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<blockquote data-quote="kitsune9" data-source="post: 5813723" data-attributes="member: 18507"><p>Interesting. Here's my ideas. Make it part of a living campaign. Allow players to post their characters, earn points for bragging rights, DM's who have subscriptions can download the adventures and players can upload their records through a cheaper subscription.</p><p></p><p>Players who have a cheaper subscription can get access to magic items and/or certain treasures for the module played--very similar to the cert cards that the RPGA used to give out for players.</p><p></p><p>Also, allow for single modules to be bought for download. You can price it so that the subscription is a good deal, but at least have the option available so that you get some DM's who want a pick-up game, but don't want to spend $99 for 52 modules.</p><p></p><p>Really liked the format of the first module. I think I'll adopt that for adventures that I write in my home campaign (side treks and stuff).</p><p></p><p>Happy Gaming!</p></blockquote><p></p>
[QUOTE="kitsune9, post: 5813723, member: 18507"] Interesting. Here's my ideas. Make it part of a living campaign. Allow players to post their characters, earn points for bragging rights, DM's who have subscriptions can download the adventures and players can upload their records through a cheaper subscription. Players who have a cheaper subscription can get access to magic items and/or certain treasures for the module played--very similar to the cert cards that the RPGA used to give out for players. Also, allow for single modules to be bought for download. You can price it so that the subscription is a good deal, but at least have the option available so that you get some DM's who want a pick-up game, but don't want to spend $99 for 52 modules. Really liked the format of the first module. I think I'll adopt that for adventures that I write in my home campaign (side treks and stuff). Happy Gaming! [/QUOTE]
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