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Adventure:A Jaz of all Trades (DM:Luinnar Judge: H.M.Gimlord).
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<blockquote data-quote="Luinnar" data-source="post: 5909297" data-attributes="member: 44459"><p>The mimic lashes out at Quagmire as he runs past, but the Warlord is too quick. Sir ExSixTen retaliates but mimics the mimic and misses. The mimic then lashes out at the warforge, grabbing him with a tentacle.</p><p></p><p>The Gelatinous Cube sensing tasty prey next to it tries to eat both Quagmire and Sir ExSixTen. The Warforged manages to get engulfed into the creature, which feels more like acid than jello.</p><p></p><p>[sblock=Actions]</p><p>Mimic 1 OA: <a href="http://invisiblecastle.com/roller/view/3517165/" target="_blank">miss</a></p><p>Sir ExSixTen OA:<a href="http://invisiblecastle.com/roller/view/3517167/" target="_blank">miss</a> Does Sir ExSixTen get 5 THP?</p><p></p><p>Mimic 1:</p><p>Move:G5</p><p>Standard:Crushing tendrils vs Sir ExSixTen. <a href="http://invisiblecastle.com/roller/view/3517173/" target="_blank">Crit</a>, 31 damage and Sir ExSixTen is grabbed and takes -5 to escape,</p><p><a href="http://invisiblecastle.com/roller/view/3517186/" target="_blank">save succeed</a></p><p></p><p>Gelatinous Cube:<a href="http://invisiblecastle.com/roller/view/3517176/" target="_blank">Engulf Quagmire & Sir ExSixTen </a>hits Sir ExSixTen 26 vs ref.</p><p>On a hit, the target is grabbed and pulled into the cube’s space; the target is dazed and takes ongoing 20 acid damage at the start of its turn until it escapes the grab. A creature that escapes the grab shifts to a square of its choosing adjacent to the cube. The cube can move normally while creatures are engulfed within it.</p><p></p><p>Mimic has 3 reach with this so it does not break grab.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/3517184/" target="_blank">save failed</a></p><p>[/sblock]</p><p>[sblock=Combatants]</p><p>Gelatinous Cube:Marked EONT, dazed save ends.</p><p>HP:391/476</p><p>AC: 29, Fort: 28, Reflex: 26, Will: 26</p><p>Immune Gaze, Resist 5 Acid</p><p></p><p>Mimic:</p><p>Mimic 1 HP:197/216:Marked EONT,</p><p>AC: 30, Fort: 28, Reflex: 27, Will: 27</p><p>Resist 5 Acid</p><p></p><p>Sir ExSixTen:59/116, Sir Exsixten gains +1 to hit against any enemy that attacks Jax until the start of the enemy's next turn, Sir ExSixTen is grabbed by Mimic 1 and takes -5 to escape,dazed</p><p>Jax:89/89</p><p>Quagmire:82/82</p><p>Brenn:76/76</p><p>Andras:81/81, <span style="color: White">until the end of my next turn</span><span style="color: White">, allies can roll twice when making ranged or melee attack rolls while within 5 squares of me (Dorn,Andras, Jax and Sir ExSixTen). </span></p><p>Dorn:5+93/93</p><p>Uncle Jaz:<span style="color: White"><span style="font-family: 'Arial'">91/</span></span><span style="color: White"><span style="font-family: 'Arial'">91</span></span></p><p>[/sblock]</p><p></p><p>[sblock=Terrain]</p><p>The crypts are difficult terrain. </p><p></p><p>Creatures may be pushed into the hole and must save or fall through.</p><p>[/sblock]</p><p></p><p>[sblock=Uncle Jaz]</p><p><span style="color: White">Backstab, Sneak in the Attack used.</span></p><p><span style="color: White"></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'">Uncle Jaz (Male Kobold Thief)</span></strong></span><span style="color: White"><strong><span style="font-family: 'Arial'"> Level 13 Elite Skirmisher</span></strong></span> <span style="color: white"><span style="font-family: 'Arial'">Small </span></span></p><p><span style="color: white"></span> <span style="color: White"><strong><span style="font-family: 'Arial'">HP </span></strong></span><span style="color: White"><span style="font-family: 'Arial'">91<strong>; Bloodied </strong>46</span></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'">AC </span></strong></span> <span style="color: White"><span style="font-family: 'Arial'">27; <strong>Fortitude </strong>25; <strong>Reflex </strong>29; <strong>Will </strong>24</span></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'">Speed </span></strong></span> <span style="color: White"><span style="font-family: 'Arial'">6</span></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'">Saving Throws </span></strong></span> <span style="color: White"><span style="font-family: 'Arial'">+2; <strong>Action Points </strong>1</span></span><span style="color: White"><strong><span style="font-family: 'Arial'"></span></strong></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'">Initiative</span></strong></span><span style="color: White"><span style="font-family: 'Arial'"> +17</span></span><span style="color: White"><strong><span style="font-family: 'Arial'"> Perception </span></strong></span><span style="color: White"><span style="font-family: 'Arial'">+19</span></span><span style="color: White"><strong><span style="font-family: 'Arial'"></span></strong></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'"></span></strong></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'">Traits:</span></strong></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'"></span></strong><strong><span style="font-family: 'Arial'">Sneak Attack</span></strong></span> <span style="color: White"></span></p><p><span style="color: White"></span> <span style="color: White"><span style="font-family: 'Arial'">Enemies granting combat advantage to Jaz take an extra 3d6 damage once per round.</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span><strong><span style="font-family: 'Arial'">Masterful Action</span></strong></span> <span style="color: White"></span></p><p><span style="color: White"></span> <span style="color: White"><span style="font-family: 'Arial'">When spending an AP with an attack power and with combat advantage against the target, Jaz can use his sneak attack against the target regardless of if he used it this turn.</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span><strong><span style="font-family: 'Arial'">Standard Actions</span></strong>:</span><span style="color: White"> (Note: Jaz does not have to reload his crossbow).</span></p><p><span style="color: White"></span> <span style="color: White"><span style="font-family: 'DnD4Attack'"><span style="font-family: 'Arial'"><strong>RBA: </strong></span></span><strong><span style="font-family: 'Arial'">Custom Made Hand Crossbow • At-Will</span></strong></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Attack: </span></em></span> <span style="color: White"><span style="font-family: 'Arial'">Ranged 5; +18 vs. AC</span></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Hit: </span></em></span> <span style="color: White"><span style="font-family: 'Arial'">1d8 + 8.</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span><span style="color: White"><strong><span style="font-family: 'Arial'">Standard Actions</span></strong>:</span><span style="color: White"></span></p><p><span style="color: White"></span><span style="color: White"><strong><span style="font-family: 'Arial'">MBA: Dagger</span></strong></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Attack: </span></em></span><span style="color: White"><span style="font-family: 'Arial'">Melee 1; +18 vs. AC</span></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Hit: </span></em></span> <span style="color: White"><span style="font-family: 'Arial'">1d4</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'">Move Actions</span></strong>:</span><span style="color: White"></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'">Technical Trick • At-Will</span></strong></span> <span style="color: White"></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Effect: </span></em></span> <span style="color: White"><span style="font-family: 'Arial'">Jaz moves up to his speed and does not draw OA. Every enemy within 5 squares grants combat advantage to him.