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[Adventure] A scholar in need (DM:Someone, Judge: Renau1g)
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<blockquote data-quote="Someone" data-source="post: 5349508" data-attributes="member: 5656"><p>"Oh, yes?" says the soldier, though who he's answering is not clear. "In that case - <strong>Get them!</strong>"</p><p></p><p>[sblock=Initiative]</p><p></p><p>Bones 24</p><p>Sound of Stone 21</p><p>Ianward 16</p><p><strong>Enemies 15</strong></p><p>Artemis 14</p><p>Mercurial 3</p><p></p><p>Remember that this means that Bones, Sound of Stone and Ianward have a round and they should be the only ones posting. Then I'll run all the enemies at once, and then the entire party will act[/sblock]</p><p></p><p>[sblock=status]</p><p></p><p>Sound of stone: Fine</p><p>Bones: Fine</p><p>Ianward: Fine</p><p>Artemis: Fine</p><p>Mercurial: Fine</p><p>Halberdier 1: Fine</p><p>Halberdier 2: Fine</p><p>Thug 1: Fine</p><p>Thug 2: Fine</p><p>Minion 1: Fine</p><p>Minion 1: Fine</p><p>Minion 1: Fine</p><p>Minion 1: Fine</p><p>[/sblock]</p><p></p><p>[sblock=actions]</p><p>None yet</p><p>[/sblock]</p><p></p><p>[sblock=map]<img src="http://i118.photobucket.com/albums/o116/rowenstin/Scholar101.jpg?t=1286974487" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock]</p><p>[sblock=terrain]The various stand, fountains, etc offer cover and count as very difficult terrain (3 squares to enter). Once inside, you have cover against melee and ranged attacks but your own melee attacks have a -2 penalty to hit.</p><p></p><p>I hope is clear what do each token represent.[/sblock]</p><p></p><p>[sblock=enemy stats]</p><p>Halberdiers:</p><p>AC=18, Fort 16, Ref 15, Will 14</p><p>MBA: Halberd; +8 Vs AC 1d10+3 damage and marks target.</p><p></p><p>Thugs:</p><p>AC=18, Fort 12, Ref 14, Will 12</p><p>MA: Short sword +6 vs AC , 1d8+3 damage</p><p></p><p>Lesser thugs:</p><p>AC=15, Fort 13, Ref 11, Will 11 (+2 if there are at least 2 other lesser thugs within 5 squares)</p><p>MA: club +6 vs AC , 5 damage[/sblock]</p><p></p><p>[GM]Remember to detail your posts as much as you feel it's neccesary - everything you don't accurately say I have to deduct or ask. That may be time consuming for me, or delaying to the game, or just not what you wanted to do.[/GM]</p></blockquote><p></p>
[QUOTE="Someone, post: 5349508, member: 5656"] "Oh, yes?" says the soldier, though who he's answering is not clear. "In that case - [b]Get them![/b]" [sblock=Initiative] Bones 24 Sound of Stone 21 Ianward 16 [b]Enemies 15[/b] Artemis 14 Mercurial 3 Remember that this means that Bones, Sound of Stone and Ianward have a round and they should be the only ones posting. Then I'll run all the enemies at once, and then the entire party will act[/sblock] [sblock=status] Sound of stone: Fine Bones: Fine Ianward: Fine Artemis: Fine Mercurial: Fine Halberdier 1: Fine Halberdier 2: Fine Thug 1: Fine Thug 2: Fine Minion 1: Fine Minion 1: Fine Minion 1: Fine Minion 1: Fine [/sblock] [sblock=actions] None yet [/sblock] [sblock=map][img]http://i118.photobucket.com/albums/o116/rowenstin/Scholar101.jpg?t=1286974487[/img][/sblock] [sblock=terrain]The various stand, fountains, etc offer cover and count as very difficult terrain (3 squares to enter). Once inside, you have cover against melee and ranged attacks but your own melee attacks have a -2 penalty to hit. I hope is clear what do each token represent.[/sblock] [sblock=enemy stats] Halberdiers: AC=18, Fort 16, Ref 15, Will 14 MBA: Halberd; +8 Vs AC 1d10+3 damage and marks target. Thugs: AC=18, Fort 12, Ref 14, Will 12 MA: Short sword +6 vs AC , 1d8+3 damage Lesser thugs: AC=15, Fort 13, Ref 11, Will 11 (+2 if there are at least 2 other lesser thugs within 5 squares) MA: club +6 vs AC , 5 damage[/sblock] [GM]Remember to detail your posts as much as you feel it's neccesary - everything you don't accurately say I have to deduct or ask. That may be time consuming for me, or delaying to the game, or just not what you wanted to do.[/GM] [/QUOTE]
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[Adventure] A scholar in need (DM:Someone, Judge: Renau1g)
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