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Adventure:A Jaz of all Trades (DM:Luinnar Judge: H.M.Gimlord).
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<blockquote data-quote="Luinnar" data-source="post: 5992144" data-attributes="member: 44459"><p>[GM]Oops mistake with Dorn on the map, he is not 2 squares up.<strong></strong></p><p><strong></strong></p><p><strong>Underwater Rules:</strong></p><p>Quagmire gains CA and Concealment against enemies underwater without waterbreathing, enemies underwater takes 10 ongoing damage (starting this turn)</p><p></p><p>You can drag them deeper or move them around if they are grabbed.</p><p></p><p>Anything I missed? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Also remember you can talk to sharks in shark form.</p><p>[/GM]</p><p><span style="color: Gray"><span style="font-size: 12px">you are like a bag of chips, one bite is not enough! <span style="font-size: 10px"><span style="color: White">Count Tensixex</span></span></span></span> says, drinking more oil from Cur ExSixTen.</p><p></p><p> Hasting spots the sharks circling in and panics, missing his attempts to hit Quagmire with his weapons.</p><p> <strong><span style="color: Indigo"></span></strong></p><p><strong><span style="color: Indigo"></span></strong><span style="color: DarkOrange"><strong>MAXIMIZED FIREBALL!</strong></span> Dorm Wellington shouts, summoning arcane energy and blowing up the space next to Jax and Dorn, Jax leaps aside but Dorn is not so lucky.</p><p></p><p><span style="color: Cyan"><strong>Charge funny lizard man!</strong> </span>Glugyug yells and Dorm responds by running at Uncle Jaz and slamming his flaming staff into the Kobold.</p><p> <span style="color: MediumTurquoise"><strong></strong></span></p><p><span style="color: MediumTurquoise"><strong>Glugyug smash you too</strong></span><strong><span style="color: MediumTurquoise">!</span></strong> he yells, slamming his double-axe into Cur ExSixTen.</p><p></p><p><strong><span style="color: Red">Save some for me! </span></strong><span style="color: Red"><span style="color: White">Sardna says, taking out a dagger and plunging it into Cur ExSixTen, critically wounding him. </span></span><strong><span style="color: Red"></span></strong></p><p><strong><span style="color: Red"></span></strong>[sblock=actions]</p><p> Count Tensixex</p><p>Standard: Taste of life vs Cur ExSixTen (Free spending 20 TP to add +20 to damage), <a href="http://invisiblecastle.com/roller/view/3655946/" target="_blank">34 vs AC, 31 damage </a>and Count gains 20 THP.</p><p></p><p> Hastings:</p><p>Starts to drown and takes 10 damage</p><p> Minor: Cruel Taunt burst 5 vs Quagmire.</p><p> <a href="http://invisiblecastle.com/roller/view/3636337/" target="_blank">hit</a>, Quagmire grants CA to Hastings EONT</p><p> </p><p> <a href="http://invisiblecastle.com/roller/view/3655948/" target="_blank">rolls</a></p><p> Standard: Rapier vs Quagmire crit miss</p><p></p><p> Minor: Low slash crit miss again!</p><p> </p><p> <a href="http://invisiblecastle.com/roller/view/3655949/" target="_blank">saved vs ongoing</a></p><p> </p><p> Dorm the Destroyer:</p><p>Move:Shift 1 square up</p><p></p><p> Standard: Maximized fireball area 1 s18</p><p><a href="http://invisiblecastle.com/roller/view/3655951/" target="_blank">rolls</a></p><p> crit miss Jax</p><p>33 vs ref vs Dorn, hit for 15 fire damage (ignores resistance) and Dorn takes 10 ongoing damage (save ends)</p><p> </p><p> Glugyug:</p><p> Free: Furious Onslaught, Dorm charges Uncle Jaz as a free action, <a href="http://invisiblecastle.com/roller/view/3655954/" target="_blank">hitting for 24 fire damage.</a></p><p> </p><p> Standard:Sweeping Assault vs Cur ExSixTen,two attacks.