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Adventure:A Jaz of all Trades (DM:Luinnar Judge: H.M.Gimlord).
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<blockquote data-quote="Luinnar" data-source="post: 5959235" data-attributes="member: 44459"><p>The ghosts make perhaps the final assault against the party. The ghostly women with the evil face laughs maniacally as she fires a bolt of darkness at Andras, binding his movement. The warrior silently charges at Andras, but his blow is easily dodged by the Warlord.</p><p></p><p>[sblock=actions]</p><p>Ghost Terror 2: </p><p>Move:Stand up</p><p>Standard:<a href="http://invisiblecastle.com/roller/view/3591077/" target="_blank">Piercing malice ranged 10, 32 vs will 32 damage</a> psychic damage and Andras is slowed (save ends).</p><p></p><p><a href="http://invisiblecastle.com/roller/view/3591081/" target="_blank">saved vs ongoing</a></p><p></p><p>Ghost warrior 1:</p><p>Charge Andras <a href="http://invisiblecastle.com/roller/view/3591079/" target="_blank">crit miss</a></p><p></p><p>[/sblock]</p><p>[sblock=Combatants]<span style="color: White"></span></p><p><span style="color: White"></span> <span style="color: White"><span style="font-family: 'Arial'"> Ghost Warrior:</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span><strong><span style="font-family: 'Arial'">HP </span></strong></span> <span style="color: White"><span style="font-family: 'Arial'">185<strong>; Bloodied </strong>93</span></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'">AC </span></strong></span> <span style="color: White"><span style="font-family: 'Arial'">25; <strong>Fortitude </strong>27; <strong>Reflex </strong>24; <strong>Will </strong>23</span></span><span style="color: White"></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'">Immune </span></strong></span> <span style="color: White"><span style="font-family: 'Arial'">disease, poison;</span></span></p><p>MBA:</p><p> <span style="color: White"><em><span style="font-family: 'Arial'">Attack: </span></em></span> <span style="color: White"><span style="font-family: 'Arial'">Reach 2; +13 vs. Reflex</span></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Hit: </span></em></span> <span style="color: White"><span style="font-family: 'Arial'">4d10 + 11 damage.</span></span></p><p><span style="color: White"></span> Ghost Warrior 1: <span style="color: White"><span style="font-family: 'Arial'">144/</span></span><span style="color: White"><span style="font-family: 'Arial'">185</span></span>,</p><p></p><p><span style="color: White">Ghostly Terror:</span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'">HP </span></strong></span> <span style="color: White"><span style="font-family: 'Arial'">140<strong>; Bloodied </strong>70</span></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'">AC </span></strong></span> <span style="color: White"><span style="font-family: 'Arial'">27; <strong>Fortitude </strong>23; <strong>Reflex </strong>25; <strong>Will </strong>26</span></span><span style="color: White"></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'">Immune </span></strong></span> <span style="color: White"><span style="font-family: 'Arial'">disease, poison;</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'">MBA:</span></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Attack: </span></em></span> <span style="color: White"><span style="font-family: 'Arial'">+16 vs. Reflex;</span></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Hit: </span></em></span> <span style="color: White"><span style="font-family: 'Arial'">5d8 + 6 necrotic damage.</span></span></p><p><span style="color: White">Ghostly Terror 2:</span><span style="color: White"><span style="font-family: 'Arial'">8/</span></span><span style="color: White"><span style="font-family: 'Arial'">140</span></span>, (save ends)</p><p></p><p>Sir ExSixTen:<span style="color: #000000"><span style="color: White">12+108/116</span></span>, Any enemy that starts its turn next to Sir Exsixten takes 12+3(5 if he has THP) damage, </p><p>Dorn: 18+<span style="color: DarkOrange"><span style="color: White">84</span></span>/93, <span style="color: White">10 necrotic resist until end of encounter</span>, </p><p>Jax:70/88, dagger deals 1d6 damage</p><p>Andras:67/81,slowed (save ends)</p><p>Quagmire: 65/82,</p><p>Brenn: 49/76</p><p>Uncle Jaz: 91/91</p><p><span