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[Adventure] A scholar in need (DM:Someone, Judge: Renau1g)
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<blockquote data-quote="Someone" data-source="post: 5356664" data-attributes="member: 5656"><p>The soldier survives your initial barrage of attacks, but badly bruised he retreats towards the main group where he joins the metallic dog, which descends the stairs with glowing red eyes. The mage barks an order, and protected by their high ground they unleash a barrage of arrows and magical energy. Ianward, ducking behind his shield, is unharmed, but Sound of Stone and Bones are grazed by an arrow and singed by magical lightning.</p><p></p><p></p><p>[sblock=status]</p><p></p><p>Sound of stone: 8 damage, Healing surges 5/8</p><p>Bones: 12 damage, Action point used</p><p>Ianward: Healing surges: 11/14</p><p>Artemis: Fine</p><p>Mercurial: Healing surges 5/7</p><p>Halberdier: 30 damage, bloodied, marked.</p><p>Archer 1: Fine</p><p>Archer 2: fine</p><p>Mage: Fine</p><p>Dog: Fine</p><p> [/sblock]</p><p></p><p>[sblock=actions] </p><p>Battlefront shift on Bones.</p><p>Sound moves and fails with power of long name, uses racial power, flurries and slides soldier for a total of 14 damage.</p><p>Bones moves, uses Sly Flourish, deals 7 damage to halberdier.</p><p>Ianward moves, hits halberdier for 9 damage, marks him.</p><p>Halberdier shifts to F9 and retreats</p><p>Dog double moves</p><p>Mage uses Dancing Lightning, fails Sound and Ianward, hits Bones for 12 damage.</p><p>Archers move, hit Sound for 8 damage, fail to hit Ianward.</p><p> [/sblock]</p><p></p><p>[sblock=map]<img src="http://i118.photobucket.com/albums/o116/rowenstin/Scholar202.jpg?t=1287779149" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock]</p><p>[sblock=terrain]The stair where you currently are have solid walls that prevent you from going directly south. You currently have no line of sight or effect to any enemy, and to move through the e1 or e2 squares.</p><p>The water is deep enough to cover you, so you’d have to swim if you fall in it.</p><p>The raised squares are 10 feet above the main floor.[/sblock]</p><p></p><p>[sblock=enemy stats]</p><p>Halberdier:</p><p>AC=18, Fort 16, Ref 15, Will 14</p><p>MBA: Halberd; +8 Vs AC 1d10+3 damage and marks target.</p><p></p><p>Dog: </p><p>AC 18, Fort 16 Ref 15 Will 13</p><p>MBA: +9 Vs AC, 1d8+6 damage</p><p></p><p>Archer</p><p>AC=15 Fort 11 Ref 13 Will 12</p><p>MBA +5 VsAC, 1d6+4 damage</p><p></p><p>Epigenes</p><p>AC=17 Fort 13 Ref 14 Will 15</p><p>MBA +4 VS ac, 1d8 damage[/sblock]</p><p></p><p>[ooc]It took me too long to post, but I¡ve been busy today and I'm not at my usual computer, which means I had to use a free image editing program instead of photoshop. That's = more work.[/ooc]</p></blockquote><p></p>
[QUOTE="Someone, post: 5356664, member: 5656"] The soldier survives your initial barrage of attacks, but badly bruised he retreats towards the main group where he joins the metallic dog, which descends the stairs with glowing red eyes. The mage barks an order, and protected by their high ground they unleash a barrage of arrows and magical energy. Ianward, ducking behind his shield, is unharmed, but Sound of Stone and Bones are grazed by an arrow and singed by magical lightning. [sblock=status] Sound of stone: 8 damage, Healing surges 5/8 Bones: 12 damage, Action point used Ianward: Healing surges: 11/14 Artemis: Fine Mercurial: Healing surges 5/7 Halberdier: 30 damage, bloodied, marked. Archer 1: Fine Archer 2: fine Mage: Fine Dog: Fine [/sblock] [sblock=actions] Battlefront shift on Bones. Sound moves and fails with power of long name, uses racial power, flurries and slides soldier for a total of 14 damage. Bones moves, uses Sly Flourish, deals 7 damage to halberdier. Ianward moves, hits halberdier for 9 damage, marks him. Halberdier shifts to F9 and retreats Dog double moves Mage uses Dancing Lightning, fails Sound and Ianward, hits Bones for 12 damage. Archers move, hit Sound for 8 damage, fail to hit Ianward. [/sblock] [sblock=map][img]http://i118.photobucket.com/albums/o116/rowenstin/Scholar202.jpg?t=1287779149[/img][/sblock] [sblock=terrain]The stair where you currently are have solid walls that prevent you from going directly south. You currently have no line of sight or effect to any enemy, and to move through the e1 or e2 squares. The water is deep enough to cover you, so you’d have to swim if you fall in it. The raised squares are 10 feet above the main floor.[/sblock] [sblock=enemy stats] Halberdier: AC=18, Fort 16, Ref 15, Will 14 MBA: Halberd; +8 Vs AC 1d10+3 damage and marks target. Dog: AC 18, Fort 16 Ref 15 Will 13 MBA: +9 Vs AC, 1d8+6 damage Archer AC=15 Fort 11 Ref 13 Will 12 MBA +5 VsAC, 1d6+4 damage Epigenes AC=17 Fort 13 Ref 14 Will 15 MBA +4 VS ac, 1d8 damage[/sblock] [ooc]It took me too long to post, but I¡ve been busy today and I'm not at my usual computer, which means I had to use a free image editing program instead of photoshop. That's = more work.[/ooc] [/QUOTE]
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[Adventure] A scholar in need (DM:Someone, Judge: Renau1g)
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