</p><p><a href="http://invisiblecastle.com/roller/view/3655956/" target="_blank">rolls</a></p><p><a href="http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=1" target="_blank">#1</a> crit, 29 damage</p><p><a href="http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=2" target="_blank">#2</a> miss</p><p></p><p> Sardna:</p><p> Standard: Balefire Touch: </p><p><a href="http://invisiblecastle.com/roller/view/3655957/" target="_blank">crit</a> 30 necrotic damage</p><p></p><p>Sharks appear</p><p> [/sblock]</p><p> [sblock=Combatants]</p><p> <strong>Hastings <span style="color: White"><span style="font-family: 'Arial'">Wellington</span></span></strong>, Male Tiefling, grabbed by Quagmire</p><p> <span style="color: White"> <span style="font-family: 'Arial'">HP162/282; Bloodied 141, </span></span></p><p><span style="color: White"><span style="font-family: 'Arial'">AC 29; Fortitude 26; Reflex 30; Will 29</span></span> <span style="color: White"></span></p><p><span style="color: White"><span style="font-family: 'Arial'">Saving Throws </span></span> <span style="color: White"><span style="font-family: 'Arial'">+2; Action Points 0</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"><strong>Dorm</strong> <strong>(The Destroyer) Wellington</strong>, Male Mul</span></span><span style="color: White"></span></p><p><span style="color: White"><span style="font-family: 'Arial'">HP 129/166; Bloodied 83</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'">AC 29; Fortitude 25; Reflex 27; Will 26</span></span></p><p> </p><p> <strong>Count TenSixEx</strong>, Male Warforged </p><p> HP <span style="color: DarkOrange">20+<span style="color: White">189</span></span>/189; Bloodied 95, concealment, marked EONT</p><p> AC 32; Fortitude 32; Reflex 24; Will 24</p><p> Resistant: 10 Necrotic</p><p> Variability: 10 Radiant</p><p> </p><p> <strong>Sardna,</strong> Female Firesoul Genasi, <span style="color: White"><span style="font-family: 'Arial'">concealment</span></span>, marked EONT</p><p> HP 67/143; Bloodied 72</p><p> AC 31; Fortitude 26; Reflex 27; Will 29</p><p> Aura 2: thick, writhing shadows surround Sardna. She and any other allys within the aura gain concealment. In addition, enemies that enter or start their turns within the aura take 5 necrotic damage, and enemies (including flying ones) also treat the area within the aura as difficult terrain. Sardna can sustain the aura as a minor action. However, the effect ends if she uses shadow jaunt or moves more than half her speed on her turn.</p><p> </p><p> <strong>Glugyug</strong>, Male Goblyn, marked EONT, <span style="color: White"><span style="font-family: 'Arial'">concealment</span></span></p><p> HP 106/171; Bloodied 86</p><p> AC 30; Fortitude 29; Reflex 26; Will 28</p><p></p><p><strong>Shark</strong></p><p> HP 100/100; Bloodied 50</p><p> AC 30; Fortitude 28; Reflex 21; Will 20</p><p> </p><p> Cur ExSixTen:<span style="color: White"><span style="color: DarkOrange"><span style="color: White">33</span></span></span>/116, werewolf form (+2 power bonus to speed,+2 power bonus to damage, 6 regenerate when not bloodied), grabbed by Glugyug(escape or save ends)</p><p> </p><p>Dorn: <span style="color: White">44</span>/93, <span style="color: White">Dorn's square and all adjacent are heavily obscured, melee and ranged attacks from more than one square away take a -5, and adjacent melee and ranged take -2</span>, 10 ongoing fire damage (save ends)</p><p></p><p>Jax:44/88, </p><p> </p><p>Andras:81/81</p><p> </p><p>Quagmire: 75/82, Quagmire heals +5 with any healing powers used until end of next turn,+2 to attack rolls and +5 to damage rolls until end of next turn, but if miss with first attack, grant CA, grants CA to Hastings EONT</p><p><strong>Soul of the Shark</strong> (Daily Minor Personal ✦ Polymorph, Primal, Shadow) </p><p>Effect: I change into a hybrid shark/hobgoblin until the end of the encounter. I keep all equipment, armor, and weapons, and can use them normally. I gain a swim speed equal to my land speed and can breathe underwater (and in air). I can communicate with carnivorous fish (though some may have only animal intelligence). I gain proficiency with my bite attack: +16 vs AC for 1d12+7 damage. I also gain +2 to Intimidate checks, +4 power bonus to damage rolls, +1 power bonus to attack rolls. I can end hybrid form as a minor action. Using any other power with the Polymorph keyword ends this power.