style="color: White"> [/sblock]</span></p><p><span style="color: White"></span></p><p><span style="color: White"></span>[sblock=Uncle Jaz]</p><p><span style="color: White"><strong><span style="font-family: 'Arial'">Uncle Jaz (Male Kobold Thief)</span></strong></span><span style="color: White"><strong><span style="font-family: 'Arial'"> Level 13 Elite Skirmisher</span></strong></span> <span style="color: white"><span style="font-family: 'Arial'">Small </span></span></p><p><span style="color: white"></span> <span style="color: White"><strong><span style="font-family: 'Arial'">HP </span></strong></span><span style="color: White"><span style="font-family: 'Arial'">91<strong>; Bloodied </strong>46</span></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'">AC </span></strong></span> <span style="color: White"><span style="font-family: 'Arial'">27; <strong>Fortitude </strong>25; <strong>Reflex </strong>29; <strong>Will </strong>24</span></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'">Speed </span></strong></span> <span style="color: White"><span style="font-family: 'Arial'">6</span></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'">Saving Throws </span></strong></span> <span style="color: White"><span style="font-family: 'Arial'">+2; <strong>Action Points </strong>1</span></span><span style="color: White"><strong><span style="font-family: 'Arial'"></span></strong></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'">Initiative</span></strong></span><span style="color: White"><span style="font-family: 'Arial'"> +17</span></span><span style="color: White"><strong><span style="font-family: 'Arial'"> Perception </span></strong></span><span style="color: White"><span style="font-family: 'Arial'">+19</span></span><span style="color: White"><strong><span style="font-family: 'Arial'"></span></strong></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'"></span></strong></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'">Traits:</span></strong></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'"></span></strong><strong><span style="font-family: 'Arial'">Sneak Attack</span></strong></span> <span style="color: White"></span></p><p><span style="color: White"></span> <span style="color: White"><span style="font-family: 'Arial'">Enemies granting combat advantage to Jaz take an extra 3d6 damage once per round.</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span><strong><span style="font-family: 'Arial'">Masterful Action</span></strong></span> <span style="color: White"></span></p><p><span style="color: White"></span> <span style="color: White"><span style="font-family: 'Arial'">When spending an AP with an attack power and with combat advantage against the target, Jaz can use his sneak attack against the target regardless of if he used it this turn.</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span><strong><span style="font-family: 'Arial'">Standard Actions</span></strong>:</span><span style="color: White"> (Note: Jaz does not have to reload his crossbow).</span></p><p><span style="color: White"></span> <span style="color: White"><span style="font-family: 'DnD4Attack'"><span style="font-family: 'Arial'"><strong>RBA: </strong></span></span><strong><span style="font-family: 'Arial'">Custom Made Hand Crossbow • At-Will</span></strong></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Attack: </span></em></span> <span style="color: White"><span style="font-family: 'Arial'">Ranged 5; +18 vs. AC</span></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Hit: </span></em></span> <span style="color: White"><span style="font-family: 'Arial'">1d8 + 8.</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span><span style="color: White"><strong><span style="font-family: 'Arial'">Standard Actions</span></strong>:</span><span style="color: White"></span></p><p><span style="color: White"></span><span style="color: White"><strong><span style="font-family: 'Arial'">MBA: Dagger</span></strong></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Attack: </span></em></span><span style="color: White"><span style="font-family: 'Arial'">Melee 1; +18 vs. AC</span></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Hit: </span></em></span> <span style="color: White"><span style="font-family: 'Arial'">1d4</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'">Move Actions</span></strong>:</span><span style="color: White"></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'">Technical Trick • At-Will</span></strong></span> <span style="color: White"></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Effect: </span></em></span> <span style="color: White"><span style="font-family: 'Arial'">Jaz moves up to his speed and does not draw OA. Every enemy within 5 squares grants combat advantage to him.