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Adventure:A Jaz of all Trades (DM:Luinnar Judge: H.M.Gimlord).
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<blockquote data-quote="Dekana" data-source="post: 5947447" data-attributes="member: 57009"><p>An unnatural gust of wind suddenly blows past Jax. In the blink of an eye, the kobold vanishes from sight.</p><p></p><p>Uncle Jaz seems slightly alarmed by this. <span style="color: Green">"Jax? Where'd... you're not running away, are you? <em>Without me?!</em>"</span> He aims his crossbow and fires a pair of bolts at the female ghost, but both shots go wide.</p><p></p><p></p><p>[ooc]Jax was dazed, so he doesn't get to make that immediate interrupt attack. Ah, dazed, the bane of Jax's existence (actually that's blind, but dazed is bad too).</p><p></p><p>If you attack Samantha and have CA, you do +3d6 damage until the end of Uncle Jaz's next turn.[/ooc]</p><p>[sblock=Kobold actions / stats]<u>Jax</u></p><p>Standard: Activate <span style="color: red">Feytouched</span> armor. Jax is invisible TENT Jax.</p><p></p><p>End of turn: Saving throw vs dazed succeeds with a 19. (<a href="http://invisiblecastle.com/roller/view/3568209/" target="_blank">1d20=19</a>) That's kind of wasting a crit, but it's against dazed, so I'll take it. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p>Ghost Warrior 2's vulnerability to cold ends.</p><p></p><p><u>Uncle Jax</u></p><p>Move: <span style="color: green">Trapmaker's Trick</span>. Enemies within 5 squares gain CA to Uncle Jaz.</p><p></p><p>Free: <span style="color: red">Backstab</span>. +3 attack and +2d6 damage on next attack.</p><p></p><p>Standard: <span style="color: green">RBA</span> vs Samantha misses AC 27. (<a href="http://invisiblecastle.com/roller/view/3568244/" target="_blank">1d20+18+2+3=27</a>)</p><p></p><p>AP-Standard: <span style="color: green">RBA</span> vs Samantha misses AC 23. (<a href="http://invisiblecastle.com/roller/view/3568245/" target="_blank">1d20+18+2=23</a>)</p><p></p><p>Minor: <span style="color: red">Sneak in the Attack.</span> Until the start of Jaz's next turn the first ally's attack with CA that hits the target deals an extra 3d6 damage to Samantha.</p><p></p><p>Ah man, I totally forgot about Andras's reroll bonus. I should have attacked ghost warrior 2! I was trying to nova down Samantha, but still.</p><p></p><p></p><p><u><strong><a href="http://l4w.wikia.com/wiki/PC:Jax_(Dekana)" target="_blank">PC:Jax (Dekana) - L4W Wiki</a></strong></u>- Male Kobold, 13 Rogue / Daggermaster</p><p>Passive Perception: 23, Passive Insight: 22</p><p>AC:26, Fort:22, Reflex:26, Will:19, Resist 5 cold, 5 necrotic, Speed:7</p><p>HP:54/89, Bloodied:44, Surge Value:22, Surges left:9/9</p><p>Initiative +14</p><p>Action Points: 1 (<span style="color: red">encounter</span>)</p><p></p><p><u>Conditions</u></p><p>dagger uses 1d6 damage die TEOE</p><p>invisible TENT Jax</p><p></p><p><u>Powers</u></p><p>MBA: +19 vs Reflex, 1d4+14; or with CA, +22 vs Reflex, 1d4+16 + 3d8+4 (1/turn)</p><p>RBA: +20 vs Reflex, 1d4+11; or with CA, +23 vs Reflex, 1d4+13 + 3d8+4 (1/turn)</p><p><span style="color: Green">Frost Dagger, Piercing Strike, Riposte Strike, Shifty</span></p><p><span style="color: red">Combat Tumbleset, Critical Opportunity, <s>Feytouched</s>, Imperiling Strike, Low Slash, Perfect Feint, Royal Scamper, Running Slash, Second Wind, Sneak in the Attack, Stunning Strike</span></p><p><span