</p><p></p><p> Uncle Jaz: 55/91</p><p> <span style="color: White"> [/sblock]</span></p><p><span style="color: White"></span>[sblock=Uncle Jaz (updated with more to hit and extra backstab usage)]</p><p> <span style="color: White"><strong><span style="font-family: 'Arial'">Uncle Jaz (Male Kobold Thief)</span></strong></span><span style="color: White"><strong><span style="font-family: 'Arial'"> Level 13 Elite Skirmisher</span></strong></span> <span style="color: white"><span style="font-family: 'Arial'">Small </span></span></p><p><span style="color: white"></span> <span style="color: White"><strong><span style="font-family: 'Arial'">HP </span></strong></span><span style="color: White"><span style="font-family: 'Arial'">91<strong>; Bloodied </strong>46</span></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'">AC </span></strong></span> <span style="color: White"><span style="font-family: 'Arial'">27; <strong>Fortitude </strong>25; <strong>Reflex </strong>29; <strong>Will </strong>24</span></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'">Speed </span></strong></span> <span style="color: White"><span style="font-family: 'Arial'">6</span></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'">Saving Throws </span></strong></span> <span style="color: White"><span style="font-family: 'Arial'">+2; <strong>Action Points </strong>1</span></span><span style="color: White"><strong><span style="font-family: 'Arial'"></span></strong></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'">Initiative</span></strong></span><span style="color: White"><span style="font-family: 'Arial'"> +17</span></span><span style="color: White"><strong><span style="font-family: 'Arial'"> Perception </span></strong></span><span style="color: White"><span style="font-family: 'Arial'">+19</span></span><span style="color: White"><strong><span style="font-family: 'Arial'"></span></strong></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'"></span></strong></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'">Traits:</span></strong></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'"></span></strong><strong><span style="font-family: 'Arial'">Sneak Attack</span></strong></span> <span style="color: White"></span></p><p><span style="color: White"></span> <span style="color: White"><span style="font-family: 'Arial'">Enemies granting combat advantage to Jaz take an extra 3d6 damage once per round.</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span><strong><span style="font-family: 'Arial'">Masterful Action</span></strong></span> <span style="color: White"></span></p><p><span style="color: White"></span> <span style="color: White"><span style="font-family: 'Arial'">When spending an AP with an attack power and with combat advantage against the target, Jaz can use his sneak attack against the target regardless of if he used it this turn.</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span><strong><span style="font-family: 'Arial'">Standard Actions</span></strong>:</span><span style="color: White"> (Note: Jaz does not have to reload his crossbow).