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Living 4th Edition
Adventure:A Jaz of all Trades (DM:Luinnar Judge: H.M.Gimlord).
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<blockquote data-quote="nerdytenor" data-source="post: 5952299" data-attributes="member: 74526"><p>[ooc] Thanks for the reminder! I'm always forgetting those warlord bonuses... Dorn will shift to O24 and heal 13 hp (from Quagmire). Fixed stat block below.[/ooc]</p><p></p><p>[sblock=Dorn Stat Block]</p><p>Dorn, Half-Orc Sorcerer/Demon-Soul Adept 13</p><p></p><p>Immediate Reactions: </p><p>If hit, use Narrow Escape to take 1/2 damage and teleport away</p><p></p><p>Current Effects: </p><p>+1 AC from even first roll</p><p>resist 10 necrotic, ignore 10 necrotic resistance</p><p>Enemies need 1 extra square of movement to move adjacent to Dorn</p><p></p><p>Passive Perception 15, Passive Insight 15</p><p>AC 26, Fort 24, Reflex 24, Will 27 (base defenses)</p><p>HP +18TMP 87/93 Bloodied 46 Surge Value 23, Surges 6/7</p><p>Speed 7, Initiative +14</p><p>Action Points: 0</p><p></p><p>Notes</p><p>Daily Wild Soul: psychic</p><p>Dorn starts each combat with 5 tmp hp (from Fey Blessed Circlet)</p><p>Dorn has CA on surprise round and against enemies with lower init 1st round</p><p>Dorn uses the raw d20 (no mods) for all even/odd effects</p><p>Dorn scores a crit on 19 or 20</p><p>Dorn gets CA against enemies that are being flanked by his allies</p><p>When an enemy crits Dorn, Dorn can crit that enemy on a roll of 17-20 TENT</p><p>When using a close arcane attack power, Dorn can choose a square within 2 as the origin</p><p></p><p>Encounter Resources</p><p>USED Primordial Storm</p><p>Demon-Soul Bolts</p><p>USED Bedeviling Burst</p><p>USED Spark Form</p><p>USED Furious Assault (no action)</p><p>Lightning Shift (move)</p><p>USED Variable Resistance (minor)</p><p>Narrow Escape</p><p>Periapt of Cascading Health (minor)</p><p>Half-Orc Resilience (no action)</p><p>Second Wind</p><p>USED Use Action Point</p><p></p><p>Daily Resources</p><p>Chromatic Orb</p><p>Moon and the Stars</p><p>Winds of Change</p><p>Demonic Wrath (minor)</p><p>Gambit Armor (minor)</p><p>Luckblade Dagger</p><p>Deep Shroud (minor)</p><p>Diamond Cincture (minor)</p><p>Antipathy Gloves (std)</p><p>Soul of the Bat (minor)</p><p></p><p>2x potion of healing</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="nerdytenor, post: 5952299, member: 74526"] [ooc] Thanks for the reminder! I'm always forgetting those warlord bonuses... Dorn will shift to O24 and heal 13 hp (from Quagmire). Fixed stat block below.[/ooc] [sblock=Dorn Stat Block] Dorn, Half-Orc Sorcerer/Demon-Soul Adept 13 Immediate Reactions: If hit, use Narrow Escape to take 1/2 damage and teleport away Current Effects: +1 AC from even first roll resist 10 necrotic, ignore 10 necrotic resistance Enemies need 1 extra square of movement to move adjacent to Dorn Passive Perception 15, Passive Insight 15 AC 26, Fort 24, Reflex 24, Will 27 (base defenses) HP +18TMP 87/93 Bloodied 46 Surge Value 23, Surges 6/7 Speed 7, Initiative +14 Action Points: 0 Notes Daily Wild Soul: psychic Dorn starts each combat with 5 tmp hp (from Fey Blessed Circlet) Dorn has CA on surprise round and against enemies with lower init 1st round Dorn uses the raw d20 (no mods) for all even/odd effects Dorn scores a crit on 19 or 20 Dorn gets CA against enemies that are being flanked by his allies When an enemy crits Dorn, Dorn can crit that enemy on a roll of 17-20 TENT When using a close arcane attack power, Dorn can choose a square within 2 as the origin Encounter Resources USED Primordial Storm Demon-Soul Bolts USED Bedeviling Burst USED Spark Form USED Furious Assault (no action) Lightning Shift (move) USED Variable Resistance (minor) Narrow Escape Periapt of Cascading Health (minor) Half-Orc Resilience (no action) Second Wind USED Use Action Point Daily Resources Chromatic Orb Moon and the Stars Winds of Change Demonic Wrath (minor) Gambit Armor (minor) Luckblade Dagger Deep Shroud (minor) Diamond Cincture (minor) Antipathy Gloves (std) Soul of the Bat (minor) 2x potion of healing [/sblock] [/QUOTE]
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