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Adventure: A Tale of Two Domains (DM:Luinnar, Judge:renau1g)
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<blockquote data-quote="Luinnar" data-source="post: 5560585" data-attributes="member: 44459"><p><strong><em><span style="color: Lime">I have guards, one of them is already dead... They others are fighting that..that...thing! </span></em></strong>the old man wheezes. <strong><em><span style="color: Lime">Come quickly!</span></em></strong> he motions to the party and runs inside a building just down the street. The party rushes after him.</p><p></p><p>Inside you find a room containing a small, very worn table surrounded by several chairs. People seem to have left the room in a hurry, for the chairs have been knocked over and a deck of cards has been scattered across the table and floor. Several mugs rest atop the table, two of which have been overturned, filling the room with the pungent aroma of hops and barley. A pair of thick oak doors has been set into the north wall. They look strong enough to keep even the strongest of men at bay. The old man quickly takes a key out and opens the door, rushing through.</p><p></p><p>You come upon a corridor. The walls of this area are all made from hardwood, stained dark brown or black with the passage of time. The smell of lamp oil fills the air and it soon becomes obvious that much of the coloration on the walls is soot. As you run through this area after the old man, you cannot help but notice that the dark wooden hallway ahead is interrupted by a series of solid looking iron portcullises. <span style="color: Lime"><strong><em> He is in there.</em></strong> <span style="color: White">The old man says, pointing to the</span> </span>portcullises. <strong><em><span style="color: Lime">He has gone mad and turned into some kind of... creature. He has to be stopped or he might get loose into the city.</span></em></strong> <span style="color: Lime"><strong><em> Stay here,</em></strong></span> the old man wheezes. <span style="color: Lime"><em><strong>I will open the portcullises and close them behind you once you are inside, so he cannot get loose. I will open it up again once he is taken care of.</strong></em></span></p><p></p><p>Suddenly there is a howl, a crash, and a scream coming from the direction of the iron portcullises. The old man looks panicked and rushes back the way you came. Within seconds the iron portcullises open. You see that door on the last cell in the area in front of you has been torn open by some great force. Several of its bars are bent and twisted, as if someone had taken a great hammer to them, and it dangles upon only one of its three hinges. Many deep, parallel gouges are carved into the wooden furniture, making it look as if someone had slashed it repeatedly with a very sharp knife.</p><p></p><p>[GM]The group is now outside the iron portcullises and has yet to go past them.</p><p></p><p>[MENTION=46559]covaithe[/MENTION] Do you have a picture you would like me to use for Quagmire?</p><p>[/GM]</p></blockquote><p></p>
[QUOTE="Luinnar, post: 5560585, member: 44459"] [B][I][COLOR=Lime]I have guards, one of them is already dead... They others are fighting that..that...thing! [/COLOR][/I][/B]the old man wheezes. [B][I][COLOR=Lime]Come quickly![/COLOR][/I][/B] he motions to the party and runs inside a building just down the street. The party rushes after him. Inside you find a room containing a small, very worn table surrounded by several chairs. People seem to have left the room in a hurry, for the chairs have been knocked over and a deck of cards has been scattered across the table and floor. Several mugs rest atop the table, two of which have been overturned, filling the room with the pungent aroma of hops and barley. A pair of thick oak doors has been set into the north wall. They look strong enough to keep even the strongest of men at bay. The old man quickly takes a key out and opens the door, rushing through. You come upon a corridor. The walls of this area are all made from hardwood, stained dark brown or black with the passage of time. The smell of lamp oil fills the air and it soon becomes obvious that much of the coloration on the walls is soot. As you run through this area after the old man, you cannot help but notice that the dark wooden hallway ahead is interrupted by a series of solid looking iron portcullises. [COLOR=Lime][B][I] He is in there.[/I][/B] [COLOR=White]The old man says, pointing to the[/COLOR][B][I][COLOR=White] [/COLOR][/I][/B][/COLOR]portcullises. [B][I][COLOR=Lime]He has gone mad and turned into some kind of... creature. He has to be stopped or he might get loose into the city.[/COLOR][/I][/B] [COLOR=Lime][B][I] Stay here,[/I][/B][/COLOR] the old man wheezes. [COLOR=Lime][I][B]I will open the portcullises and close them behind you once you are inside, so he cannot get loose. I will open it up again once he is taken care of.[/B][/I][/COLOR] Suddenly there is a howl, a crash, and a scream coming from the direction of the iron portcullises. The old man looks panicked and rushes back the way you came. Within seconds the iron portcullises open. You see that door on the last cell in the area in front of you has been torn open by some great force. Several of its bars are bent and twisted, as if someone had taken a great hammer to them, and it dangles upon only one of its three hinges. Many deep, parallel gouges are carved into the wooden furniture, making it look as if someone had slashed it repeatedly with a very sharp knife. [GM]The group is now outside the iron portcullises and has yet to go past them. [MENTION=46559]covaithe[/MENTION] Do you have a picture you would like me to use for Quagmire? [/GM] [/QUOTE]
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