</span></p><p><span style="color: White"></span> <span style="color: White"><span style="font-family: 'DnD4Attack'"><span style="font-family: 'Arial'"><strong>RBA: </strong></span></span><strong><span style="font-family: 'Arial'">Custom Made Hand Crossbow • At-Will</span></strong></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Attack: </span></em></span> <span style="color: White"><span style="font-family: 'Arial'">Ranged 5; <strong>+22</strong> vs. AC</span></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Hit: </span></em></span> <span style="color: White"><span style="font-family: 'Arial'">1d8 + 8.</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span><span style="color: White"><strong><span style="font-family: 'Arial'">Standard Actions</span></strong>:</span><span style="color: White"></span></p><p><span style="color: White"></span><span style="color: White"><strong><span style="font-family: 'Arial'">MBA: Dagger</span></strong></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Attack: </span></em></span><span style="color: White"><span style="font-family: 'Arial'">Melee 1; <strong>+18</strong> vs. AC</span></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Hit: </span></em></span> <span style="color: White"><span style="font-family: 'Arial'">1d4</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p> <span style="color: White"><strong><span style="font-family: 'Arial'">Move Actions</span></strong>:</span><span style="color: White"></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'">Technical Trick • At-Will</span></strong></span> <span style="color: White"></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Effect: </span></em></span> <span style="color: White"><span style="font-family: 'Arial'">Jaz moves up to his speed and does not draw OA. Every enemy within 5 squares grants combat advantage to him.</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span><strong><span style="font-family: 'Arial'">Trapmaker's Trick • At-Will</span></strong></span> <span style="color: White"></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Effect: </span></em></span> <span style="color: White"><span style="font-family: 'Arial'">No movement. Every enemy within 5 squares grants combat advantage to Jaz. The next basic attack Jaz makes this round also causes the enemy to take a -2 to defenses until the end of Jaz's next turn.</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span><strong><span style="font-family: 'Arial'">Coward's Trick • At-Will</span></strong></span> <span style="color: White"></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Effect: </span></em></span> <span style="color: White"><span style="font-family: 'Arial'">No movement. Every enemy within 5 squares grants combat advantage to Jaz. The next basic attack Jaz makes this round also causes the enemy to take a -2 to hit until the end of Jaz's next turn.</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span><strong><span style="font-family: 'Arial'">Minor Actions</span></strong></span> <span style="color: White"></span></p><p><span style="color: White"></span> <span style="color: White"><span style="font-family: 'DnD4Attack'">R </span><strong><span style="font-family: 'Arial'">Sneak in the Attack • Encounter</span></strong></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Effect: </span></em></span> <span style="color: White"><span style="font-family: 'Arial'">Ranged 5 Until the start of Jaz's next turn the first ally's attack with CA that hits the target deals an extra 3d6 damage to the targeted enemy.</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span><strong><span style="font-family: 'Arial'">Shifty • At-Will</span></strong></span> <span style="color: White"></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Effect: </span></em></span> <span style="color: White"><span style="font-family: 'Arial'">Jaz shifts 1 square.