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<blockquote data-quote="BenBrown" data-source="post: 5172919" data-attributes="member: 1642"><p>Eraden turns and moves up to the curtain. He pulls it back to get a better view, and swings at Lucius Hake, his blade striking true.</p><p>Hake counterattacks with a swift dagger strike, leaving the paladin near collapse.</p><p></p><p>The priest pulls the curtain all the way back. Dante's chain strikes out, twice striking the sinister minister. The priest strikes at the nearest target and greatest threat, wounding Virgil and blinding the big lizard.</p><p></p><p>With the curtain now fully pulled aside, the prone figure of Edith Sturgeon is visible, as is a pile of treasure, doubtless intended as "wedding gifts" for the late Gluplik.[sblock=actions]Eraden--Move: to F16, Minor: pull back curtain, Standard: <a href="http://invisiblecastle.com/roller/view/2506192/" target="_blank">Enfeebling Strike vs. Hake (1d20+8=27, 1d8+5=10)</a></p><p></p><p>Lucius Hake--Standard: <a href="http://invisiblecastle.com/roller/view/2506196/" target="_blank">Deft Strike vs. Eraden (1d20+9=27, 1d4+4=8)</a>, Move: shift to E18</p><p></p><p>Priest--Minor: open curtain, triggering Dante's <a href="http://invisiblecastle.com/roller/view/2506206/" target="_blank">Readied Twin Strike vs. Priest (1d20+7=17, 2d4+4=8, 1d20+7=21, 2d4+4=11)</a>, Standard: <a href="http://invisiblecastle.com/roller/view/2506208/" target="_blank">Night's Veil (Fort) vs. Virgil (1d20+7=27)</a>, crit for 11 damage, and Virgil is blinded (save ends)[/sblock][sblock=terrain features]Small Rocks: count as difficult terrain</p><p></p><p>Large Rocks: provide cover to medium creatures and superior cover to small creatures. Can be climbed up on top of, taking an extra square of movement, and requiring a DC 12 athletics check.</p><p></p><p>Shallow Water: the light blue areas count as difficult terrain</p><p></p><p>Deep Water: the darker areas can't be moved in normally by creatures without a swim speed. To maneuver, make an athletics check (DC 12) to move half your speed. Deep water is also heavily obscured. </p><p></p><p>Current: the squares with the arrows indicate a current. At the end of their turn, any character in them will be slid in the direction of the arrows for two squares, or until they enter a square without an arrow.</p><p></p><p>Stepping Stones: the stepping stones allow normal passage both for people walking above the level of the water, and for those in the water. People in the squares upstream of the stepping stones (P15, Q15) can brace themselves against the current with a minor action, or can allow the current to carry them through.</p><p></p><p>Curtain: the curtain is of heavy brocade. It can be pulled back one square as a minor action, or as a move action a character can move three squares and pull it back the whole distance.[/sblock][sblock=status]Lucius Hake - G18 - <span style="color: Lime">10 Hits Taken</span></p><p>Priest - G17 - <span style="color: Lime">19 Hits Taken</span></p><p></p><p>Abigail - E15 - <span style="color: Red">11/27</span> (4/9) AP:0</p><p>Alastair - E16 - <span style="color: Lime">24/24</span> (4/7) AP:0, concealed</p><p>Dante - H15 - <span style="color: Red">8/22</span> (2/6) AP:0</p><p>Virgil - G16 - <span style="color: Red">9/22</span> (0/2), blinded (save ends)</p><p>Eraden - F16 - <span style="color: Red">1/28</span> (6/11) AP:0 </p><p>Talks-to-the-Moon - F14 - <span style="color: Red">2/29</span> (3/9) AP:0</p><p></p><p>Edith Sturgeon - G19 - <span style="color: Lime">1/1</span> prone, restrained</p><p>[/sblock][sblock=map]<img src="http://i587.photobucket.com/albums/ss315/randomlinenoise/WeddingCaveRound7.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock][sblock=opponents]</p><p>Guards</p><p>AC:15 Fort:12 Ref:14 Will:12</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Mace +4 vs. AC, 1d8+1</p><p></p><p>Priest</p><p>AC:16 Fort:14 Ref:14 Will:17</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Quarterstaff +9 vs. AC, 1d8+1</p><p>[sblock=religion DC 15]The priest's vestments are a mockery of those of the priests of Netari. The symbols on his robe indicate his allegiance to dark powers of death and destruction.[/sblock]</p><p></p><p>Lucius Hake</p><p>AC:17 Fort:13 Ref:18 Will:14</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Dagger +7 vs. AC, 1d4+3</p><p></p><p>Gluplik</p><p>AC:16 Fort:17 Ref:16 Will:16</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Claw +7 vs. AC, 1d6+4</p><p>[sblock=nature DC 15]Oddly enough, this is not a creature from outside the bounds of the natural world. The ocean depths contain creatures just as many abominations of the far realm. <span style="color: DarkSlateGrey">OOC: Gluplik is a custom monster.</span>[sblock=DC 20]Beware Gluplik's long grasping arms. He can grab you and tear you apart.[/sblock][/sblock]</p><p></p><p>Spawn</p><p>AC:17 Fort:11 Ref:15 Will:12</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Claw +8 vs. AC, 7 damage</p><p>[sblock=nature DC 15]These unnatural looking creatures are not all that powerful, but are quite dangerous in the water. <span style="color: DarkSlateGrey">OOC: Gluplik's spawn are custom monsters.</span>[sblock=DC 20]They lurk in the water, and will attempt to pull people in if they are too close to the edge.[/sblock][/sblock][/sblock][sblock=ooc]I've interpreted Dante's readied action fairly liberally. I don't think anyone will mind.[/sblock]</p></blockquote><p></p>
