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Adventure:A Jaz of all Trades (DM:Luinnar Judge: H.M.Gimlord).
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<blockquote data-quote="Dekana" data-source="post: 5959868" data-attributes="member: 57009"><p>At Andras's direction, Jax finds the perfect opportunity to close in with the remaining warrior. Jax tumbles underneath the undead's reach, leaps high into the air, and bops the ghost with his dagger hilt. It must have been a powerful strike indeed, because it knocks even the ghost senseless.</p><p></p><p>Uncle Jaz, perhaps sensing that the battle is winding down, takes a few moments to stuff his pockets with gold. He does half-heatedly fire another crossbow bolt, but it goes totally wide, not coming even close to either ghost.</p><p></p><p>[ooc]Extra damage: The next ally with combat advantage to hit Ghost Warrior 1 deals an extra 3d8+4 damage. (The warrior is stunned, so it is granting CA to everyone.)[/ooc]</p><p>[sblock=Kobold actions / stats]<u>Jax</u></p><p>I'll take the free shift to O13.</p><p></p><p>Minor: <span style="color: red">Kobold War Dance</span> (Perfect Feint). Jax gains CA against Ghost Warrior 1 TENT Jax.</p><p></p><p>Standard: <span style="color: red">Stunning Strike</span> vs Ghost Warrior 1 hits AC 39 for 53 cold damage, and it's stunned TENT Jax. (<a href="http://invisiblecastle.com/roller/view/3591925/" target="_blank">1d20+20+3=39; 1d6+15+2+2+5=30; 3d8+4=23</a>)</p><p></p><p>Minor: <span style="color: red">Sneak in the Attack</span> vs Ghost Warrior 1. Until the start of Jax's next turn, the next ally who hits Ghost Warrior 1 and has combat advantage against it deals 3d8+4 extra damage.</p><p></p><p></p><p><u>Uncle Jaz</u></p><p>Move: Stuff gold into his pockets.</p><p></p><p>Standard: <span style="color: green">RBA</span> vs Ghost Warrior 1 misses AC 22. (<a href="http://invisiblecastle.com/roller/view/3591925/" target="_blank">1d20+18+2=22</a>) I can't help but laugh that Jax is getting all the good rolls, while Uncle Jaz is sucking up the bad rolls. Haha.</p><p></p><p></p><p><u><strong><a href="http://l4w.wikia.com/wiki/PC:Jax_(Dekana)" target="_blank">PC:Jax (Dekana) - L4W Wiki</a></strong></u>- Male Kobold, 13 Rogue / Daggermaster</p><p>Passive Perception: 23, Passive Insight: 22</p><p>AC:26, Fort:22, Reflex:26, Will:19, Resist 5 cold, 5 necrotic, Speed:7</p><p>HP:70/89, Bloodied:44, Surge Value:22, Surges left:9/9</p><p>Initiative +14</p><p>Action Points: 0 (<span style="color: red"><s>encounter</s></span>)</p><p></p><p><u>Conditions</u></p><p>dagger uses 1d6 damage die TEOE</p><p></p><p><u>Powers</u></p><p>MBA: +19 vs Reflex, 1d4+14; or with CA, +22 vs Reflex, 1d4+16 + 3d8+4 (1/turn)</p><p>RBA: +20 vs Reflex, 1d4+11; or with CA, +23 vs Reflex, 1d4+13 + 3d8+4 (1/turn)</p><p><span style="color: Green">Frost Dagger, Piercing Strike, Riposte Strike, Shifty</span></p><p><span style="color: red">Combat Tumbleset, Critical Opportunity, <s>Feytouched, Imperiling Strike, Low Slash, Perfect Feint</s>, Royal Scamper, Running Slash, Second Wind, <s>Sneak in the Attack, Stunning Strike</s></span></p><p><span style="color: gray">Battlemaster's Dagger, Bloodbath, Frost Dagger, <s>Knockout, Meditation of the Blade</s>, Press the Advantage, Raven Cloak, Royal Blood</span></p><p></p><p>Combat notes: +2 damage with CA; +2 damage with cold; 18-20 crit range (except basic attacks); on crit, make MBA with offhand (not cold damage)</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Dekana, post: 5959868, member: 57009"] At Andras's direction, Jax finds the perfect opportunity to close in with the remaining warrior. Jax tumbles underneath the undead's reach, leaps high into the air, and bops the ghost with his dagger hilt. It must have been a powerful strike indeed, because it knocks even the ghost senseless. Uncle Jaz, perhaps sensing that the battle is winding down, takes a few moments to stuff his pockets with gold. He does half-heatedly fire another crossbow bolt, but it goes totally wide, not coming even close to either ghost. [ooc]Extra damage: The next ally with combat advantage to hit Ghost Warrior 1 deals an extra 3d8+4 damage. (The warrior is stunned, so it is granting CA to everyone.)[/ooc] [sblock=Kobold actions / stats][u]Jax[/u] I'll take the free shift to O13. Minor: [color=red]Kobold War Dance[/color] (Perfect Feint). Jax gains CA against Ghost Warrior 1 TENT Jax. Standard: [color=red]Stunning Strike[/color] vs Ghost Warrior 1 hits AC 39 for 53 cold damage, and it's stunned TENT Jax. ([url=http://invisiblecastle.com/roller/view/3591925/]1d20+20+3=39; 1d6+15+2+2+5=30; 3d8+4=23[/url]) Minor: [color=red]Sneak in the Attack[/color] vs Ghost Warrior 1. Until the start of Jax's next turn, the next ally who hits Ghost Warrior 1 and has combat advantage against it deals 3d8+4 extra damage. [u]Uncle Jaz[/u] Move: Stuff gold into his pockets. Standard: [color=green]RBA[/color] vs Ghost Warrior 1 misses AC 22. ([url=http://invisiblecastle.com/roller/view/3591925/]1d20+18+2=22[/url]) I can't help but laugh that Jax is getting all the good rolls, while Uncle Jaz is sucking up the bad rolls. Haha. [U][B][url=http://l4w.wikia.com/wiki/PC:Jax_(Dekana)]PC:Jax (Dekana) - L4W Wiki[/url][/B][/U]- Male Kobold, 13 Rogue / Daggermaster Passive Perception: 23, Passive Insight: 22 AC:26, Fort:22, Reflex:26, Will:19, Resist 5 cold, 5 necrotic, Speed:7 HP:70/89, Bloodied:44, Surge Value:22, Surges left:9/9 Initiative +14 Action Points: 0 ([color=red][s]encounter[/s][/color]) [u]Conditions[/u] dagger uses 1d6 damage die TEOE [u]Powers[/u] MBA: +19 vs Reflex, 1d4+14; or with CA, +22 vs Reflex, 1d4+16 + 3d8+4 (1/turn) RBA: +20 vs Reflex, 1d4+11; or with CA, +23 vs Reflex, 1d4+13 + 3d8+4 (1/turn) [color=Green]Frost Dagger, Piercing Strike, Riposte Strike, Shifty[/color] [color=red]Combat Tumbleset, Critical Opportunity, [s]Feytouched, Imperiling Strike, Low Slash, Perfect Feint[/s], Royal Scamper, Running Slash, Second Wind, [s]Sneak in the Attack, Stunning Strike[/s][/color] [color=gray]Battlemaster's Dagger, Bloodbath, Frost Dagger, [s]Knockout, Meditation of the Blade[/s], Press the Advantage, Raven Cloak, Royal Blood[/color] Combat notes: +2 damage with CA; +2 damage with cold; 18-20 crit range (except basic attacks); on crit, make MBA with offhand (not cold damage) [/sblock] [/QUOTE]
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