</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span><strong><span style="font-family: 'Arial'">Free Actions</span></strong>:</span><span style="color: White"></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'">Backstab • Encounter</span></strong></span> <span style="color: White"></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Effect: </span></em></span> <span style="color: White"><span style="font-family: 'Arial'">Jaz gains an extra +3 power bonus to hit and the enemy takes an extra 2d6 damage if it hits.</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"><strong>Special: Jaz can use this twice per encounter.</strong></span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span><strong><span style="font-family: 'Arial'">Triggered Actions</span></strong>:</span><span style="color: White"></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'">It's a Trap! • Encounter</span></strong></span> <span style="color: White"></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Requirements: </span></em></span> <span style="color: White"><span style="font-family: 'Arial'">An enemy hits Jaz with a melee attack.</span></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Effect (Immediate Reaction): </span></em></span> <span style="color: White"><span style="font-family: 'Arial'">Jaz shifts 5 squares and makes an RBA against the target.</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span><strong><span style="font-family: 'Arial'">Skills </span></strong></span> <span style="color: White"><span style="font-family: 'Arial'">Acrobatics +20, Athletics +12, Dungeoneering +12, Insight +12, Stealth +20, Streetwise +12, Thievery +20</span></span></p><p><span style="color: White"></span><span style="color: White"></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'">Alignment: </span></strong></span> <span style="color: White"><span style="font-family: 'Arial'">unaligned<strong> Languages: </strong>Common, Draconic</span></span></p><p> [/sblock]</p><p> <span style="color: White"> [sblock=Terrain]</span></p><p><span style="color: White">The barrels, cannons, boxes etc. are difficult terrain.</span></p><p><span style="color: White"></span></p><p><span style="color: White">The party is currently on the upper level, they can go down the stairs or just off the bannister to reach the lower level. Climbing up to the upper level without using the stairs requires a DC 18 athletics check.</span></p><p><span style="color: White"></span></p><p><span style="color: White">Characters can be pushed off in the water but get a save. You can use ropes on the ship to climb back up out of the water, this requires no check but takes a full move action.</span></p><p><span style="color: White"></span></p><p><span style="color: White">The round wooden things is the mast, You can pass through but not end your turn in the square. </span></p><p><span style="color: White"> </span></p><p><span style="color: White"></span><strong>Underwater Rules:</strong></p><p>Quagmire gains CA and Concealment against enemies underwater without waterbreathing, enemies underwater takes 10 ongoing damage (starting this turn)</p><p></p><p>You can drag them deeper or move them around if they are grabbed.</p><p><span style="color: White"> [/sblock]</span></p></blockquote><p></p>