</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span><strong><span style="font-family: 'Arial'">Trapmaker's Trick • At-Will</span></strong></span> <span style="color: White"></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Effect: </span></em></span> <span style="color: White"><span style="font-family: 'Arial'">No movement. Every enemy within 5 squares grants combat advantage to Jaz. The next basic attack Jaz makes this round also causes the enemy to take a -2 to defenses until the end of Jaz's next turn.</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span><strong><span style="font-family: 'Arial'">Coward's Trick • At-Will</span></strong></span> <span style="color: White"></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Effect: </span></em></span> <span style="color: White"><span style="font-family: 'Arial'">No movement. Every enemy within 5 squares grants combat advantage to Jaz. The next basic attack Jaz makes this round also causes the enemy to take a -2 to hit until the end of Jaz's next turn.</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span><strong><span style="font-family: 'Arial'">Minor Actions</span></strong></span> <span style="color: White"></span></p><p><span style="color: White"></span> <span style="color: White"><span style="font-family: 'DnD4Attack'">R </span><strong><span style="font-family: 'Arial'">Sneak in the Attack • Encounter</span></strong></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Effect: </span></em></span> <span style="color: White"><span style="font-family: 'Arial'">Ranged 5 Until the start of Jaz's next turn the first ally's attack with CA that hits the target deals an extra 3d6 damage to the targeted enemy.</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span><strong><span style="font-family: 'Arial'">Shifty • At-Will</span></strong></span> <span style="color: White"></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Effect: </span></em></span> <span style="color: White"><span style="font-family: 'Arial'">Jaz shifts 1 square.</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span><strong><span style="font-family: 'Arial'">Free Actions</span></strong>:</span><span style="color: White"></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'">Backstab • Encounter</span></strong></span> <span style="color: White"></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Effect: </span></em></span> <span style="color: White"><span style="font-family: 'Arial'">Jaz gains an extra +3 power bonus to hit and the enemy takes an extra 2d6 damage if it hits.</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span><strong><span style="font-family: 'Arial'">Triggered Actions</span></strong>:</span><span style="color: White"></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'">It's a Trap! • Encounter</span></strong></span> <span style="color: White"></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Requirements: </span></em></span> <span style="color: White"><span style="font-family: 'Arial'">An enemy hits Jaz with a melee attack.</span></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Effect (Immediate Reaction): </span></em></span> <span style="color: White"><span style="font-family: 'Arial'">Jaz shifts 5 squares and makes an RBA against the target.