style="color: gray">Battlemaster's Dagger, Bloodbath, Frost Dagger, Knockout, <s>Meditation of the Blade</s>, Press the Advantage, Raven Cloak, Royal Blood</span></p><p></p><p>Combat notes: +2 damage with CA; +2 damage with cold; 18-20 crit range (except basic attacks); on crit, make MBA with offhand (not cold damage)</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Dekana, post: 5947447, member: 57009"] An unnatural gust of wind suddenly blows past Jax. In the blink of an eye, the kobold vanishes from sight. Uncle Jaz seems slightly alarmed by this. [COLOR="Green"]"Jax? Where'd... you're not running away, are you? [i]Without me?![/i]"[/COLOR] He aims his crossbow and fires a pair of bolts at the female ghost, but both shots go wide. [ooc]Jax was dazed, so he doesn't get to make that immediate interrupt attack. Ah, dazed, the bane of Jax's existence (actually that's blind, but dazed is bad too). If you attack Samantha and have CA, you do +3d6 damage until the end of Uncle Jaz's next turn.[/ooc] [sblock=Kobold actions / stats][u]Jax[/u] Standard: Activate [color=red]Feytouched[/color] armor. Jax is invisible TENT Jax. End of turn: Saving throw vs dazed succeeds with a 19. ([url=http://invisiblecastle.com/roller/view/3568209/]1d20=19[/url]) That's kind of wasting a crit, but it's against dazed, so I'll take it. ;) Ghost Warrior 2's vulnerability to cold ends. [u]Uncle Jax[/u] Move: [color=green]Trapmaker's Trick[/color]. Enemies within 5 squares gain CA to Uncle Jaz. Free: [color=red]Backstab[/color]. +3 attack and +2d6 damage on next attack. Standard: [color=green]RBA[/color] vs Samantha misses AC 27. ([url=http://invisiblecastle.com/roller/view/3568244/]1d20+18+2+3=27[/url]) AP-Standard: [color=green]RBA[/color] vs Samantha misses AC 23. ([url=http://invisiblecastle.com/roller/view/3568245/]1d20+18+2=23[/url]) Minor: [color=red]Sneak in the Attack.[/color] Until the start of Jaz's next turn the first ally's attack with CA that hits the target deals an extra 3d6 damage to Samantha. Ah man, I totally forgot about Andras's reroll bonus. I should have attacked ghost warrior 2! I was trying to nova down Samantha, but still. [U][B][url=http://l4w.wikia.com/wiki/PC:Jax_(Dekana)]PC:Jax (Dekana) - L4W Wiki[/url][/B][/U]- Male Kobold, 13 Rogue / Daggermaster Passive Perception: 23, Passive Insight: 22 AC:26, Fort:22, Reflex:26, Will:19, Resist 5 cold, 5 necrotic, Speed:7 HP:54/89, Bloodied:44, Surge Value:22, Surges left:9/9 Initiative +14 Action Points: 1 ([color=red]encounter[/color]) [u]Conditions[/u] dagger uses 1d6 damage die TEOE invisible TENT Jax [u]Powers[/u] MBA: +19 vs Reflex, 1d4+14; or with CA, +22 vs Reflex, 1d4+16 + 3d8+4 (1/turn) RBA: +20 vs Reflex, 1d4+11; or with CA, +23 vs Reflex, 1d4+13 + 3d8+4 (1/turn) [color=Green]Frost Dagger, Piercing Strike, Riposte Strike, Shifty[/color] [color=red]Combat Tumbleset, Critical Opportunity, [s]Feytouched[/s], Imperiling Strike, Low Slash, Perfect Feint, Royal Scamper, Running Slash, Second Wind, Sneak in the Attack, Stunning Strike[/color] [color=gray]Battlemaster's Dagger, Bloodbath, Frost Dagger, Knockout, [s]Meditation of the Blade[/s], Press the Advantage, Raven Cloak, Royal Blood[/color] Combat notes: +2 damage with CA; +2 damage with cold; 18-20 crit range (except basic attacks); on crit, make MBA with offhand (not cold damage) [/sblock] [/QUOTE]
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