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Adventure: A Tale of Two Domains (DM:Luinnar, Judge:renau1g)
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<blockquote data-quote="covaithe" data-source="post: 5645100" data-attributes="member: 46559"><p>Quagmire blinks. <span style="color: olive">"...I guess we got us some work t'do, eh?"</span></p><p></p><p>[ooc] Quagmire is updated. Changes of note:</p><p> * retrained Wolf Pack Tactics for Rousing Assault. This party is more likely to need healing than mobility</p><p> * Picked up Inspired Recovery: if you spend an AP within sight of Quagmire, you can make a saving throw at +5. That's in addition to recovering 11 HP, of course. </p><p> * learned Knock Them Down: daily that knocks a bunch of people prone. </p><p>[/ooc]</p><p></p><p>[sblock=Quagmire]</p><p></p><p><u><strong>Quagmire Weaselcrust</strong></u>- Male Hobgoblin Warlord 9</p><p><strong>Passive Perception</strong>: 13, <strong>Passive Insight</strong>: 13</p><p><strong>AC</strong>:22, <strong>Fort</strong>:20, <strong>Reflex</strong>:17, <strong>Will</strong>:20 -- <strong>Speed</strong>:5</p><p><strong>HP</strong>:66/66, <strong>Bloodied</strong>:33, <strong>Surge Value</strong>:16, <strong>Surges left</strong>:9/9</p><p><strong>Action Points</strong>: 1, <strong>Second Wind</strong>: not used</p><p><strong>MBA</strong> +13 vs. AC, 1d8+5 damage </p><p><strong>Powers</strong></p><p><span style="color: Green">Rousing Assault, Commander's strike, Chainmail of Sacrifice, Throwing shield</span></p><p><span style="color: red">Hammer and Anvil, Inspiring Word x2, Hobgoblin resilience, Inspired Belligerence, Warlord's Strike, War of Attrition</span>, </p><p><span style="color: gray">Bastion of Defense, Stand the Fallen, Stand Tough, Knock Them Down, Vanguard longsword, Chainmail of Sacrifice, Gauntlets of Ogre Power, Throwing Shield</span></p><p></p><p>Notes: <ul> <li data-xf-list-type="ul"> Allies within 10 who can see and hear Quagmire gain +2 initiative</li> <li data-xf-list-type="ul"> Allies who spend an AP within sight of me regain 11 HP and can make a saving throw at +5</li> </ul><p>[/sblock]</p></blockquote><p></p>
[QUOTE="covaithe, post: 5645100, member: 46559"] Quagmire blinks. [color=olive]"...I guess we got us some work t'do, eh?"[/color] [ooc] Quagmire is updated. Changes of note: * retrained Wolf Pack Tactics for Rousing Assault. This party is more likely to need healing than mobility * Picked up Inspired Recovery: if you spend an AP within sight of Quagmire, you can make a saving throw at +5. That's in addition to recovering 11 HP, of course. * learned Knock Them Down: daily that knocks a bunch of people prone. [/ooc] [sblock=Quagmire] [U][B]Quagmire Weaselcrust[/B][/U]- Male Hobgoblin Warlord 9 [B]Passive Perception[/B]: 13, [B]Passive Insight[/B]: 13 [B]AC[/B]:22, [B]Fort[/B]:20, [B]Reflex[/B]:17, [B]Will[/B]:20 -- [B]Speed[/B]:5 [B]HP[/B]:66/66, [B]Bloodied[/B]:33, [B]Surge Value[/B]:16, [B]Surges left[/B]:9/9 [B]Action Points[/B]: 1, [B]Second Wind[/B]: not used [b]MBA[/b] +13 vs. AC, 1d8+5 damage [B]Powers[/B] [COLOR=Green]Rousing Assault, Commander's strike, Chainmail of Sacrifice, Throwing shield[/COLOR] [COLOR=red]Hammer and Anvil, Inspiring Word x2, Hobgoblin resilience, Inspired Belligerence, Warlord's Strike, War of Attrition[/COLOR], [COLOR=gray]Bastion of Defense, Stand the Fallen, Stand Tough, Knock Them Down, Vanguard longsword, Chainmail of Sacrifice, Gauntlets of Ogre Power, Throwing Shield[/COLOR] Notes: [list] [*] Allies within 10 who can see and hear Quagmire gain +2 initiative [*] Allies who spend an AP within sight of me regain 11 HP and can make a saving throw at +5 [/list] [/sblock] [/QUOTE]
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