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Adventure:A Jaz of all Trades (DM:Luinnar Judge: H.M.Gimlord).
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<blockquote data-quote="TwoHeadsBarking" data-source="post: 5959409" data-attributes="member: 82251"><p>Andras lets the shadowy spell wash over and past him, heavily reducing the trauma that would have been caused by resisting. Despite the hinderance, he rapidly steps from the nearby ghost and urges his allies to action with both words and a well-placed arrow.</p><p></p><p>[ooc]Important: Everyone can immediately take a 5 square shift[/ooc] </p><p></p><p>[sblock=Actions]Immediate Interrupt: When hurt by Piercing Malice, I'll use Firedeath to turn all the damage dice into ones. So, only 11 damage taken.</p><p></p><p>Minor: Boots of the Fencing Master, shift to P17 and gain a +1 item bonus to AC and Reflex.</p><p>Move: Reorient the Axis. Each ally within 5 (everyone) can shift 5 squares as a free action.</p><p>Standard: Paint the Bulls-eye vs Warrior 1. <a href="http://invisiblecastle.com/roller/view/3591244/" target="_blank">Hits AC 33 for 9 damage</a>. Until the start of my next turn, my allies get a +5 power bonus to damage rolls against the ghost.</p><p></p><p>Save vs slow: <a href="http://invisiblecastle.com/roller/view/3591246/" target="_blank">14</a></p><p></p><p>If an ally within 5 is hit by an enemy by 1 or less, I'll use Insightful Warning, giving the ally a +2 power bonus to defenses against the attack and an MBA against the attacker.[/sblock]</p><p></p><p>[sblock=Andras's mini-stats]<a href="http://l4w.wikia.com/wiki/PC:Andras_%28TwoHeadsBarking%29" target="_blank">Andras</a> genasi Warlord/Captain of Fortune 12</p><p>Initiative: +18 | Passive perception: 26 | Passive Insight: 26</p><p>AC: 27 | For: 29 | Ref: 26 | Will: 25</p><p>HP: 81/81+7 | Bloodied: 40 | Surge value: 20 | Surges: 9/9</p><p>Resist: 10 Fire</p><p>Speed: 6 | Languages: Allarian, Primordial</p><p>AP: 0 | Second Wind: not used </p><p>Melee Basic Attack: +17 vs AC, 1d10+7 damage</p><p>Ranged Basic Attack: +18 vs AC, 1d10+10 damage</p><p>Powers: <span style="color: lime">Paint the Bulls-Eye, Direct the Strike</span></p><p> <span style="color: Red">Insightful Warning, <s>Staggering Shot</s>, <s>On My Mark</s>, <s>Lady Luck Smiles,</s> Disciplined Counter</span></p><p> <span style="color: darkslategray">Relentless Wounding, Create Opportunity, <s>Coordinated Assault</s></span></p><p> <span style="color: Red"><s>Firedeath</s>, Inspiring Word (1/2), Shake It Off, <s>Reorient the Axis</s>,</span> <span style="color: darkslateGray">Unintended Feint,</span> <span style="color: Red">Favored Fortune</span></p><p> <span style="color: red"><s>Rebounding Longbow</s>, <s>Boots of the Fencing Master</s>, </span> <span style="color: darkslategray">Feytouched Armor, Boar Tusk Helm, <s>Legacy Undying</s></span></p><p></p><p>Skirmishing Presence:</p><p>When an ally who can see Andras spends an Action Point to make an attack, that ally can shift five squares before or after the attack.</p><p></p><p>Conditions:</p><p>+1 item bonus to AC and Reflex</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="TwoHeadsBarking, post: 5959409, member: 82251"] Andras lets the shadowy spell wash over and past him, heavily reducing the trauma that would have been caused by resisting. Despite the hinderance, he rapidly steps from the nearby ghost and urges his allies to action with both words and a well-placed arrow. [ooc]Important: Everyone can immediately take a 5 square shift[/ooc] [sblock=Actions]Immediate Interrupt: When hurt by Piercing Malice, I'll use Firedeath to turn all the damage dice into ones. So, only 11 damage taken. Minor: Boots of the Fencing Master, shift to P17 and gain a +1 item bonus to AC and Reflex. Move: Reorient the Axis. Each ally within 5 (everyone) can shift 5 squares as a free action. Standard: Paint the Bulls-eye vs Warrior 1. [url=http://invisiblecastle.com/roller/view/3591244/]Hits AC 33 for 9 damage[/url]. Until the start of my next turn, my allies get a +5 power bonus to damage rolls against the ghost. Save vs slow: [url=http://invisiblecastle.com/roller/view/3591246/]14[/url] If an ally within 5 is hit by an enemy by 1 or less, I'll use Insightful Warning, giving the ally a +2 power bonus to defenses against the attack and an MBA against the attacker.[/sblock] [sblock=Andras's mini-stats][URL="http://l4w.wikia.com/wiki/PC:Andras_%28TwoHeadsBarking%29"]Andras[/URL] genasi Warlord/Captain of Fortune 12 Initiative: +18 | Passive perception: 26 | Passive Insight: 26 AC: 27 | For: 29 | Ref: 26 | Will: 25 HP: 81/81+7 | Bloodied: 40 | Surge value: 20 | Surges: 9/9 Resist: 10 Fire Speed: 6 | Languages: Allarian, Primordial AP: 0 | Second Wind: not used Melee Basic Attack: +17 vs AC, 1d10+7 damage Ranged Basic Attack: +18 vs AC, 1d10+10 damage Powers: [COLOR=lime]Paint the Bulls-Eye, Direct the Strike[/COLOR] [COLOR=Red]Insightful Warning, [s]Staggering Shot[/s], [s]On My Mark[/s], [s]Lady Luck Smiles,[/s] Disciplined Counter[/COLOR] [COLOR=darkslategray]Relentless Wounding, Create Opportunity, [s]Coordinated Assault[/s][/COLOR] [COLOR=Red][s]Firedeath[/s], Inspiring Word (1/2), Shake It Off, [s]Reorient the Axis[/s],[/color] [COLOR="darkslateGray"]Unintended Feint,[/COLOR] [COLOR="Red"]Favored Fortune[/COLOR] [color=red][s]Rebounding Longbow[/s], [s]Boots of the Fencing Master[/s], [/COLOR] [COLOR=darkslategray]Feytouched Armor, Boar Tusk Helm, [s]Legacy Undying[/s][/COLOR] Skirmishing Presence: When an ally who can see Andras spends an Action Point to make an attack, that ally can shift five squares before or after the attack. Conditions: +1 item bonus to AC and Reflex [/sblock] [/QUOTE]
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