[QUOTE="BenBrown, post: 5172919, member: 1642"] Eraden turns and moves up to the curtain. He pulls it back to get a better view, and swings at Lucius Hake, his blade striking true. Hake counterattacks with a swift dagger strike, leaving the paladin near collapse. The priest pulls the curtain all the way back. Dante's chain strikes out, twice striking the sinister minister. The priest strikes at the nearest target and greatest threat, wounding Virgil and blinding the big lizard. With the curtain now fully pulled aside, the prone figure of Edith Sturgeon is visible, as is a pile of treasure, doubtless intended as "wedding gifts" for the late Gluplik.[sblock=actions]Eraden--Move: to F16, Minor: pull back curtain, Standard: [url=http://invisiblecastle.com/roller/view/2506192/]Enfeebling Strike vs. Hake (1d20+8=27, 1d8+5=10)[/url] Lucius Hake--Standard: [url=http://invisiblecastle.com/roller/view/2506196/]Deft Strike vs. Eraden (1d20+9=27, 1d4+4=8)[/url], Move: shift to E18 Priest--Minor: open curtain, triggering Dante's [url=http://invisiblecastle.com/roller/view/2506206/]Readied Twin Strike vs. Priest (1d20+7=17, 2d4+4=8, 1d20+7=21, 2d4+4=11)[/url], Standard: [url=http://invisiblecastle.com/roller/view/2506208/]Night's Veil (Fort) vs. Virgil (1d20+7=27)[/url], crit for 11 damage, and Virgil is blinded (save ends)[/sblock][sblock=terrain features]Small Rocks: count as difficult terrain Large Rocks: provide cover to medium creatures and superior cover to small creatures. Can be climbed up on top of, taking an extra square of movement, and requiring a DC 12 athletics check. Shallow Water: the light blue areas count as difficult terrain Deep Water: the darker areas can't be moved in normally by creatures without a swim speed. To maneuver, make an athletics check (DC 12) to move half your speed. Deep water is also heavily obscured. Current: the squares with the arrows indicate a current. At the end of their turn, any character in them will be slid in the direction of the arrows for two squares, or until they enter a square without an arrow. Stepping Stones: the stepping stones allow normal passage both for people walking above the level of the water, and for those in the water. People in the squares upstream of the stepping stones (P15, Q15) can brace themselves against the current with a minor action, or can allow the current to carry them through. Curtain: the curtain is of heavy brocade. It can be pulled back one square as a minor action, or as a move action a character can move three squares and pull it back the whole distance.[/sblock][sblock=status]Lucius Hake - G18 - [COLOR="Lime"]10 Hits Taken[/COLOR] Priest - G17 - [COLOR="Lime"]19 Hits Taken[/COLOR] Abigail - E15 - [COLOR="Red"]11/27[/COLOR] (4/9) AP:0 Alastair - E16 - [COLOR="Lime"]24/24[/COLOR] (4/7) AP:0, concealed Dante - H15 - [COLOR="Red"]8/22[/COLOR] (2/6) AP:0 Virgil - G16 - [COLOR="Red"]9/22[/COLOR] (0/2), blinded (save ends) Eraden - F16 - [COLOR="Red"]1/28[/COLOR] (6/11) AP:0 Talks-to-the-Moon - F14 - [COLOR="Red"]2/29[/COLOR] (3/9) AP:0 Edith Sturgeon - G19 - [COLOR="Lime"]1/1[/COLOR] prone, restrained [/sblock][sblock=map][IMG]http://i587.photobucket.com/albums/ss315/randomlinenoise/WeddingCaveRound7.gif[/IMG][/sblock][sblock=opponents] Guards AC:15 Fort:12 Ref:14 Will:12 :bmelee: Mace +4 vs. AC, 1d8+1 Priest AC:16 Fort:14 Ref:14 Will:17 :bmelee: Quarterstaff +9 vs. AC, 1d8+1 [sblock=religion DC 15]The priest's vestments are a mockery of those of the priests of Netari. The symbols on his robe indicate his allegiance to dark powers of death and destruction.[/sblock] Lucius Hake AC:17 Fort:13 Ref:18 Will:14 :bmelee: Dagger +7 vs. AC, 1d4+3 Gluplik AC:16 Fort:17 Ref:16 Will:16 :bmelee: Claw +7 vs. AC, 1d6+4 [sblock=nature DC 15]Oddly enough, this is not a creature from outside the bounds of the natural world. The ocean depths contain creatures just as many abominations of the far realm. [COLOR="DarkSlateGrey"]OOC: Gluplik is a custom monster.[/COLOR][sblock=DC 20]Beware Gluplik's long grasping arms. He can grab you and tear you apart.[/sblock][/sblock] Spawn AC:17 Fort:11 Ref:15 Will:12 :bmelee: Claw +8 vs. AC, 7 damage [sblock=nature DC 15]These unnatural looking creatures are not all that powerful, but are quite dangerous in the water. [COLOR="DarkSlateGrey"]OOC: Gluplik's spawn are custom monsters.[/COLOR][sblock=DC 20]They lurk in the water, and will attempt to pull people in if they are too close to the edge.[/sblock][/sblock][/sblock][sblock=ooc]I've interpreted Dante's readied action fairly liberally. I don't think anyone will mind.[/sblock] [/QUOTE]
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