[QUOTE="Luinnar, post: 5992144, member: 44459"] [GM]Oops mistake with Dorn on the map, he is not 2 squares up.[B] Underwater Rules:[/B] Quagmire gains CA and Concealment against enemies underwater without waterbreathing, enemies underwater takes 10 ongoing damage (starting this turn) You can drag them deeper or move them around if they are grabbed. Anything I missed? :) Also remember you can talk to sharks in shark form. [/GM] [COLOR=Gray][SIZE=3]you are like a bag of chips, one bite is not enough! [SIZE=2][COLOR=White]Count Tensixex[/COLOR][/SIZE][/SIZE][/COLOR] says, drinking more oil from Cur ExSixTen. Hasting spots the sharks circling in and panics, missing his attempts to hit Quagmire with his weapons. [B][COLOR=Indigo] [/COLOR][/B][COLOR=DarkOrange][B]MAXIMIZED FIREBALL![/B][/COLOR] Dorm Wellington shouts, summoning arcane energy and blowing up the space next to Jax and Dorn, Jax leaps aside but Dorn is not so lucky. [COLOR=Cyan][B]Charge funny lizard man![/B] [/COLOR]Glugyug yells and Dorm responds by running at Uncle Jaz and slamming his flaming staff into the Kobold. [COLOR=MediumTurquoise][B] Glugyug smash you too[/B][/COLOR][B][COLOR=MediumTurquoise]![/COLOR][/B] he yells, slamming his double-axe into Cur ExSixTen. [B][COLOR=Red]Save some for me! [/COLOR][/B][COLOR=Red][COLOR=White]Sardna says, taking out a dagger and plunging it into Cur ExSixTen, critically wounding him. [/COLOR][/COLOR][B][COLOR=Red] [/COLOR][/B][sblock=actions] Count Tensixex Standard: Taste of life vs Cur ExSixTen (Free spending 20 TP to add +20 to damage), [URL="http://invisiblecastle.com/roller/view/3655946/"]34 vs AC, 31 damage [/URL]and Count gains 20 THP. Hastings: Starts to drown and takes 10 damage Minor: Cruel Taunt burst 5 vs Quagmire. [URL="http://invisiblecastle.com/roller/view/3636337/"]hit[/URL], Quagmire grants CA to Hastings EONT [URL="http://invisiblecastle.com/roller/view/3655948/"]rolls[/URL] Standard: Rapier vs Quagmire crit miss Minor: Low slash crit miss again! [URL="http://invisiblecastle.com/roller/view/3655949/"]saved vs ongoing[/URL] Dorm the Destroyer: Move:Shift 1 square up Standard: Maximized fireball area 1 s18 [URL="http://invisiblecastle.com/roller/view/3655951/"]rolls[/URL] crit miss Jax 33 vs ref vs Dorn, hit for 15 fire damage (ignores resistance) and Dorn takes 10 ongoing damage (save ends) Glugyug: Free: Furious Onslaught, Dorm charges Uncle Jaz as a free action, [URL="http://invisiblecastle.com/roller/view/3655954/"]hitting for 24 fire damage.[/URL] Standard:Sweeping Assault vs Cur ExSixTen,two attacks. [URL="http://invisiblecastle.com/roller/view/3655956/"]rolls[/URL] [URL="http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=1"]#1[/URL] crit, 29 damage [URL="http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=2"]#2[/URL] miss Sardna: Standard: Balefire Touch: [URL="http://invisiblecastle.com/roller/view/3655957/"]crit[/URL] 30 necrotic damage Sharks appear [/sblock] [sblock=Combatants] [B]Hastings [COLOR=White][FONT=Arial]Wellington[/FONT][/COLOR][/B], Male Tiefling, grabbed by Quagmire [COLOR=White] [FONT=Arial]HP162/282; Bloodied 141, AC 29; Fortitude 26; Reflex 30; Will 29[/FONT][/COLOR] [COLOR=White] [FONT=Arial]Saving Throws [/FONT][/COLOR] [COLOR=White][FONT=Arial]+2; Action Points 0 [/FONT][/COLOR][COLOR=White][FONT=Arial] [B]Dorm[/B] [B](The Destroyer) Wellington[/B], Male Mul[/FONT][/COLOR][COLOR=White] [FONT=Arial]HP 129/166; Bloodied 83 AC 29; Fortitude 25; Reflex 27; Will 26[/FONT][/COLOR] [B]Count TenSixEx[/B], Male Warforged HP [COLOR=DarkOrange]20+[COLOR=White]189[/COLOR][/COLOR]/189; Bloodied 95, concealment, marked EONT AC 32; Fortitude 32; Reflex 24; Will 24 Resistant: 10 Necrotic Variability: 10 Radiant [B]Sardna,[/B] Female Firesoul Genasi, [COLOR=White][FONT=Arial]concealment[/FONT][/COLOR], marked EONT HP 67/143; Bloodied 72 AC 31; Fortitude 26; Reflex 27; Will 29 Aura 2: thick, writhing shadows surround Sardna. She and any other allys within the aura gain concealment. In addition, enemies that enter or start their turns within the aura take 5 necrotic damage, and enemies (including flying ones) also treat the area within the aura as difficult terrain. Sardna can sustain the aura as a minor action. However, the effect ends if she uses shadow jaunt or moves more than half