</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span><strong><span style="font-family: 'Arial'">Skills </span></strong></span> <span style="color: White"><span style="font-family: 'Arial'">Acrobatics +20, Athletics +12, Dungeoneering +12, Insight +12, Stealth +20, Streetwise +12, Thievery +20</span></span></p><p><span style="color: White"></span><span style="color: White"></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'">Alignment: </span></strong></span> <span style="color: White"><span style="font-family: 'Arial'">unaligned<strong> Languages: </strong>Common, Draconic</span></span></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Luinnar, post: 5909297, member: 44459"] The mimic lashes out at Quagmire as he runs past, but the Warlord is too quick. Sir ExSixTen retaliates but mimics the mimic and misses. The mimic then lashes out at the warforge, grabbing him with a tentacle. The Gelatinous Cube sensing tasty prey next to it tries to eat both Quagmire and Sir ExSixTen. The Warforged manages to get engulfed into the creature, which feels more like acid than jello. [sblock=Actions] Mimic 1 OA: [URL="http://invisiblecastle.com/roller/view/3517165/"]miss[/URL] Sir ExSixTen OA:[URL="http://invisiblecastle.com/roller/view/3517167/"]miss[/URL] Does Sir ExSixTen get 5 THP? Mimic 1: Move:G5 Standard:Crushing tendrils vs Sir ExSixTen. [URL="http://invisiblecastle.com/roller/view/3517173/"]Crit[/URL], 31 damage and Sir ExSixTen is grabbed and takes -5 to escape, [URL="http://invisiblecastle.com/roller/view/3517186/"]save succeed[/URL] Gelatinous Cube:[URL="http://invisiblecastle.com/roller/view/3517176/"]Engulf Quagmire & Sir ExSixTen [/URL]hits Sir ExSixTen 26 vs ref. On a hit, the target is grabbed and pulled into the cube’s space; the target is dazed and takes ongoing 20 acid damage at the start of its turn until it escapes the grab. A creature that escapes the grab shifts to a square of its choosing adjacent to the cube. The cube can move normally while creatures are engulfed within it. Mimic has 3 reach with this so it does not break grab. [URL="http://invisiblecastle.com/roller/view/3517184/"]save failed[/URL] [/sblock] [sblock=Combatants] Gelatinous Cube:Marked EONT, dazed save ends. HP:391/476 AC: 29, Fort: 28, Reflex: 26, Will: 26 Immune Gaze, Resist 5 Acid Mimic: Mimic 1 HP:197/216:Marked EONT, AC: 30, Fort: 28, Reflex: 27, Will: 27 Resist 5 Acid Sir ExSixTen:59/116, Sir Exsixten gains +1 to hit against any enemy that attacks Jax until the start of the enemy's next turn, Sir ExSixTen is grabbed by Mimic 1 and takes -5 to escape,dazed Jax:89/89 Quagmire:82/82 Brenn:76/76 Andras:81/81, [COLOR=White]until the end of my next turn[/COLOR][COLOR=White], allies can roll twice when making ranged or melee attack rolls while within 5 squares of me (Dorn,Andras, Jax and Sir ExSixTen). [/COLOR] Dorn:5+93/93 Uncle Jaz:[COLOR=White][FONT=Arial]91/[/FONT][/COLOR][COLOR=White][FONT=Arial]91[/FONT][/COLOR] [/sblock] [sblock=Terrain] The crypts are difficult terrain. Creatures may be pushed into the hole and must save or fall through. [/sblock] [sblock=Uncle Jaz] [COLOR=White]Backstab, Sneak in the Attack used. [B][FONT=Arial]Uncle Jaz (Male Kobold Thief)[/FONT][/B][/COLOR][COLOR=White][B][FONT=Arial] Level 13 Elite Skirmisher[/FONT][/B][/COLOR] [COLOR=white][FONT=Arial]Small [/FONT] [/COLOR] [COLOR=White][B][FONT=Arial]HP [/FONT][/B][/COLOR][COLOR=White][FONT=Arial]91[B]; Bloodied [/B]46[/FONT] [B][FONT=Arial]AC [/FONT][/B][/COLOR] [COLOR=White][FONT=Arial]27; [B]Fortitude [/B]25; [B]Reflex [/B]29; [B]Will [/B]24[/FONT] [B][FONT=Arial]Speed [/FONT][/B][/COLOR] [COLOR=White][FONT=Arial]6[/FONT] [B][FONT=Arial]Saving Throws [/FONT][/B][/COLOR] [COLOR=White][FONT=Arial]+2; [B]Action Points [/B]1[/FONT][/COLOR][COLOR=White][B][FONT=Arial] Initiative[/FONT][/B][/COLOR][COLOR=White][FONT=Arial] +17[/FONT][/COLOR][COLOR=White][B][FONT=Arial] Perception [/FONT][/B][/COLOR][COLOR=White][FONT=Arial]+19[/FONT][/COLOR][COLOR=White][B][FONT=Arial] Traits: [/FONT][/B][B][FONT=Arial]Sneak Attack[/FONT][/B][/COLOR] [COLOR=White] [/COLOR] [COLOR=White][FONT=Arial]Enemies granting combat advantage to Jaz take an extra 3d6 damage once