</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span><strong><span style="font-family: 'Arial'">Trapmaker's Trick • At-Will</span></strong></span> <span style="color: White"></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Effect: </span></em></span> <span style="color: White"><span style="font-family: 'Arial'">No movement. Every enemy within 5 squares grants combat advantage to Jaz. The next basic attack Jaz makes this round also causes the enemy to take a -2 to defenses until the end of Jaz's next turn.</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span><strong><span style="font-family: 'Arial'">Coward's Trick • At-Will</span></strong></span> <span style="color: White"></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Effect: </span></em></span> <span style="color: White"><span style="font-family: 'Arial'">No movement. Every enemy within 5 squares grants combat advantage to Jaz. The next basic attack Jaz makes this round also causes the enemy to take a -2 to hit until the end of Jaz's next turn.</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span><strong><span style="font-family: 'Arial'">Minor Actions</span></strong></span> <span style="color: White"></span></p><p><span style="color: White"></span> <span style="color: White"><span style="font-family: 'DnD4Attack'">R </span><strong><span style="font-family: 'Arial'">Sneak in the Attack • Encounter</span></strong></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Effect: </span></em></span> <span style="color: White"><span style="font-family: 'Arial'">Ranged 5 Until the start of Jaz's next turn the first ally's attack with CA that hits the target deals an extra 3d6 damage to the targeted enemy.</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span><strong><span style="font-family: 'Arial'">Shifty • At-Will</span></strong></span> <span style="color: White"></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Effect: </span></em></span> <span style="color: White"><span style="font-family: 'Arial'">Jaz shifts 1 square.</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span><strong><span style="font-family: 'Arial'">Free Actions</span></strong>:</span><span style="color: White"></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'">Backstab • Encounter</span></strong></span> <span style="color: White"></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Effect: </span></em></span> <span style="color: White"><span style="font-family: 'Arial'">Jaz gains an extra +3 power bonus to hit and the enemy takes an extra 2d6 damage if it hits.</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span><strong><span style="font-family: 'Arial'">Triggered Actions</span></strong>:</span><span style="color: White"></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'">It's a Trap! • Encounter</span></strong></span> <span style="color: White"></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Requirements: </span></em></span> <span style="color: White"><span style="font-family: 'Arial'">An enemy hits Jaz with a melee attack.</span></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Effect (Immediate Reaction): </span></em></span> <span style="color: White"><span style="font-family: 'Arial'">Jaz shifts 5 squares and makes an RBA against the target.</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span><strong><span style="font-family: 'Arial'">Skills </span></strong></span> <span style="color: White"><span style="font-family: 'Arial'">Acrobatics +20, Athletics +12, Dungeoneering +12, Insight +12, Stealth +20, Streetwise +12, Thievery +20</span></span></p><p><span style="color: White"></span><span style="color: White"></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'">Alignment: </span></strong></span> <span style="color: White"><span style="font-family: 'Arial'">unaligned<strong> Languages: </strong>Common, Draconic</span></span></p><p>[/sblock]</p><p><span style="color: White"> [sblock=Terrain]</span></p><p><span style="color: White">Treasure is difficult terrain.