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Adventure:A Jaz of all Trades (DM:Luinnar Judge: H.M.Gimlord).
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<blockquote data-quote="nerdytenor" data-source="post: 5833496" data-attributes="member: 74526"><p>[ooc] Just posting my updated stat block. Wild Soul for first day of new adventure is <a href="http://invisiblecastle.com/roller/view/3393281/" target="_blank">psychic</a>[/ooc]</p><p></p><p>[sblock=Dorn Stat Block]</p><p>Dorn, Half-Orc Sorcerer/Demon-Soul Adept 13</p><p></p><p>Immediate Reactions: </p><p>If hit would bloody Dorn or do 25+ damage, use Narrow Escape to take 1/2 damage and teleport away</p><p></p><p>Current Effects: </p><p>resist 10 psychic, ignore 10 pshycic resistance</p><p></p><p>Passive Perception 15, Passive Insight 15</p><p>AC 26, Fort 24, Reflex 24, Will 27 (base defenses)</p><p>HP 93/93 Bloodied 46 Surge Value 23, Surges 7/7</p><p>Speed 7, Initiative +14</p><p>Action Points: 1</p><p></p><p>Notes</p><p>Daily Wild Soul: psychic </p><p>Dorn starts each combat with 5 tmp hp (from Fey Blessed Circlet)</p><p>Dorn uses the raw d20 (no mods) for all even/odd effects</p><p>Dorn scores a crit on 19 or 20</p><p>Enemies need 1 extra square of movement to move adjacent to dorn</p><p>Dorn has CA on surprise round and against enemies with lower init 1st round</p><p>Dorn gets CA against enemies that are being flanked by his allies</p><p>When an enemy crits Dorn, Dorn can crit that enemy on a roll of 17-20 TENT</p><p></p><p>Encounter Resources</p><p>Primordial Storm</p><p>Demon-Soul Bolts</p><p>Bedeviling Burst</p><p>Spark Form</p><p>Furious Assault (no action)</p><p>Lightning Shift (move)</p><p>Variable Resistance (minor)</p><p>Narrow Escape</p><p>Periapt of Cascading Health (minor)</p><p>Half-Orc Resilience (no action)</p><p>Second Wind</p><p>Use Action Point</p><p></p><p>Daily Resources</p><p>Chromatic Orb</p><p>Moon and the Stars</p><p>Winds of Change</p><p>Demonic Wrath (minor)</p><p>Gambit Armor (minor)</p><p>Luckblade Dagger</p><p>Deep Shroud (minor)</p><p>Diamond Cincture (minor)</p><p>Antipathy Gloves (std)</p><p>Soul of the Bat (minor)</p><p></p><p>2x potion of healing</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="nerdytenor, post: 5833496, member: 74526"] [ooc] Just posting my updated stat block. Wild Soul for first day of new adventure is [URL="http://invisiblecastle.com/roller/view/3393281/"]psychic[/URL][/ooc] [sblock=Dorn Stat Block] Dorn, Half-Orc Sorcerer/Demon-Soul Adept 13 Immediate Reactions: If hit would bloody Dorn or do 25+ damage, use Narrow Escape to take 1/2 damage and teleport away Current Effects: resist 10 psychic, ignore 10 pshycic resistance Passive Perception 15, Passive Insight 15 AC 26, Fort 24, Reflex 24, Will 27 (base defenses) HP 93/93 Bloodied 46 Surge Value 23, Surges 7/7 Speed 7, Initiative +14 Action Points: 1 Notes Daily Wild Soul: psychic Dorn starts each combat with 5 tmp hp (from Fey Blessed Circlet) Dorn uses the raw d20 (no mods) for all even/odd effects Dorn scores a crit on 19 or 20 Enemies need 1 extra square of movement to move adjacent to dorn Dorn has CA on surprise round and against enemies with lower init 1st round Dorn gets CA against enemies that are being flanked by his allies When an enemy crits Dorn, Dorn can crit that enemy on a roll of 17-20 TENT Encounter Resources Primordial Storm Demon-Soul Bolts Bedeviling Burst Spark Form Furious Assault (no action) Lightning Shift (move) Variable Resistance (minor) Narrow Escape Periapt of Cascading Health (minor) Half-Orc Resilience (no action) Second Wind Use Action Point Daily Resources Chromatic Orb Moon and the Stars Winds of Change Demonic Wrath (minor) Gambit Armor (minor) Luckblade Dagger Deep Shroud (minor) Diamond Cincture (minor) Antipathy Gloves (std) Soul of the Bat (minor) 2x potion of healing [/sblock] [/QUOTE]
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