive infusion</p><p>Alastair - G9 - <span style="color: Lime">24/24</span> (7/7) AP:0 Invisible TENT</p><p>Dante - K18 - <span style="color: Lime">19/22</span> (6/6) AP:1</p><p>Virgil - K19 - <span style="color: Lime">19/22</span> (2/2) AP:1</p><p>Eraden - G16 - <span style="color: Lime">24/28</span> (10/11) AP:1 Prone, +1 AC from resistive infusion</p><p>Talks-to-the-Moon - A10 - <span style="color: Lime">23/29</span> (9/9) AP:1</p><p>[/sblock][sblock=map]<img src="http://i587.photobucket.com/albums/ss315/randomlinenoise/FishRoomCombat3.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock][sblock=enemies]</p><p>Mercenaries: </p><p>AC 18, Fort 16, Ref 15, Will 14</p><p>Archers:</p><p>AC 13, Fort 13, Ref 14, Will 13</p><p>Goblins:</p><p>AC 17, Fort 13, Ref 15, Will 12</p><p>Mercenary Wizard:</p><p>AC 17, Fort 14, Ref 16, Will 16</p><p>Mercenary Leader:</p><p>AC 18, Fort 15, Ref 14, Will 14</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="BenBrown, post: 5111715, member: 1642"] Azuras's belch of flame goes high, over the heads of most of his targets, but scorching the female crossbow wielder significantly. [COLOR="YellowGreen"]"Pogy, take her now!"[/COLOR] the mercenary leader yells. When the swordsman hesitates, he shouts again [COLOR="YellowGreen"]"I don't care how much you hate fish! Move up!" [/COLOR] The swordsman moves forward onto the fish, slipping instantly and ending up flat on his back. [COLOR="SandyBrown"]"Aargh!"[/COLOR] he screams at his boss. [COLOR="SandyBrown"]"I told you!"[/COLOR] He manages to scrabble back to his feet, but can't attack. The female mercenary turns to the leader. [COLOR="DarkSlateBlue"]"Don't look at me!"[/COLOR] she says, stopping at the edge of the fish and choosing instead to fire off a shot at the source of her recent scorching. The bolt goes true, and the dragonling dissipates into flame. The archers then shoot. The first at Abigail, hitting her; the second at Talks-to-the-Moon, likewise hitting. The third takes a shot at Dante, but misses. The fourth steps back away from the ranger and his lizard-thing, and shoots at him as well, but misses. [COLOR="YellowGreen"]"Shad! Snapper! Cross!"[/COLOR] the leader yells. The Goblins start to move in opposite directions, passing one another as they move. The first one heads towards the south end of the room, finding a spot beside a crate from which he can shoot at Dante, the second one rushing north and aiming a shot at Abigail. Both arrows go wide. The spellcaster steps up, speaks an arcane word, and glowing blades of force fly from her fingertips, multiplying in mid-air, and settling in a vortex of stabbing blades around Alastair, wounding him. The gnome responds to this by vanishing from sight. The mercenary leader finally looses his own crossbow bolt, this one at Eraden. It doesn't even scratch his armor. [sblock=terrain features] * The big pit filled with fish (the light green area labeled "fish" is challenging terrain. Make a DC 15 Acrobatics or Athletics roll or fall prone whenever you take a move action which moves you on to a square of terrain (you don't have to roll for each square, only once per round). * The conveniently labeled catwalks along the side are a different sort of challenging terrain. If you have a hand free, you can move normally along them. Otherwise it's a DC 20 