</span></p><p><span style="color: White"></span></p><p><span style="color: White">The side areas with the jars and statues cannot be moved into.</span></p><p><span style="color: White"></span></p><p><span style="color: White">As a move action you can pick up 100 gold pieces when adjacent to the treasure pile.</span></p><p><span style="color: White"></span></p><p><span style="color: White">The jars can be picked up as a move action and either used as a +3 melee or +3 ranged weapon, dealing 3d6 + str or dex damage, breaking them and scattering gold all over.</span></p><p><span style="color: White">[/sblock]</span></p><p><span style="color: White"></span></p></blockquote><p></p>
[QUOTE="Luinnar, post: 5959235, member: 44459"] The ghosts make perhaps the final assault against the party. The ghostly women with the evil face laughs maniacally as she fires a bolt of darkness at Andras, binding his movement. The warrior silently charges at Andras, but his blow is easily dodged by the Warlord. [sblock=actions] Ghost Terror 2: Move:Stand up Standard:[URL="http://invisiblecastle.com/roller/view/3591077/"]Piercing malice ranged 10, 32 vs will 32 damage[/URL] psychic damage and [COLOR=White][COLOR=black][FONT=Arial][/FONT][/COLOR][/COLOR]Andras is slowed (save ends). [URL="http://invisiblecastle.com/roller/view/3591081/"]saved vs ongoing[/URL] Ghost warrior 1: Charge Andras [URL="http://invisiblecastle.com/roller/view/3591079/"]crit miss[/URL] [/sblock] [sblock=Combatants][COLOR=White] [/COLOR] [COLOR=White][FONT=Arial] Ghost Warrior: [/FONT][B][FONT=Arial]HP [/FONT][/B][/COLOR] [COLOR=White][FONT=Arial]185[B]; Bloodied [/B]93[/FONT] [B][FONT=Arial]AC [/FONT][/B][/COLOR] [COLOR=White][FONT=Arial]25; [B]Fortitude [/B]27; [B]Reflex [/B]24; [B]Will [/B]23[/FONT][/COLOR][COLOR=White] [B][FONT=Arial]Immune [/FONT][/B][/COLOR] [COLOR=White][FONT=Arial]disease, poison;[/FONT][/COLOR] MBA: [COLOR=White][I][FONT=Arial]Attack: [/FONT][/I][/COLOR] [COLOR=White][FONT=Arial]Reach 2; +13 vs. Reflex[/FONT] [I][FONT=Arial]Hit: [/FONT][/I][/COLOR] [COLOR=White][FONT=Arial]4d10 + 11 damage.[/FONT] [/COLOR] Ghost Warrior 1: [COLOR=White][FONT=Arial]144/[/FONT][/COLOR][COLOR=White][FONT=Arial]185[/FONT][/COLOR], [COLOR=White]Ghostly Terror: [B][FONT=Arial]HP [/FONT][/B][/COLOR] [COLOR=White][FONT=Arial]140[B]; Bloodied [/B]70[/FONT] [B][FONT=Arial]AC [/FONT][/B][/COLOR] [COLOR=White][FONT=Arial]27; [B]Fortitude [/B]23; [B]Reflex [/B]25; [B]Will [/B]26[/FONT][/COLOR][COLOR=White] [B][FONT=Arial]Immune [/FONT][/B][/COLOR] [COLOR=White][FONT=Arial]disease, poison; MBA:[/FONT] [I][FONT=Arial]Attack: [/FONT][/I][/COLOR] [COLOR=White][FONT=Arial]+16 vs. Reflex;[/FONT] [I][FONT=Arial]Hit: [/FONT][/I][/COLOR] [COLOR=White][FONT=Arial]5d8 + 6 necrotic damage.[/FONT][/COLOR] [COLOR=White]Ghostly Terror 2:[/COLOR][COLOR=White][FONT=Arial]8/[/FONT][/COLOR][COLOR=White][FONT=Arial]140[/FONT][/COLOR], (save ends) Sir ExSixTen:[COLOR=#000000][COLOR=White]12+108/116[/COLOR][/COLOR][COLOR=White][/COLOR], Any enemy that starts its turn next to Sir Exsixten takes 12+3(5 if he has THP) damage, Dorn: 18+[COLOR=DarkOrange][COLOR=White]84[/COLOR][/COLOR]/93, [COLOR=White]10 necrotic resist until end of encounter[/COLOR], Jax:70/88, dagger deals 1d6 damage Andras:67/81,slowed (save ends) Quagmire: 65/82, Brenn: 49/76 Uncle Jaz: 91/91 [COLOR=White] [/sblock] [/COLOR][sblock=Uncle Jaz] [COLOR=White][B][FONT=Arial]Uncle Jaz (Male Kobold Thief)[/FONT][/B][/COLOR][COLOR=White][B][FONT=Arial] Level 13 Elite Skirmisher[/FONT][/B][/COLOR] [COLOR=white][FONT=Arial]Small [/FONT] [/COLOR] [COLOR=White][B][FONT=Arial]HP [/FONT][/B][/COLOR][COLOR=White][FONT=Arial]91[B]; Bloodied [/B]46[/FONT] [B][FONT=Arial]AC [/FONT][/B][/COLOR] [COLOR=White][FONT=Arial]27; [B]Fortitude [/B]25; [B]Reflex [/B]29; [B]Will [/B]24[/FONT] [B][FONT=Arial]Speed [/FONT][/B][/COLOR] [COLOR=White][FONT=Arial]6[/FONT] [B][FONT=Arial]Saving Throws [/FONT][/B][/COLOR] [COLOR=White][FONT=Arial]+2; [B]Action Points [/B]1[/FONT][/COLOR][COLOR=White][B][FONT=Arial] Initiative[/FONT][/B][/COLOR][COLOR=White][FONT=Arial] +17[/FONT][/COLOR][COLOR=White][B][FONT=Arial] Perception [/FONT][/B][/COLOR][COLOR=White][FONT=Arial]+19[/FONT][/COLOR][COLOR=White][B][FONT=Arial] Traits: [/FONT][/B][B][FONT=Arial]Sneak