her speed on her turn. [B]Glugyug[/B], Male Goblyn, marked EONT, [COLOR=White][FONT=Arial]concealment[/FONT][/COLOR] HP 106/171; Bloodied 86 AC 30; Fortitude 29; Reflex 26; Will 28 [B]Shark[/B] HP 100/100; Bloodied 50 AC 30; Fortitude 28; Reflex 21; Will 20 Cur ExSixTen:[COLOR=White][COLOR=DarkOrange][COLOR=White]33[/COLOR][/COLOR][/COLOR]/116, werewolf form (+2 power bonus to speed,+2 power bonus to damage, 6 regenerate when not bloodied), grabbed by Glugyug(escape or save ends) Dorn: [COLOR=White]44[/COLOR]/93, [COLOR=White]Dorn's square and all adjacent are heavily obscured, melee and ranged attacks from more than one square away take a -5, and adjacent melee and ranged take -2[/COLOR], 10 ongoing fire damage (save ends) Jax:44/88, Andras:81/81 Quagmire: 75/82, Quagmire heals +5 with any healing powers used until end of next turn,+2 to attack rolls and +5 to damage rolls until end of next turn, but if miss with first attack, grant CA, grants CA to Hastings EONT [B]Soul of the Shark[/B] (Daily Minor Personal ✦ Polymorph, Primal, Shadow) Effect: I change into a hybrid shark/hobgoblin until the end of the encounter. I keep all equipment, armor, and weapons, and can use them normally. I gain a swim speed equal to my land speed and can breathe underwater (and in air). I can communicate with carnivorous fish (though some may have only animal intelligence). I gain proficiency with my bite attack: +16 vs AC for 1d12+7 damage. I also gain +2 to Intimidate checks, +4 power bonus to damage rolls, +1 power bonus to attack rolls. I can end hybrid form as a minor action. Using any other power with the Polymorph keyword ends this power. Uncle Jaz: 55/91 [COLOR=White] [/sblock] [/COLOR][sblock=Uncle Jaz (updated with more to hit and extra backstab usage)] [COLOR=White][B][FONT=Arial]Uncle Jaz (Male Kobold Thief)[/FONT][/B][/COLOR][COLOR=White][B][FONT=Arial] Level 13 Elite Skirmisher[/FONT][/B][/COLOR] [COLOR=white][FONT=Arial]Small [/FONT] [/COLOR] [COLOR=White][B][FONT=Arial]HP [/FONT][/B][/COLOR][COLOR=White][FONT=Arial]91[B]; Bloodied [/B]46[/FONT] [B][FONT=Arial]AC [/FONT][/B][/COLOR] [COLOR=White][FONT=Arial]27; [B]Fortitude [/B]25; [B]Reflex [/B]29; [B]Will [/B]24[/FONT] [B][FONT=Arial]Speed [/FONT][/B][/COLOR] [COLOR=White][FONT=Arial]6[/FONT] [B][FONT=Arial]Saving Throws [/FONT][/B][/COLOR] [COLOR=White][FONT=Arial]+2; [B]Action Points [/B]1[/FONT][/COLOR][COLOR=White][B][FONT=Arial] Initiative[/FONT][/B][/COLOR][COLOR=White][FONT=Arial] +17[/FONT][/COLOR][COLOR=White][B][FONT=Arial] Perception [/FONT][/B][/COLOR][COLOR=White][FONT=Arial]+19[/FONT][/COLOR][COLOR=White][B][FONT=Arial] Traits: [/FONT][/B][B][FONT=Arial]Sneak Attack[/FONT][/B][/COLOR] [COLOR=White] [/COLOR] [COLOR=White][FONT=Arial]Enemies granting combat advantage to Jaz take an extra 3d6 damage once per round. [/FONT][B][FONT=Arial]Masterful Action[/FONT][/B][/COLOR] [COLOR=White] [/COLOR] [COLOR=White][FONT=Arial]When spending an AP with an attack power and with combat advantage against the target, Jaz can use his sneak attack against the target regardless of if he used it this turn. [/FONT][B][FONT=Arial]Standard Actions[/FONT][/B]:[/COLOR][COLOR=White] (Note: Jaz does not have to reload his crossbow). [/COLOR] [COLOR=White][FONT=DnD4Attack][FONT=Arial][B]RBA: [/B][/FONT][/FONT][B][FONT=Arial]Custom Made Hand Crossbow • At-Will[/FONT][/B] [I][FONT=Arial]Attack: [/FONT][/I][/COLOR] [COLOR=White][FONT=Arial]Ranged 5; [B]+22[/B] vs. AC[/FONT] [I][FONT=Arial]Hit: [/FONT][/I][/COLOR] [COLOR=White][FONT=Arial]1d8 + 8. [/FONT][/COLOR][COLOR=White][B][FONT=Arial]Standard Actions[/FONT][/B]:[/COLOR][COLOR=White] [/COLOR][COLOR=White][B][FONT=Arial]MBA: Dagger[/FONT][/B] [I][FONT=Arial]Attack: [/FONT][/I][/COLOR][COLOR=White][FONT=Arial]Melee 1; [B]+18[/B] vs. AC[/FONT] [I][FONT=Arial]Hit: [/FONT][/I][/COLOR] [COLOR=White][FONT=Arial]1d4 [/FONT][/COLOR] [COLOR=White][B][FONT=Arial]Move Actions[/FONT][/B]:[/COLOR][COLOR=White] [B][FONT=Arial]Technical Trick • At-Will[/FONT][/B][/COLOR] [COLOR=White] [I][FONT=Arial]Effect: [/FONT][/I][/COLOR] [COLOR=White][FONT=Arial]Jaz moves up to his speed and does not draw OA. Every enemy within 5 squares grants combat advantage to him. [/FONT][B][FONT=Arial]Trapmaker's Trick • At-Will[/FONT][/B][/COLOR] [COLOR=White] [I][FONT=Arial]Effect: [/FONT][/I][/COLOR] [COLOR=White][FONT=Arial]No movement. Every enemy within 5 squares grants combat advantage to Jaz. The next basic attack Jaz makes this round also causes the enemy to take a -2 to defenses until the end of Jaz's next turn. [/FONT][B][FONT=Arial]Coward's Trick • At-Will[/FONT][/B][/COLOR] [COLOR=White] [I][FONT=Arial]Effect: [/FONT][/I][/COLOR] [COLOR=White][FONT=Arial]No movement. Every enemy within 5 squares grants combat advantage to Jaz. The next basic attack Jaz makes this round also causes the enemy to take a -2 to hit until the end of Jaz's next turn. [/FONT][B][FONT=Arial]Minor Actions[/FONT][/B][/COLOR] [COLOR=White] [/COLOR] [COLOR=White][FONT=DnD4Attack]R [/FONT][B][FONT=Arial]Sneak in the Attack • Encounter[/FONT][/B] [I][FONT=Arial]Effect: [/FONT][/I][/COLOR] [COLOR=White][FONT=Arial]Ranged 5 Until the start of Jaz's next turn the first ally's attack with CA that hits the target deals an extra 3d6 damage to the targeted enemy. [/FONT][B][FONT=Arial]Shifty • At-Will[/FONT][/B][/COLOR] [COLOR=White] [I][FONT=Arial]Effect: [/FONT][/I][/COLOR] [COLOR=White][FONT=Arial]Jaz shifts 1 square. [/FONT][B][FONT=Arial]Free Actions[/FONT][/B]:[/COLOR][COLOR=White] [B][FONT=Arial]Backstab • Encounter[/FONT][/B][/COLOR] [COLOR=White] [I][FONT=Arial]Effect: [/FONT][/I][/COLOR] [COLOR=White][FONT=Arial]Jaz gains an extra +3 power bonus to hit and the enemy takes an extra 2d6 damage if it hits. [B]Special: Jaz can use this twice per encounter.[/B] [/FONT][B][FONT=Arial]Triggered Actions[/FONT][/B]:[/COLOR][COLOR=White] [B][FONT=Arial]It's a Trap! • Encounter[/FONT][/B][/COLOR] [COLOR=White] [I][FONT=Arial]Requirements: [/FONT][/I][/COLOR] [COLOR=White][FONT=Arial]An enemy hits Jaz with a melee attack.[/FONT] [I][FONT=Arial]Effect (Immediate Reaction): [/FONT][/I][/COLOR] [COLOR=White][FONT=Arial]Jaz shifts 5 squares and makes an RBA against the target. [/FONT][B][FONT=Arial]Skills [/FONT][/B][/COLOR] [COLOR=White][FONT=Arial]Acrobatics +20, Athletics +12, Dungeoneering +12, Insight +12, Stealth +20, Streetwise +12, Thievery +20[/FONT] [/COLOR][COLOR=White] [B][FONT=Arial]Alignment: [/FONT][/B][/COLOR] [COLOR=White][FONT=Arial]unaligned[B] Languages: [/B]Common, Draconic[/FONT][/COLOR] [/sblock] [COLOR=White] [sblock=Terrain] The barrels, cannons, boxes etc. are difficult terrain. The party is currently on the upper level, they can go down the stairs or just off the bannister to reach the lower level. Climbing up to the upper level without using the stairs requires a DC 18 athletics check. Characters can be pushed off in the water but get a save. You can use ropes on the ship to climb back up out of the water, this requires no check but takes a full move action. The round wooden things is the mast, You can pass through but not end your turn in the square. [/COLOR][B]Underwater Rules:[/B] Quagmire gains CA and Concealment against enemies underwater without waterbreathing, enemies underwater takes 10 ongoing damage (starting this turn) You can drag them deeper or move them around if they are grabbed. [COLOR=White] [/sblock][/COLOR] [/QUOTE]
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Adventure:A Jaz of all Trades (DM:Luinnar Judge: H.M.Gimlord).
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