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Adventure:A Jaz of all Trades (DM:Luinnar Judge: H.M.Gimlord).
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<blockquote data-quote="Dekana" data-source="post: 5945727" data-attributes="member: 57009"><p>[ooc]No it doesn't. In that case, Jax does somehow win initative with a 35.[/ooc]</p><p>While his comrades stare at the ghosts like idiots, Jax leaps at the closest apparition. He swipes at the undead and hits (or at least passes through) with his chilled dagger. Jax, having finally learned something about charging alone into combat, readies his blade for the inevitable counterattack.</p><p></p><p>Jax whistles nonchalantly while the lady ghost accuses Sir Exsixten of being a thief.</p><p></p><p>[sblock=Kobold actions / stats]Uncle Jaz gets a 28 on initiative. (<a href="http://invisiblecastle.com/roller/view/3565457/" target="_blank">1d20+17+5=28</a>)</p><p></p><p>Minor: <span style="color: gray">Meditation of the Blade</span>. Jax's dagger deals 1d6 damage instead of 1d4 damage for the rest of the encounter.</p><p></p><p>Move: Walk to M20.</p><p></p><p>Standard: <span style="color: green">Riposte Strike</span> vs Ghost 2 hits AC 34 for 39 cold damage, it has 5 vulnerability to cold TENT Jax. If Ghost Warrior 2 attacks Jax before the start of his next turn, he can make an interrupt attack: +19 vs AC, 1d6+14+2+5 cold damage. (<a href="http://invisiblecastle.com/roller/view/3565458/" target="_blank">1d20+20+3=34; 1d6+15+2+2=21; 3d8+4=18</a>)</p><p></p><p></p><p><u><strong><a href="http://l4w.wikia.com/wiki/PC:Jax_(Dekana)" target="_blank">PC:Jax (Dekana) - L4W Wiki</a></strong></u>- Male Kobold, 13 Rogue / Daggermaster</p><p>Passive Perception: 23, Passive Insight: 22</p><p>AC:26, Fort:22, Reflex:26, Will:19, Resist 5 cold, 5 necrotic, Speed:7</p><p>HP:88/89, Bloodied:44, Surge Value:22, Surges left:9/9</p><p>Initiative +14</p><p>Action Points: 1 (<span style="color: red">encounter</span>)</p><p></p><p><u>Conditions</u></p><p>dagger uses 1d6 damage die TEOE</p><p></p><p><u>Powers</u></p><p>MBA: +19 vs Reflex, 1d4+14; or with CA, +22 vs Reflex, 1d4+16 + 3d8+4 (1/turn)</p><p>RBA: +20 vs Reflex, 1d4+11; or with CA, +23 vs Reflex, 1d4+13 + 3d8+4 (1/turn)</p><p><span style="color: Green">Frost Dagger, Piercing Strike, Riposte Strike, Shifty</span></p><p><span style="color: red">Combat Tumbleset, Critical Opportunity, Feytouched, Imperiling Strike, Low Slash, Perfect Feint, Royal Scamper, Running Slash, Second Wind, Sneak in the Attack, Stunning Strike</span></p><p><span style="color: gray">Battlemaster's Dagger, Bloodbath, Frost Dagger, Knockout, <s>Meditation of the Blade</s>, Press the Advantage, Raven Cloak, Royal Blood</span></p><p></p><p>Combat notes: +2 damage with CA; +2 damage with cold; 18-20 crit range (except basic attacks); on crit, make MBA with offhand (not cold damage)</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Dekana, post: 5945727, member: 57009"] [ooc]No it doesn't. In that case, Jax does somehow win initative with a 35.[/ooc] While his comrades stare at the ghosts like idiots, Jax leaps at the closest apparition. He swipes at the undead and hits (or at least passes through) with his chilled dagger. Jax, having finally learned something about charging alone into combat, readies his blade for the inevitable counterattack. Jax whistles nonchalantly while the lady ghost accuses Sir Exsixten of being a thief. [sblock=Kobold actions / stats]Uncle Jaz gets a 28 on initiative. ([url=http://invisiblecastle.com/roller/view/3565457/]1d20+17+5=28[/url]) Minor: [color=gray]Meditation of the Blade[/color]. Jax's dagger deals 1d6 damage instead of 1d4 damage for the rest of the encounter. Move: Walk to M20. Standard: [color=green]Riposte Strike[/color] vs Ghost 2 hits AC 34 for 39 cold damage, it has 5 vulnerability to cold TENT Jax. If Ghost Warrior 2 attacks Jax before the start of his next turn, he can make an interrupt attack: +19 vs AC, 1d6+14+2+5 cold damage. ([url=http://invisiblecastle.com/roller/view/3565458/]1d20+20+3=34; 1d6+15+2+2=21; 3d8+4=18[/url]) [U][B][url=http://l4w.wikia.com/wiki/PC:Jax_(Dekana)]PC:Jax (Dekana) - L4W Wiki[/url][/B][/U]- Male Kobold, 13 Rogue / Daggermaster Passive Perception: 23, Passive Insight: 22 AC:26, Fort:22, Reflex:26, Will:19, Resist 5 cold, 5 necrotic, Speed:7 HP:88/89, Bloodied:44, Surge Value:22, Surges left:9/9 Initiative +14 Action Points: 1 ([color=red]encounter[/color]) [u]Conditions[/u] dagger uses 1d6 damage die TEOE [u]Powers[/u] MBA: +19 vs Reflex, 1d4+14; or with CA, +22 vs Reflex, 1d4+16 + 3d8+4 (1/turn) RBA: +20 vs Reflex, 1d4+11; or with CA, +23 vs Reflex, 1d4+13 + 3d8+4 (1/turn) [color=Green]Frost Dagger, Piercing Strike, Riposte Strike, Shifty[/color] [color=red]Combat Tumbleset, Critical Opportunity, Feytouched, Imperiling Strike, Low Slash, Perfect Feint, Royal Scamper, Running Slash, Second Wind, Sneak in the Attack, Stunning Strike[/color] [color=gray]Battlemaster's Dagger, Bloodbath, Frost Dagger, Knockout, [s]Meditation of the Blade[/s], Press the Advantage, Raven Cloak, Royal Blood[/color] Combat notes: +2 damage with CA; +2 damage with cold; 18-20 crit range (except basic attacks); on crit, make MBA with offhand (not cold damage) [/sblock] [/QUOTE]
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