Attack[/FONT][/B][/COLOR] [COLOR=White] [/COLOR] [COLOR=White][FONT=Arial]Enemies granting combat advantage to Jaz take an extra 3d6 damage once per round. [/FONT][B][FONT=Arial]Masterful Action[/FONT][/B][/COLOR] [COLOR=White] [/COLOR] [COLOR=White][FONT=Arial]When spending an AP with an attack power and with combat advantage against the target, Jaz can use his sneak attack against the target regardless of if he used it this turn. [/FONT][B][FONT=Arial]Standard Actions[/FONT][/B]:[/COLOR][COLOR=White] (Note: Jaz does not have to reload his crossbow). [/COLOR] [COLOR=White][FONT=DnD4Attack][FONT=Arial][B]RBA: [/B][/FONT][/FONT][B][FONT=Arial]Custom Made Hand Crossbow • At-Will[/FONT][/B] [I][FONT=Arial]Attack: [/FONT][/I][/COLOR] [COLOR=White][FONT=Arial]Ranged 5; +18 vs. AC[/FONT] [I][FONT=Arial]Hit: [/FONT][/I][/COLOR] [COLOR=White][FONT=Arial]1d8 + 8. [/FONT][/COLOR][COLOR=White][B][FONT=Arial]Standard Actions[/FONT][/B]:[/COLOR][COLOR=White] [/COLOR][COLOR=White][B][FONT=Arial]MBA: Dagger[/FONT][/B] [I][FONT=Arial]Attack: [/FONT][/I][/COLOR][COLOR=White][FONT=Arial]Melee 1; +18 vs. AC[/FONT] [I][FONT=Arial]Hit: [/FONT][/I][/COLOR] [COLOR=White][FONT=Arial]1d4 [/FONT][/COLOR] [COLOR=White][B][FONT=Arial]Move Actions[/FONT][/B]:[/COLOR][COLOR=White] [B][FONT=Arial]Technical Trick • At-Will[/FONT][/B][/COLOR] [COLOR=White] [I][FONT=Arial]Effect: [/FONT][/I][/COLOR] [COLOR=White][FONT=Arial]Jaz moves up to his speed and does not draw OA. Every enemy within 5 squares grants combat advantage to him. [/FONT][B][FONT=Arial]Trapmaker's Trick • At-Will[/FONT][/B][/COLOR] [COLOR=White] [I][FONT=Arial]Effect: [/FONT][/I][/COLOR] [COLOR=White][FONT=Arial]No movement. Every enemy within 5 squares grants combat advantage to Jaz. The next basic attack Jaz makes this round also causes the enemy to take a -2 to defenses until the end of Jaz's next turn. [/FONT][B][FONT=Arial]Coward's Trick • At-Will[/FONT][/B][/COLOR] [COLOR=White] [I][FONT=Arial]Effect: [/FONT][/I][/COLOR] [COLOR=White][FONT=Arial]No movement. Every enemy within 5 squares grants combat advantage to Jaz. The next basic attack Jaz makes this round also causes the enemy to take a -2 to hit until the end of Jaz's next turn. [/FONT][B][FONT=Arial]Minor Actions[/FONT][/B][/COLOR] [COLOR=White] [/COLOR] [COLOR=White][FONT=DnD4Attack]R [/FONT][B][FONT=Arial]Sneak in the Attack • Encounter[/FONT][/B] [I][FONT=Arial]Effect: [/FONT][/I][/COLOR] [COLOR=White][FONT=Arial]Ranged 5 Until the start of Jaz's next turn the first ally's attack with CA that hits the target deals an extra 3d6 damage to the targeted enemy. [/FONT][B][FONT=Arial]Shifty • At-Will[/FONT][/B][/COLOR] [COLOR=White] [I][FONT=Arial]Effect: [/FONT][/I][/COLOR] [COLOR=White][FONT=Arial]Jaz shifts 1 square. [/FONT][B][FONT=Arial]Free Actions[/FONT][/B]:[/COLOR][COLOR=White] [B][FONT=Arial]Backstab • Encounter[/FONT][/B][/COLOR] [COLOR=White] [I][FONT=Arial]Effect: [/FONT][/I][/COLOR] [COLOR=White][FONT=Arial]Jaz gains an extra +3 power bonus to hit and the enemy takes an extra 2d6 damage if it hits. [/FONT][B][FONT=Arial]Triggered Actions[/FONT][/B]:[/COLOR][COLOR=White] [B][FONT=Arial]It's a Trap! • Encounter[/FONT][/B][/COLOR] [COLOR=White] [I][FONT=Arial]Requirements: [/FONT][/I][/COLOR] [COLOR=White][FONT=Arial]An enemy hits Jaz with a melee attack.[/FONT] [I][FONT=Arial]Effect (Immediate Reaction): [/FONT][/I][/COLOR] [COLOR=White][FONT=Arial]Jaz shifts 5 squares and makes an RBA against the target. [/FONT][B][FONT=Arial]Skills [/FONT][/B][/COLOR] [COLOR=White][FONT=Arial]Acrobatics +20, Athletics +12, Dungeoneering +12, Insight +12, Stealth +20, Streetwise +12, Thievery +20[/FONT] [/COLOR][COLOR=White] [B][FONT=Arial]Alignment: [/FONT][/B][/COLOR] [COLOR=White][FONT=Arial]unaligned[B] Languages: [/B]Common, Draconic[/FONT][/COLOR] [/sblock] [COLOR=White] [sblock=Terrain] Treasure is difficult terrain. The side areas with the jars and statues cannot be moved into. As a move action you can pick up 100 gold pieces when adjacent to the treasure pile. The jars can be picked up as a move action and either used as a +3 melee or +3 ranged weapon, dealing 3d6 + str or dex damage, breaking them and scattering gold all over. [/sblock] [/COLOR] [/QUOTE]
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Adventure:A Jaz of all Trades (DM:Luinnar Judge: H.M.Gimlord).
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