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<blockquote data-quote="Dekana" data-source="post: 5906943" data-attributes="member: 57009"><p>Uncle Jaz follows Dorn into medium-range combat, fiddling with his crossbow as he walks. He seems quite nervous and it takes him awhile to ready his weapon, but at last, he brings it to bear against one of the treasure chests.</p><p></p><p><span style="color: DarkGreen">"This is ridiculous! Mister Orc? Er, Dorn, was it? You're big! Right? Hold that chest off if it comes here!"</span> Uncle Jaz fires a bolt at the mimic closest to his nephew and strikes it quite accurately. It seems he's a natural shot.</p><p></p><p>Jax ducks to the ground, unused to having crossbow bolts flying almost straight at him. Or at least, it hasn't happened recently. He picks himself up a moment later and then moves to flank the false-treasure chest with Sir Exsixten. <span style="color: Lime">"I don't know what a jello is, but I do know treasure when I see it!"</span> He points his frosty dagger at the mimic and makes a throat-cutting gesture with his off-hand blade. <span style="color: Lime">"Dead or alive, you're coming with me!"</span></p><p></p><p>Jax enters into his dance-like combat stance, now familiar to the party, and makes a series of dagger strikes against the mimic: two with his frost dagger and one with his off-hand. Each blow lands with a solid "thunk" of steel hitting wood, a difference that almost throws off Jax's combat rhythm (flesh is easier to pull a dagger from). He pulls back after it becomes clear that Dorn's magic will finish the mimic off.</p><p></p><p>[ooc]Mimic 2 will die at the start of its turn. 2 crits will do that...[/ooc][sblock=Kobold actions / stats]<u>Uncle Jaz</u></p><p>Move: <span style="color: green">Technical Trick</span> to D12 and gain CA against everything.</p><p>Free: <span style="color: red">Backstab</span>.</p><p>Standard: <span style="color: green">RBA</span> vs Mimic 2 hits AC 31 for 32 damage. (<a href="http://invisiblecastle.com/roller/view/3512205/" target="_blank">1d20+18+2+3=31; 1d8+8=11; 3d6=10; 2d6=11</a>)</p><p>Minor: <span style="color: red">Sneak in the Attack</span> vs Mimic 2. The next ally's attack with CA that hits Mimic 2 deals 3d6 extra damage, TENT Uncle Jaz .</p><p></p><p><u>Jax</u></p><p>Move: Shift to C6.</p><p>Standard: <span style="color: red">Imperiling Strike</span> vs Mimic 2 crits on an 18 for 77 cold damage and it has vulnerability cold 5 and -4 AC and Reflex TENT Jax. (<a href="http://invisiblecastle.com/roller/view/3512211/" target="_blank">1d20+20+3=41</a>; [1d4+15+2+2+3d8+4+3d6]=69; <a href="http://invisiblecastle.com/roller/view/3512212/" target="_blank">3d6=8</a>)</p><p>Free: <span style="color: green">Two-Weapon Opening MBA</span> vs Mimic 2 hits Reflex 29 for 19 damage. (<a href="http://invisiblecastle.com/roller/view/3512218/" target="_blank">1d20+19+3=29; 1d4+14+2=17</a>)</p><p>Minor: <span style="color: red">Critical Opportunity</span> vs Mimic 2 crits on an 18 for 50 cold damage. The mimic will die at the start of its turn from Dorn's damage. (<a href="http://invisiblecastle.com/roller/view/3512229/" target="_blank">1d20+20+3=41</a>; [3d4+15+2+2+5]=36; <a href="http://invisiblecastle.com/roller/view/3512232/" target="_blank">3d6=14</a>) </p><p></p><p></p><p><u><strong><a href="http://l4w.wikia.com/wiki/PC:Jax_(Dekana)" target="_blank">PC:Jax (Dekana) - L4W Wiki</a></strong></u>- Male Kobold, 13 Rogue / Daggermaster</p><p>Passive Perception: 23, Passive Insight: 22</p><p>AC:26, Fort:22, Reflex:26, Will:19, Resist 5 cold, 5 necrotic, Speed:7</p><p>HP:88/89, Bloodied:44, Surge Value:22, Surges left:9/9</p><p>Initiative +14</p><p>Action Points: 1 (<span style="color: red">encounter</span>)</p><p></p><p><u>Conditions</u></p><p></p><p><u>Powers</u></p><p>MBA: +19 vs Reflex, 1d4+14; or with CA, +22 vs Reflex, 1d4+16 + 3d8+4 (1/turn)</p><p>RBA: +20 vs Reflex, 1d4+11; or with CA, +23 vs Reflex, 1d4+13 + 3d8+4 (1/turn)</p><p><span style="color: Green">Frost Dagger, Piercing Strike, Riposte Strike, Shifty</span></p><p><span style="color: red">Combat Tumbleset, <s>Critical Opportunity</s>, Feytouched, <s>Imperiling Strike</s>, Low Slash, Perfect Feint, Royal Scamper, <s>Running Slash</s>, Second Wind, Sneak in the Attack, Stunning Strike</span></p><p><span style="color: gray">Battlemaster's