Acrobatics roll to avoid falling flat on the fish. * The big boxes provide cover. They provide superior cover (& concealment) for people crouching or prone behind them, or for small characters. They can be moved (DC 15 Athletics roll to push, DC 20 to pull or slide). Also, for an extra square of movement, you can jump up on top of one. * The curtains provide superior cover. It's one extra square of movement to go through. [/sblock][sblock=actions] Mercenary #1 - Move: to A17, Athletics:[url=http://invisiblecastle.com/roller/view/2431454/](1d20+4=9)[/url], Standard->Move: Stand Up Mercenary #2 - Move: to G18 Standard: Crossbow vs. Azuras:[url=http://invisiblecastle.com/roller/view/2431468/](1d20+9=25)[/url], Free: drop crossbow, Minor: draw sword Archer #1 - Standard: Shoot at Abigail--5 damage Archer #2 - Standard: Shoot at Talks-to-the-Moon--3 damage Archer #3 - Standard: Shoot at Dante--miss Archer #4 - Move: shift to I20, Standard: Shoot at Dante Rolls: [url=http://invisiblecastle.com/roller/view/2431479/](1d20+8=23, 1d20+8=27, 1d20+8=12, 1d20+8=9)[/url] Goblin #1 - Move: to J21, Standard: Shoot at Dante: [url=http://invisiblecastle.com/roller/view/2431488/]Shortbow vs. Dante (1d20+6=12)[/url] Goblin #2 - Move: to B19, Standard: Shoot at Abigail: [url=http://invisiblecastle.com/roller/view/2431490/]Shortbow vs. Abigail (1d20+6=10)[/url] Mercenary Wizard - Move: to H18, Standard: Cloud of Daggers in G9 vs. Alastair: [url=http://invisiblecastle.com/roller/view/2431498/](1d20+7=24) Damage (1d6+4=5)[/url] cloud remains TENT. Any creature that enters or starts its turn in the cloud takes 2 damage. Alastair - Fade Away as a reaction. Mercenary Leader - Standard: crossbow vs. Eraden: [url=http://invisiblecastle.com/roller/view/2431503/](1d20+6=10)[/url], Minor: reload crossbow [/sblock][sblock=status] Archer 1 - C19 - [COLOR="Lime"]No Hits Taken[/COLOR] Archer 2 - E20 - [COLOR="Lime"]No Hits Taken[/COLOR] Archer 3 - I20 - [COLOR="Lime"]No Hits Taken[/COLOR] Archer 4 - J19 - [COLOR="Lime"]No Hits Taken[/COLOR] Goblin 1 - J21 - [COLOR="Lime"]No Hits Taken[/COLOR] Goblin 2 - B19 - [COLOR="Lime"]No Hits Taken[/COLOR] Warlock's Curse (Alastair) Mercenary 1 - A17 - [COLOR="Lime"]17 damage[/COLOR] Warlock's Curse (Alastair), Hunter's Quarry (Dante), -4 to attack TE Alastair's NT Mercenary 2 - G18 - [COLOR="Lime"]13 damage[/COLOR] Mercenary Leader - F19 - [COLOR="Lime"]No Hits Taken[/COLOR] AP:1 Mercenary Wizard - H18 - [COLOR="Lime"]No Hits Taken[/COLOR] Abigail - A16 - [COLOR="Red"]13/27[/COLOR] (6/6) AP:1 +1 AC from resistive infusion Alastair - G9 - [COLOR="Lime"]24/24[/COLOR] (7/7) AP:0 Invisible TENT Dante - K18 - [COLOR="Lime"]19/22[/COLOR] (6/6) AP:1 Virgil - K19 - [COLOR="Lime"]19/22[/COLOR] (2/2) AP:1 Eraden - G16 - [COLOR="Lime"]24/28[/COLOR] (10/11) AP:1 Prone, +1 AC from resistive infusion Talks-to-the-Moon - A10 - [COLOR="Lime"]23/29[/COLOR] (9/9) AP:1 [/sblock][sblock=map][IMG]http://i587.photobucket.com/albums/ss315/randomlinenoise/FishRoomCombat3.gif[/IMG][/sblock][sblock=enemies] Mercenaries: AC 18, Fort 16, Ref 15, Will 14 Archers: AC 13, Fort 13, Ref 14, Will 13 Goblins: AC 17, Fort 13, Ref 15, Will 12 Mercenary Wizard: AC 17, Fort 14, Ref 16, Will 16 Mercenary Leader: AC 18, Fort 15, Ref 14, Will 14 [/sblock] [/QUOTE]
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