per round. [/FONT][B][FONT=Arial]Masterful Action[/FONT][/B][/COLOR] [COLOR=White] [/COLOR] [COLOR=White][FONT=Arial]When spending an AP with an attack power and with combat advantage against the target, Jaz can use his sneak attack against the target regardless of if he used it this turn. [/FONT][B][FONT=Arial]Standard Actions[/FONT][/B]:[/COLOR][COLOR=White] (Note: Jaz does not have to reload his crossbow). [/COLOR] [COLOR=White][FONT=DnD4Attack][FONT=Arial][B]RBA: [/B][/FONT][/FONT][B][FONT=Arial]Custom Made Hand Crossbow • At-Will[/FONT][/B] [I][FONT=Arial]Attack: [/FONT][/I][/COLOR] [COLOR=White][FONT=Arial]Ranged 5; +18 vs. AC[/FONT] [I][FONT=Arial]Hit: [/FONT][/I][/COLOR] [COLOR=White][FONT=Arial]1d8 + 8. [/FONT][/COLOR][COLOR=White][B][FONT=Arial]Standard Actions[/FONT][/B]:[/COLOR][COLOR=White] [/COLOR][COLOR=White][B][FONT=Arial]MBA: Dagger[/FONT][/B] [I][FONT=Arial]Attack: [/FONT][/I][/COLOR][COLOR=White][FONT=Arial]Melee 1; +18 vs. AC[/FONT] [I][FONT=Arial]Hit: [/FONT][/I][/COLOR] [COLOR=White][FONT=Arial]1d4 [/FONT][/COLOR] [COLOR=White][B][FONT=Arial]Move Actions[/FONT][/B]:[/COLOR][COLOR=White] [B][FONT=Arial]Technical Trick • At-Will[/FONT][/B][/COLOR] [COLOR=White] [I][FONT=Arial]Effect: [/FONT][/I][/COLOR] [COLOR=White][FONT=Arial]Jaz moves up to his speed and does not draw OA. Every enemy within 5 squares grants combat advantage to him. [/FONT][B][FONT=Arial]Trapmaker's Trick • At-Will[/FONT][/B][/COLOR] [COLOR=White] [I][FONT=Arial]Effect: [/FONT][/I][/COLOR] [COLOR=White][FONT=Arial]No movement. Every enemy within 5 squares grants combat advantage to Jaz. The next basic attack Jaz makes this round also causes the enemy to take a -2 to defenses until the end of Jaz's next turn. [/FONT][B][FONT=Arial]Coward's Trick • At-Will[/FONT][/B][/COLOR] [COLOR=White] [I][FONT=Arial]Effect: [/FONT][/I][/COLOR] [COLOR=White][FONT=Arial]No movement. Every enemy within 5 squares grants combat advantage to Jaz. The next basic attack Jaz makes this round also causes the enemy to take a -2 to hit until the end of Jaz's next turn. [/FONT][B][FONT=Arial]Minor Actions[/FONT][/B][/COLOR] [COLOR=White] [/COLOR] [COLOR=White][FONT=DnD4Attack]R [/FONT][B][FONT=Arial]Sneak in the Attack • Encounter[/FONT][/B] [I][FONT=Arial]Effect: [/FONT][/I][/COLOR] [COLOR=White][FONT=Arial]Ranged 5 Until the start of Jaz's next turn the first ally's attack with CA that hits the target deals an extra 3d6 damage to the targeted enemy. [/FONT][B][FONT=Arial]Shifty • At-Will[/FONT][/B][/COLOR] [COLOR=White] [I][FONT=Arial]Effect: [/FONT][/I][/COLOR] [COLOR=White][FONT=Arial]Jaz shifts 1 square. [/FONT][B][FONT=Arial]Free Actions[/FONT][/B]:[/COLOR][COLOR=White] [B][FONT=Arial]Backstab • Encounter[/FONT][/B][/COLOR] [COLOR=White] [I][FONT=Arial]Effect: [/FONT][/I][/COLOR] [COLOR=White][FONT=Arial]Jaz gains an extra +3 power bonus to hit and the enemy takes an extra 2d6 damage if it hits. [/FONT][B][FONT=Arial]Triggered Actions[/FONT][/B]:[/COLOR][COLOR=White] [B][FONT=Arial]It's a Trap! • Encounter[/FONT][/B][/COLOR] [COLOR=White] [I][FONT=Arial]Requirements: [/FONT][/I][/COLOR] [COLOR=White][FONT=Arial]An enemy hits Jaz with a melee attack.[/FONT] [I][FONT=Arial]Effect (Immediate Reaction): [/FONT][/I][/COLOR] [COLOR=White][FONT=Arial]Jaz shifts 5 squares and makes an RBA against the target. [/FONT][B][FONT=Arial]Skills [/FONT][/B][/COLOR] [COLOR=White][FONT=Arial]Acrobatics +20, Athletics +12, Dungeoneering +12, Insight +12, Stealth +20, Streetwise +12, Thievery +20[/FONT] [/COLOR][COLOR=White] [B][FONT=Arial]Alignment: [/FONT][/B][/COLOR] [COLOR=White][FONT=Arial]unaligned[B] Languages: [/B]Common, Draconic[/FONT][/COLOR] [/sblock] [/QUOTE]
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Adventure:A Jaz of all Trades (DM:Luinnar Judge: H.M.Gimlord).
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