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Adventure:A Jaz of all Trades (DM:Luinnar Judge: H.M.Gimlord).
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<blockquote data-quote="TwoHeadsBarking" data-source="post: 5947043" data-attributes="member: 82251"><p><span style="color: DarkOrange">"Stand tall lads! This is nothing compared to what we've faced before!"</span> Andras bellows. The genasi is practically a beacon of inspiration, radiating both focus and confidence.</p><p></p><p>[sblock=Actions]Minor: Legacy Undying. Andras and each ally within 5 gain thp equal to half my remaining surges, aka 18.</p><p>Move->Minor: Inspiring Word on Dorn, who heals surge + <a href="http://invisiblecastle.com/roller/view/3567437/" target="_blank">9</a></p><p>Standard: Lady Luck Smiles vs Ghost Warrior 2. <a href="http://invisiblecastle.com/roller/view/3567439/" target="_blank">Hits AC 26 for 20 damage</a>. Until the end of my next turn, allies within 5 squares can roll twice when making melee or ranged attack rolls, naturally choosing the higher result.</p><p></p><p> [MENTION=48394]pathfinderq1[/MENTION] would you be able to Weave Through the Fray towards Andras rather than away? You'd gain 18 thp.</p><p></p><p>If an enemy misses Andras with a melee attack, I'll use Disciplined Counter. +17 vs AC, on a hit 2d10+10 damage and slide them two squares out of melee with me and towards Exsixten, and the enemy grants CA until the end of my next turn.</p><p>[/sblock]</p><p></p><p>[sblock=Andras's mini-stats]<a href="http://l4w.wikia.com/wiki/PC:Andras_%28TwoHeadsBarking%29" target="_blank">Andras</a> genasi Warlord/Captain of Fortune 12</p><p>Initiative: +18 | Passive perception: 26 | Passive Insight: 26</p><p>AC: 27 | For: 29 | Ref: 26 | Will: 25</p><p>HP: 81/81+18 | Bloodied: 40 | Surge value: 20 | Surges: 9/9</p><p>Resist: 10 Fire</p><p>Speed: 6 | Languages: Allarian, Primordial</p><p>AP: 1 | Second Wind: not used </p><p>Melee Basic Attack: +17 vs AC, 1d10+7 damage</p><p>Ranged Basic Attack: +18 vs AC, 1d10+10 damage</p><p>Powers: <span style="color: lime">Paint the Bulls-Eye, Direct the Strike</span></p><p> <span style="color: Red">Insightful Warning, Staggering Shot, On My Mark, <s>Lady Luck Smiles,</s> Disciplined Counter</span></p><p> <span style="color: darkslategray">Relentless Wounding, Create Opportunity, <s>Coordinated Assault</s></span></p><p> <span style="color: Red">Firedeath, Inspiring Word (1/2), Shake It Off, Reorient the Axis,</span> <span style="color: darkslateGray">Unintended Feint,</span> <span style="color: Red">Favored Fortune</span></p><p> <span style="color: red">Rebounding Longbow, Boots of the Fencing Master, </span> <span style="color: darkslategray">Feytouched Armor, Boar Tusk Helm, <s>Legacy Undying</s></span></p><p></p><p>Skirmishing Presence:</p><p>When an ally who can see Andras spends an Action Point to make an attack, that ally can shift five squares before or after the attack.</p><p></p><p>Conditions:</p><p>Allies w/in 5 roll twice on melee and ranged attack rolls</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="TwoHeadsBarking, post: 5947043, member: 82251"] [COLOR="DarkOrange"]"Stand tall lads! This is nothing compared to what we've faced before!"[/COLOR] Andras bellows. The genasi is practically a beacon of inspiration, radiating both focus and confidence. [sblock=Actions]Minor: Legacy Undying. Andras and each ally within 5 gain thp equal to half my remaining surges, aka 18. Move->Minor: Inspiring Word on Dorn, who heals surge + [url=http://invisiblecastle.com/roller/view/3567437/]9[/url] Standard: Lady Luck Smiles vs Ghost Warrior 2. [url=http://invisiblecastle.com/roller/view/3567439/]Hits AC 26 for 20 damage[/url]. Until the end of my next turn, allies within 5 squares can roll twice when making melee or ranged attack rolls, naturally choosing the higher result. [MENTION=48394]pathfinderq1[/MENTION] would you be able to Weave Through the Fray towards Andras rather than away? You'd gain 18 thp. If an enemy misses Andras with a melee attack, I'll use Disciplined Counter. +17 vs AC, on a hit 2d10+10 damage and slide them two squares out of melee with me and towards Exsixten, and the enemy grants CA until the end of my next turn. [/sblock] [sblock=Andras's mini-stats][URL="http://l4w.wikia.com/wiki/PC:Andras_%28TwoHeadsBarking%29"]Andras[/URL] genasi Warlord/Captain of Fortune 12 Initiative: +18 | Passive perception: 26 | Passive Insight: 26 AC: 27 | For: 29 | Ref: 26 | Will: 25 HP: 81/81+18 | Bloodied: 40 | Surge value: 20 | Surges: 9/9 Resist: 10 Fire Speed: 6 | Languages: Allarian, Primordial AP: 1 | Second Wind: not used Melee Basic Attack: +17 vs AC, 1d10+7 damage Ranged Basic Attack: +18 vs AC, 1d10+10 damage Powers: [COLOR=lime]Paint the Bulls-Eye, Direct the Strike[/COLOR] [COLOR=Red]Insightful Warning, Staggering Shot, On My Mark, [s]Lady Luck Smiles,[/s] Disciplined Counter[/COLOR] [COLOR=darkslategray]Relentless Wounding, Create Opportunity, [s]Coordinated Assault[/s][/COLOR] [COLOR=Red]Firedeath, Inspiring Word (1/2), Shake It Off, Reorient the Axis,[/color] [COLOR="darkslateGray"]Unintended Feint,[/COLOR] [COLOR="Red"]Favored Fortune[/COLOR] [color=red]Rebounding Longbow, Boots of the Fencing Master, [/COLOR] [COLOR=darkslategray]Feytouched Armor, Boar Tusk Helm, [s]Legacy Undying[/s][/COLOR] Skirmishing Presence: When an ally who can see Andras spends an Action Point to make an attack, that ally can shift five squares before or after the attack. Conditions: Allies w/in 5 roll twice on melee and ranged attack rolls [/sblock] [/QUOTE]
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