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Adventure: A Tale of Two Domains (DM:Luinnar, Judge:renau1g)
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<blockquote data-quote="Luinnar" data-source="post: 5723034" data-attributes="member: 44459"><p>[GM]Brenn is at the max map movement range (he is on rocks anyway so that is difficult terrain. ) <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Also the squares that is less than 1/2 rocks are not difficult terrain (please let me know if there are still some confusing spots)[/GM]</p><p></p><p>The conflicting feelings brought about by the party's pleas seems to be lowering the Wereforged's functions. He seems to be less aware of his surrounds now and his defenses seem to be wavering.</p><p></p><p>[GM]Cur ExSixTen's defenses are now -3 thanks to the party's efforts!</p><p></p><p>Also please note that using the same skill 2 more rounds in a row brings about a cumulative -2 to the check.</p><p>[/GM]</p><p>[sblock=Skill Challenge, Bring back Sir ExSixTen!]</p><p>Sucesses so far: -3 to defenses.</p><p></p><p>Using the same skill 2 more rounds in a row brings about a cumulative -2 to the check.</p><p></p><p>Somewhere deep inside the Warforge's memory core is the real Sir ExSixTen. He may look like a murderous canine now, but the awesome fighter of destruction is somewhere inside.</p><p></p><p>Once per turn as a minor action you can make a skill check DC 23 (any skill you can justify), each success brings SirExSixTen's real self closer to the surface, bringing about various combat benefits.[/sblock]</p><p></p><p>[sblock=Combatants]</p><p>Cur Exsixten:</p><p>AC: 30+1, Fort:26+1, Reflex:22+1, Will:22+1</p><p>HP:<span style="color: White">381/500</span>/500, Bloodied:250 <span style="color: White">+2 defenses, slowed EONT Jax, vulnerable 5 cold, +1 AC/saves, 2d12+3 and slowed to PC starting adjacent </span></p><p> </p><p>Jax:79/79</p><p></p><p>Dorn:83/83</p><p></p><p>Andras:34/66 +2 bonus to damage rolls until the end of the encounter</p><p></p><p>Brenn:65/65</p><p></p><p>Quagmire:68/71, +2 to defenses TSN<span style="color: White">T</span><span style="color: #000000"><span style="color: White"> -1</span><span style="color: White"> AC(save ends)</span></span> <a href="http://invisiblecastle.com/roller/view/3251017/" target="_blank">save failed again</a></p><p><a href="http://invisiblecastle.com/roller/view/3251017/" target="_blank"></a> [/sblock]</p><p></p><p>[sblock=Terrain]</p><p>The areas covered more than half by large rocks is difficult terrain.<span style="color: White">Squares that is less than 1/2 rocks are not difficult terrain</span>.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Luinnar, post: 5723034, member: 44459"] [GM]Brenn is at the max map movement range (he is on rocks anyway so that is difficult terrain. ) :) Also the squares that is less than 1/2 rocks are not difficult terrain (please let me know if there are still some confusing spots)[/GM] The conflicting feelings brought about by the party's pleas seems to be lowering the Wereforged's functions. He seems to be less aware of his surrounds now and his defenses seem to be wavering. [GM]Cur ExSixTen's defenses are now -3 thanks to the party's efforts! Also please note that using the same skill 2 more rounds in a row brings about a cumulative -2 to the check. [/GM] [sblock=Skill Challenge, Bring back Sir ExSixTen!] Sucesses so far: -3 to defenses. Using the same skill 2 more rounds in a row brings about a cumulative -2 to the check. Somewhere deep inside the Warforge's memory core is the real Sir ExSixTen. He may look like a murderous canine now, but the awesome fighter of destruction is somewhere inside. Once per turn as a minor action you can make a skill check DC 23 (any skill you can justify), each success brings SirExSixTen's real self closer to the surface, bringing about various combat benefits.[/sblock] [sblock=Combatants] Cur Exsixten: AC: 30+1, Fort:26+1, Reflex:22+1, Will:22+1 HP:[COLOR=White]381/500[/COLOR]/500, Bloodied:250 [COLOR=White]+2 defenses, slowed EONT Jax, vulnerable 5 cold, +1 AC/saves, 2d12+3 and slowed to PC starting adjacent [/COLOR] Jax:79/79 Dorn:83/83 Andras:34/66 +2 bonus to damage rolls until the end of the encounter Brenn:65/65 Quagmire:68/71, +2 to defenses TSN[COLOR=White]T[/COLOR][COLOR=#000000][COLOR=White] -1[/COLOR][COLOR=White] AC(save ends)[/COLOR][/COLOR] [URL="http://invisiblecastle.com/roller/view/3251017/"]save failed again [/URL] [/sblock] [sblock=Terrain] The areas covered more than half by large rocks is difficult terrain.[COLOR=White]Squares that is less than 1/2 rocks are not difficult terrain[/COLOR]. [/sblock] [/QUOTE]
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