Dagger, Bloodbath, Frost Dagger, Knockout, Meditation of the Blade, Press the Advantage, Raven Cloak, Royal Blood</span></p><p></p><p>Combat notes: +2 damage with CA; +2 damage with cold; 18-20 crit range (except basic attacks); on crit, make MBA with offhand (not cold damage)</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Dekana, post: 5906943, member: 57009"] Uncle Jaz follows Dorn into medium-range combat, fiddling with his crossbow as he walks. He seems quite nervous and it takes him awhile to ready his weapon, but at last, he brings it to bear against one of the treasure chests. [COLOR="DarkGreen"]"This is ridiculous! Mister Orc? Er, Dorn, was it? You're big! Right? Hold that chest off if it comes here!"[/COLOR] Uncle Jaz fires a bolt at the mimic closest to his nephew and strikes it quite accurately. It seems he's a natural shot. Jax ducks to the ground, unused to having crossbow bolts flying almost straight at him. Or at least, it hasn't happened recently. He picks himself up a moment later and then moves to flank the false-treasure chest with Sir Exsixten. [COLOR="Lime"]"I don't know what a jello is, but I do know treasure when I see it!"[/COLOR] He points his frosty dagger at the mimic and makes a throat-cutting gesture with his off-hand blade. [COLOR="Lime"]"Dead or alive, you're coming with me!"[/COLOR] Jax enters into his dance-like combat stance, now familiar to the party, and makes a series of dagger strikes against the mimic: two with his frost dagger and one with his off-hand. Each blow lands with a solid "thunk" of steel hitting wood, a difference that almost throws off Jax's combat rhythm (flesh is easier to pull a dagger from). He pulls back after it becomes clear that Dorn's magic will finish the mimic off. [ooc]Mimic 2 will die at the start of its turn. 2 crits will do that...[/ooc][sblock=Kobold actions / stats][u]Uncle Jaz[/u] Move: [color=green]Technical Trick[/color] to D12 and gain CA against everything. Free: [color=red]Backstab[/color]. Standard: [color=green]RBA[/color] vs Mimic 2 hits AC 31 for 32 damage. ([url=http://invisiblecastle.com/roller/view/3512205/]1d20+18+2+3=31; 1d8+8=11; 3d6=10; 2d6=11[/url]) Minor: [color=red]Sneak in the Attack[/color] vs Mimic 2. The next ally's attack with CA that hits Mimic 2 deals 3d6 extra damage, TENT Uncle Jaz . [u]Jax[/u] Move: Shift to C6. Standard: [color=red]Imperiling Strike[/color] vs Mimic 2 crits on an 18 for 77 cold damage and it has vulnerability cold 5 and -4 AC and Reflex TENT Jax. ([url=http://invisiblecastle.com/roller/view/3512211/]1d20+20+3=41[/url]; [1d4+15+2+2+3d8+4+3d6]=69; [url=http://invisiblecastle.com/roller/view/3512212/]3d6=8[/url]) Free: [color=green]Two-Weapon Opening MBA[/color] vs Mimic 2 hits Reflex 29 for 19 damage. ([url=http://invisiblecastle.com/roller/view/3512218/]1d20+19+3=29; 1d4+14+2=17[/url]) Minor: [color=red]Critical Opportunity[/color] vs Mimic 2 crits on an 18 for 50 cold damage. The mimic will die at the start of its turn from Dorn's damage. ([url=http://invisiblecastle.com/roller/view/3512229/]1d20+20+3=41[/url]; [3d4+15+2+2+5]=36; [url=http://invisiblecastle.com/roller/view/3512232/]3d6=14[/url]) [U][B][url=http://l4w.wikia.com/wiki/PC:Jax_(Dekana)]PC:Jax (Dekana) - L4W Wiki[/url][/B][/U]- Male Kobold, 13 Rogue / Daggermaster Passive Perception: 23, Passive Insight: 22 AC:26, Fort:22, Reflex:26, Will:19, Resist 5 cold, 5 necrotic, Speed:7 HP:88/89, Bloodied:44, Surge Value:22, Surges left:9/9 Initiative +14 Action Points: 1 ([color=red]encounter[/color]) [u]Conditions[/u] [u]Powers[/u] MBA: +19 vs Reflex, 1d4+14; or with CA, +22 vs Reflex, 1d4+16 + 3d8+4 (1/turn) RBA: +20 vs Reflex, 1d4+11; or with CA, +23 vs Reflex, 1d4+13 + 3d8+4 (1/turn) [color=Green]Frost Dagger, Piercing Strike, Riposte Strike, Shifty[/color] [color=red]Combat Tumbleset, [s]Critical Opportunity[/s], Feytouched, [s]Imperiling Strike[/s], Low Slash, Perfect Feint, Royal Scamper, [s]Running Slash[/s], Second Wind, Sneak in the Attack, Stunning Strike[/color] [color=gray]Battlemaster's Dagger, Bloodbath, Frost Dagger, Knockout, Meditation of the Blade, Press the Advantage, Raven Cloak, Royal Blood[/color] Combat notes: +2 damage with CA; +2 damage with cold; 18-20 crit range (except basic attacks); on crit, make MBA with offhand (not cold damage) [/sblock] [/QUOTE]
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