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<blockquote data-quote="KTFish7" data-source="post: 5815432" data-attributes="member: 41454"><p>I am one of the remaining play testers for the AdventureAWeek.com site, I was lucky enough to get on board early enough to be able to really see the vision Jonathan Nelson and Todd Gamble have come together. I can tell you first hand there is a stockpile of adventures already written, with more already in planning, the site is not going to run short anytime soon. On average the adventures are lasting anywhere from 1 to 2 sessions of play, and range from heavy combat, classic dungeon delving, to more mystery based. There is a unique setting and storyline that carries through each adventure, and consequences of actions taken in one will carry over to others down the line. Having said that, Jonathan has taking great care to make sure if you as a GM want to pick up the adventure and drop it somewhere else, all adventures on the site can easily be reworked for different settings with little to no work. </p><p></p><p>As far as experience in the industry, Jonathan's got 25 years under his belt gaming, and is a well received DM by many players who are currently working in the industry. </p><p>Todd's got 3 ENnies, he's an amazing cartographer and game designer. These two are the driving creative force behind this project. And that's not even mentioning the artist Tim Tyler, and his amazing work bringing the unique creatures and NPC's to life.</p><p></p><p>I understand the trepidation at investing in a project without seeing big names on the letterhead, but let's face it, who was Paizo ten years ago? The magazine Dungeon ran for how long? It was filled monthly with adventures written by folks like you and I. </p><p></p><p>And yes, I have no doubt there will be those who join, stockpile, and leave. Their loss. The site is designed with a mass amount of hyperlinking, leaving a game master free to run an adventure, rather than hunt down statblocks or maps. Everything on the site will be at ones fingertips, including the soundboard for effects. Not to mention the subscribers area with added bonuses. </p><p></p><p>These guys have put their hearts and souls, and an immense amount of experience and knowledge into designing a model that will hopefully be accepted and do well. Their adventures are solidly written, the cartography is amazing, and the art is inspiring. Subscribe for a month, try them out. At the absolute least, price wise, this site is offering adventures and support material at an insanely cheap rate.</p><p></p><p></p><p>And discussion regarding POD material is already being kicked around, so there's always a possibility</p></blockquote><p></p>
[QUOTE="KTFish7, post: 5815432, member: 41454"] I am one of the remaining play testers for the AdventureAWeek.com site, I was lucky enough to get on board early enough to be able to really see the vision Jonathan Nelson and Todd Gamble have come together. I can tell you first hand there is a stockpile of adventures already written, with more already in planning, the site is not going to run short anytime soon. On average the adventures are lasting anywhere from 1 to 2 sessions of play, and range from heavy combat, classic dungeon delving, to more mystery based. There is a unique setting and storyline that carries through each adventure, and consequences of actions taken in one will carry over to others down the line. Having said that, Jonathan has taking great care to make sure if you as a GM want to pick up the adventure and drop it somewhere else, all adventures on the site can easily be reworked for different settings with little to no work. As far as experience in the industry, Jonathan's got 25 years under his belt gaming, and is a well received DM by many players who are currently working in the industry. Todd's got 3 ENnies, he's an amazing cartographer and game designer. These two are the driving creative force behind this project. And that's not even mentioning the artist Tim Tyler, and his amazing work bringing the unique creatures and NPC's to life. I understand the trepidation at investing in a project without seeing big names on the letterhead, but let's face it, who was Paizo ten years ago? The magazine Dungeon ran for how long? It was filled monthly with adventures written by folks like you and I. And yes, I have no doubt there will be those who join, stockpile, and leave. Their loss. The site is designed with a mass amount of hyperlinking, leaving a game master free to run an adventure, rather than hunt down statblocks or maps. Everything on the site will be at ones fingertips, including the soundboard for effects. Not to mention the subscribers area with added bonuses. These guys have put their hearts and souls, and an immense amount of experience and knowledge into designing a model that will hopefully be accepted and do well. Their adventures are solidly written, the cartography is amazing, and the art is inspiring. Subscribe for a month, try them out. At the absolute least, price wise, this site is offering adventures and support material at an insanely cheap rate. And discussion regarding POD material is already being kicked around, so there's always a possibility [/QUOTE]
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