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Adventure: A Tale of Two Domains (DM:Luinnar, Judge:renau1g)
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<blockquote data-quote="covaithe" data-source="post: 5547773" data-attributes="member: 46559"><p><span style="color: olive">"Howdy, lads,"</span> Quagmire waves a friendly greeting when introduced. He is a hobgoblin of slightly more than average height, with a wide, ready smile and a penetrating voice. He leans back against the wall in a relaxed pose, listening to Dr. van Richten's tale attentively. </p><p></p><p><span style="color: olive">"That's quite th' tale, cap'n,"</span> he says, when the doctor is finished. <span style="color: olive">"Let me see if I be understandin' ye aright. You want us t'take yer ship, which ye think'll take us t'this Kartakass, and stop some dire, evil happenin's from takin' place. Only, ye don't know what those evil things might be, nor when they'll be startin', nor what we might be doin' t'go about stoppin' em. All ye do know is this here bit o' doggerel about night an' death an' evil an' such."</span></p><p></p><p>He sighs and shrugs. <span style="color: olive">"Well, yer money's good, an' I ain't doin' nothin' here that can't wait. Might be we end up doin' some good. When do we set sail?"</span></p><p></p><p>[sblock=ooc]Hi, folks, glad to be joining you. Quagmire is a pretty decent healer. He doesn't do much damage on his own, but grants lots of extra attacks and bonuses, so he works well with other strong melee characters. </p><p>[/sblock]</p><p></p><p>[sblock=Quagmire]<u><strong>Quagmire Weaselcrust</strong></u>- Male Hobgoblin Warlord 7</p><p><strong>Passive Perception</strong>: 12, <strong>Passive Insight</strong>: 12</p><p><strong>AC</strong>:21, <strong>Fort</strong>:17, <strong>Reflex</strong>:16, <strong>Will</strong>:18 -- <strong>Speed</strong>:5</p><p><strong>HP</strong>:56/56, <strong>Bloodied</strong>:28, <strong>Surge Value</strong>:14, <strong>Surges left</strong>:9/9</p><p><strong>Action Points</strong>: 1, <strong>Second Wind</strong>: not used</p><p><strong>MBA</strong> +11 vs. AC, 1d8+4 damage </p><p><strong>Powers</strong></p><p><span style="color: Green">Wolf Pack Tactics, Commander's strike, Chainmail of Sacrifice, Throwing shield</span></p><p><span style="color: red">Hammer and Anvil, Inspiring Word x2, Hobgoblin resilience, Inspired Belligerence, Warlord's Strike, War of Attrition</span>, </p><p><span style="color: gray">Bastion of Defense, Stand the Fallen, Stand Tough, Vanguard longsword, Chainmail of Sacrifice, Gauntlets of Ogre Power, Throwing Shield</span></p><p></p><p>Notes: <ul> <li data-xf-list-type="ul"> Allies within 10 who can see and hear Quagmire gain +2 initiative</li> <li data-xf-list-type="ul"> Allies who spend an AP within sight of me regain 9 HP</li> </ul><p>[/sblock]</p></blockquote><p></p>
[QUOTE="covaithe, post: 5547773, member: 46559"] [color=olive]"Howdy, lads,"[/color] Quagmire waves a friendly greeting when introduced. He is a hobgoblin of slightly more than average height, with a wide, ready smile and a penetrating voice. He leans back against the wall in a relaxed pose, listening to Dr. van Richten's tale attentively. [color=olive]"That's quite th' tale, cap'n,"[/color] he says, when the doctor is finished. [color=olive]"Let me see if I be understandin' ye aright. You want us t'take yer ship, which ye think'll take us t'this Kartakass, and stop some dire, evil happenin's from takin' place. Only, ye don't know what those evil things might be, nor when they'll be startin', nor what we might be doin' t'go about stoppin' em. All ye do know is this here bit o' doggerel about night an' death an' evil an' such."[/color] He sighs and shrugs. [color=olive]"Well, yer money's good, an' I ain't doin' nothin' here that can't wait. Might be we end up doin' some good. When do we set sail?"[/color] [sblock=ooc]Hi, folks, glad to be joining you. Quagmire is a pretty decent healer. He doesn't do much damage on his own, but grants lots of extra attacks and bonuses, so he works well with other strong melee characters. [/sblock] [sblock=Quagmire][U][B]Quagmire Weaselcrust[/B][/U]- Male Hobgoblin Warlord 7 [B]Passive Perception[/B]: 12, [B]Passive Insight[/B]: 12 [B]AC[/B]:21, [B]Fort[/B]:17, [B]Reflex[/B]:16, [B]Will[/B]:18 -- [B]Speed[/B]:5 [B]HP[/B]:56/56, [B]Bloodied[/B]:28, [B]Surge Value[/B]:14, [B]Surges left[/B]:9/9 [B]Action Points[/B]: 1, [B]Second Wind[/B]: not used [b]MBA[/b] +11 vs. AC, 1d8+4 damage [B]Powers[/B] [COLOR=Green]Wolf Pack Tactics, Commander's strike, Chainmail of Sacrifice, Throwing shield[/COLOR] [COLOR=red]Hammer and Anvil, Inspiring Word x2, Hobgoblin resilience, Inspired Belligerence, Warlord's Strike, War of Attrition[/COLOR], [COLOR=gray]Bastion of Defense, Stand the Fallen, Stand Tough, Vanguard longsword, Chainmail of Sacrifice, Gauntlets of Ogre Power, Throwing Shield[/COLOR] Notes: [list] [*] Allies within 10 who can see and hear Quagmire gain +2 initiative [*] Allies who spend an AP within sight of me regain 9 HP [/list] [/sblock] [/QUOTE]
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