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[Adventure] Artemis' Pact
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<blockquote data-quote="JoeNotCharles" data-source="post: 5473095" data-attributes="member: 79945"><p>[sblock=Artemis]</p><p>The western passage is wide and straight, and slopes steeply downward. You can dimly make out a wooden sign hanging from a chain on the ceiling, just off the map, but you can't make out the words from here.</p><p></p><p>You can't see into the southern passage from where you are.</p><p>[/sblock]</p><p></p><p>[sblock=Gil]</p><p>Outside the range of your light it's pitch black. No other light sources. However, your light does reflect off something in the northern crevices: tiny pinpricks of eyes stare back at you. There is a scuttling movement and the reflections vanish, but you're sure that there are insects or lizards of some sort clinging to the walls in L2, L3, S0 and S1.</p><p></p><p>You can't see any exits beyond the three marked on the map, and you can't get any clue which is the best to lead out. The western passage slopes steeply downward, but that may not mean anything: for all you know it could level off just outside your vision.</p><p></p><p>Give me a Thievery check to see if you can get the grapple into place solidly. This will happen before combat begins.</p><p>[/sblock]</p><p></p><p>Bob takes the healing infusion and hesitates with it at his lips. <span style="color: Sienna">"Yer sure this won't hurt me?"</span></p><p></p><p>[sblock=OOC]</p><p>Bob will take the healing infusion on the first round of combat, so that it will last for the encounter.</p><p>[/sblock]</p><p></p><p>As soon as Artemis approaches the body, he realizes that it is not a skeleton as he had thought. (Note: I never said they were skeletons!) The skin is drawn tight across the corpse's bones, but it has not decayed away: in fact, it looks unnaturally tough and leathery. Suddenly the body twists and lashes out with a claw-like hand towards Artemis's leg! He jumps back out of the way and three of the five corpses suddenly let out snarling moans and begin to rise to their feet!</p><p></p><p>[sblock=OOC]</p><p>Ok, NOW give me Initiative rolls and we'll start doing round-by-round combat! (Please don't post any further actions that might have an effect until I give the initiative order. Screaming in terror is acceptable, though.)</p><p></p><p>I have Lilli at G6, Bob at I8, Karma at J8, and Gil at K8. Since Artemis posted that he was moving toward the body, I moved him 1 square right to M7.</p><p></p><p>Artemis and Lilli were clear about where they were, but the others could have been moving around while interacting. If you wish to start somewhere else, post the square along with your Initiative. You can't start east than Artemis (row M) or farther west than Lilli (row G).</p><p></p><p>Bob will begin in I8, and rolls <a href="http://invisiblecastle.com/roller/view/2904395/" target="_blank">Init (1d20=15)</a></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 5473095, member: 79945"] [sblock=Artemis] The western passage is wide and straight, and slopes steeply downward. You can dimly make out a wooden sign hanging from a chain on the ceiling, just off the map, but you can't make out the words from here. You can't see into the southern passage from where you are. [/sblock] [sblock=Gil] Outside the range of your light it's pitch black. No other light sources. However, your light does reflect off something in the northern crevices: tiny pinpricks of eyes stare back at you. There is a scuttling movement and the reflections vanish, but you're sure that there are insects or lizards of some sort clinging to the walls in L2, L3, S0 and S1. You can't see any exits beyond the three marked on the map, and you can't get any clue which is the best to lead out. The western passage slopes steeply downward, but that may not mean anything: for all you know it could level off just outside your vision. Give me a Thievery check to see if you can get the grapple into place solidly. This will happen before combat begins. [/sblock] Bob takes the healing infusion and hesitates with it at his lips. [color=Sienna]"Yer sure this won't hurt me?"[/color] [sblock=OOC] Bob will take the healing infusion on the first round of combat, so that it will last for the encounter. [/sblock] As soon as Artemis approaches the body, he realizes that it is not a skeleton as he had thought. (Note: I never said they were skeletons!) The skin is drawn tight across the corpse's bones, but it has not decayed away: in fact, it looks unnaturally tough and leathery. Suddenly the body twists and lashes out with a claw-like hand towards Artemis's leg! He jumps back out of the way and three of the five corpses suddenly let out snarling moans and begin to rise to their feet! [sblock=OOC] Ok, NOW give me Initiative rolls and we'll start doing round-by-round combat! (Please don't post any further actions that might have an effect until I give the initiative order. Screaming in terror is acceptable, though.) I have Lilli at G6, Bob at I8, Karma at J8, and Gil at K8. Since Artemis posted that he was moving toward the body, I moved him 1 square right to M7. Artemis and Lilli were clear about where they were, but the others could have been moving around while interacting. If you wish to start somewhere else, post the square along with your Initiative. You can't start east than Artemis (row M) or farther west than Lilli (row G). Bob will begin in I8, and rolls [url=http://invisiblecastle.com/roller/view/2904395/]Init (1d20=15)[/url] [/sblock] [/QUOTE]
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