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[Adventure] Artemis' Pact
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<blockquote data-quote="JoeNotCharles" data-source="post: 5474663" data-attributes="member: 79945"><p>Gil's mage hand deftly finds a secure cleft to hook the grapple into and jerks it several times to be sure it's seated properly. It seems solid.</p><p></p><p>[sblock=Karma]Now that you're on combat alert, your passive Perception is high enough to notice this: There is a scuttling movement and brief darting at the edge of your peripheral vision. When you look the movement has stopped but you can see bulky shapes that look like more than protrusions of rock, back in the cracks out of the light. You're sure that there are insects or lizards of some sort clinging to the walls in L2, L3, S0 and S1.[/sblock]</p><p></p><p>[sblock=Initiative]</p><p>Bob rolls 12: <a href="http://invisiblecastle.com/roller/view/2906198/" target="_blank">Init (Bob) (1d20+0=12)</a></p><p>The ghouls roll 9: <a href="http://invisiblecastle.com/roller/view/2904429/" target="_blank">Init (ghouls) (1d20+8=9)</a></p><p></p><p>So Gil, Karma and Farmer Bob get to go first (in any order). Then all the enemies go. Then everybody can go (again, in any order).</p><p>[/sblock]</p><p></p><p>Seeing the bodies begin to move, Farmer Bob screams and cowers back against the rock wall behind him. He gulps down the tincture in his hand and looks disappointed that, while it may taste like moonshine, it doesn't affect him in the same way. He fumbles a large kitchen knife from his belt and holds it awkwardly in front of him.</p><p></p><p>Lilli also reflexively flattens herself against the rock spire beside her, and seems to disappear against it.</p><p></p><p>[sblock=Stealth]</p><p>Remember, if somebody is hidden, they can be seen if a creature's passive Perception (10 + their Perception score) beats their Stealth roll. If a creature spends a minor action to actively spot hidden, they can roll their Perception instead of using the passive value.</p><p>[/sblock]</p><p></p><p>[sblock=NPC Actions]</p><p>Farmer Bob drinks the tincture (minor action) and gains a +1 power bonus to AC until the end of the encounter. He can end this bonus as a free action to gain 2 temp hp. He uses Total Defense (standard action), giving him another +2 to all defenses until the start of his next turn. He draws his knife (minor action).</p><p>[/sblock]</p><p></p><p>[sblock=Unlocked Stats]</p><p>Farmer Bob: AC <s>15</s>18, Fort <s>13</s>15, Reflex <s>11</s>13, Will <s>11</s>13</p><p>Ghouls: AC ??, Fort ??, Reflex ??, Will ??</p><p>[/sblock]</p><p></p><p>[sblock=Status]</p><p>Artemis: 28/29 hp, 7/7 surges</p><p>Lilli: 20/22 hp, 6/7 surges, hidden with stealth 12</p><p>Gil: 25/26 hp, 7/7 surges</p><p>Shale: 31/33 hp, 6/7 surges</p><p>Karma: 30/30 hp, 4/5 surges</p><p>Farmer Bob: 2/2 hp, 0/1 surges, +2 to all defenses until start of next turn</p><p></p><p>Ghoul 1: 0 damage taken</p><p>Ghoul 2: 0 damage taken</p><p>Ghoul 3: 0 damage taken</p><p>[/sblock]</p><p></p><p><a href="http://tinypic.com/r/15gv8f4/7" target="_blank">External Map Link</a></p><p>[sblock=Map]</p><p>Gil's rope is hanging down from the hole at K8.</p><p></p><p>The two rock spires are impassible.</p><p></p><p>The squares with triangles are difficult terrain (rubble and trash).</p><p></p><p><img src="http://i55.tinypic.com/15gv8f4.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 5474663, member: 79945"] Gil's mage hand deftly finds a secure cleft to hook the grapple into and jerks it several times to be sure it's seated properly. It seems solid. [sblock=Karma]Now that you're on combat alert, your passive Perception is high enough to notice this: There is a scuttling movement and brief darting at the edge of your peripheral vision. When you look the movement has stopped but you can see bulky shapes that look like more than protrusions of rock, back in the cracks out of the light. You're sure that there are insects or lizards of some sort clinging to the walls in L2, L3, S0 and S1.[/sblock] [sblock=Initiative] Bob rolls 12: [url=http://invisiblecastle.com/roller/view/2906198/]Init (Bob) (1d20+0=12)[/url] The ghouls roll 9: [url=http://invisiblecastle.com/roller/view/2904429/]Init (ghouls) (1d20+8=9)[/url] So Gil, Karma and Farmer Bob get to go first (in any order). Then all the enemies go. Then everybody can go (again, in any order). [/sblock] Seeing the bodies begin to move, Farmer Bob screams and cowers back against the rock wall behind him. He gulps down the tincture in his hand and looks disappointed that, while it may taste like moonshine, it doesn't affect him in the same way. He fumbles a large kitchen knife from his belt and holds it awkwardly in front of him. Lilli also reflexively flattens herself against the rock spire beside her, and seems to disappear against it. [sblock=Stealth] Remember, if somebody is hidden, they can be seen if a creature's passive Perception (10 + their Perception score) beats their Stealth roll. If a creature spends a minor action to actively spot hidden, they can roll their Perception instead of using the passive value. [/sblock] [sblock=NPC Actions] Farmer Bob drinks the tincture (minor action) and gains a +1 power bonus to AC until the end of the encounter. He can end this bonus as a free action to gain 2 temp hp. He uses Total Defense (standard action), giving him another +2 to all defenses until the start of his next turn. He draws his knife (minor action). [/sblock] [sblock=Unlocked Stats] Farmer Bob: AC [s]15[/s]18, Fort [s]13[/s]15, Reflex [s]11[/s]13, Will [s]11[/s]13 Ghouls: AC ??, Fort ??, Reflex ??, Will ?? [/sblock] [sblock=Status] Artemis: 28/29 hp, 7/7 surges Lilli: 20/22 hp, 6/7 surges, hidden with stealth 12 Gil: 25/26 hp, 7/7 surges Shale: 31/33 hp, 6/7 surges Karma: 30/30 hp, 4/5 surges Farmer Bob: 2/2 hp, 0/1 surges, +2 to all defenses until start of next turn Ghoul 1: 0 damage taken Ghoul 2: 0 damage taken Ghoul 3: 0 damage taken [/sblock] [url=http://tinypic.com/r/15gv8f4/7]External Map Link[/url] [sblock=Map] Gil's rope is hanging down from the hole at K8. The two rock spires are impassible. The squares with triangles are difficult terrain (rubble and trash). [IMG]http://i55.tinypic.com/15gv8f4.png[/IMG] [/sblock] [/QUOTE]
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