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[Adventure] Artemis' Pact
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<blockquote data-quote="CaBaNa" data-source="post: 5474792" data-attributes="member: 82643"><p><span style="color: Magenta">Artemis! </span> Gil steps forward, before thinking better about his urge to rush to Artemis' aid. <span style="color: Magenta">*Don't get in the way.*</span> Gil nods to himself, <span style="color: Magenta">Zed! Ware the walls, cave spiders are deadly as well!</span> shouts the young human wizard. </p><p></p><p>Green mists seem to seep from the stone, or maybe condense from the air itself, and they fill one of the alcoves of the cave. The coalescing droplets get larger, turning the stone to a gooey mud puddle.</p><p></p><p>Never breaking his spell-stream, the young wizard crescendos vehemently and the shadows themselves quaver at the sound. Gil focuses his willpower on the ghoul furthest away, unleashing the illusory spell with fervor, inflicting the zed with lacerating blackness. The shadows spread from the ragged zed, afflicting the nearby ghoul, and any other creature unfortunate enough to wander too close to them. </p><p></p><p>Gil's face contorts with concentration, only distracted by the mage hand signaling "all good" on the escape rope. Gil points from the grapple, to the base of a nearby rock spire, and the mage hand sets to work immediately. The hand ties the rope securely around the base of the rock spire, creating a taught climbing assistant for Gil and his fellow ritualists. </p><p></p><p><span style="color: Magenta">Bob, you any good at climbing?!</span></p><p></p><p></p><p>[sblock=OOC]</p><p>Move shift to K7</p><p></p><p>AP Standard Action</p><p>Caustic Rampart, area wall 5 within 10, 2 squares high at L3, one square high at L4, L5, M5. <strong></strong></p><p><strong>Effect:</strong> Dante Mephisto Gilgamesh conjures a wall of acidic fumes. The wall can be up to 2 squares high and must rest on a solid surface, and it lasts until the end of Dante Mephisto Gilgamesh's next turn. The wall is difficult terrain and it's squares are lightly obscured. Any creature that starts it's turn within the wall or adjacent to it takes acid damage equal to 1d6+6 acid damage. </p><p></p><p>(L2, L3, and N6 will be affected this turn.)</p><p></p><p>Sustain Minor: The wall persists.</p><p></p><p></p><p>Standard Action </p><p>Grasping Shadows, area burst 1 centered on O6</p><p>CRIT 28 vs will, Ghoul 1, 14 psychic damage, and an additional 6 psychic in <a href="http://invisiblecastle.com/roller/view/2906384/" target="_blank">crit dice</a>.</p><p>22 vs will, Ghoul 2, 8 psychic damage</p><p>target is slowed until the end of Dante Mephisto Gilgamesh's next turn <strong> </strong></p><p><strong>Effect:</strong> Shadows writhe in the designated area and continue until the end of Dante Mephisto Gilgamesh's next turn. Any creature that enters the area of the grasping shadows takes 5 psychic and is slowed until the end of Dante Mephisto Gilgamesh's next turn</p><p></p><p>Minor sustain mage hand, begin securing rope to rock spire. </p><p>24 Thievery </p><p></p><p><a href="http://invisiblecastle.com/roller/view/2906376/" target="_blank">Roll Lookup</a></p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="CaBaNa, post: 5474792, member: 82643"] [COLOR=Magenta]Artemis! [/COLOR] Gil steps forward, before thinking better about his urge to rush to Artemis' aid. [COLOR=Magenta]*Don't get in the way.*[/COLOR] Gil nods to himself, [COLOR=Magenta]Zed! Ware the walls, cave spiders are deadly as well![/COLOR] shouts the young human wizard. Green mists seem to seep from the stone, or maybe condense from the air itself, and they fill one of the alcoves of the cave. The coalescing droplets get larger, turning the stone to a gooey mud puddle. Never breaking his spell-stream, the young wizard crescendos vehemently and the shadows themselves quaver at the sound. Gil focuses his willpower on the ghoul furthest away, unleashing the illusory spell with fervor, inflicting the zed with lacerating blackness. The shadows spread from the ragged zed, afflicting the nearby ghoul, and any other creature unfortunate enough to wander too close to them. Gil's face contorts with concentration, only distracted by the mage hand signaling "all good" on the escape rope. Gil points from the grapple, to the base of a nearby rock spire, and the mage hand sets to work immediately. The hand ties the rope securely around the base of the rock spire, creating a taught climbing assistant for Gil and his fellow ritualists. [COLOR=Magenta]Bob, you any good at climbing?![/COLOR] [sblock=OOC] Move shift to K7 AP Standard Action Caustic Rampart, area wall 5 within 10, 2 squares high at L3, one square high at L4, L5, M5. [B] Effect:[/B] Dante Mephisto Gilgamesh conjures a wall of acidic fumes. The wall can be up to 2 squares high and must rest on a solid surface, and it lasts until the end of Dante Mephisto Gilgamesh's next turn. The wall is difficult terrain and it's squares are lightly obscured. Any creature that starts it's turn within the wall or adjacent to it takes acid damage equal to 1d6+6 acid damage. (L2, L3, and N6 will be affected this turn.) Sustain Minor: The wall persists. Standard Action Grasping Shadows, area burst 1 centered on O6 CRIT 28 vs will, Ghoul 1, 14 psychic damage, and an additional 6 psychic in [URL="http://invisiblecastle.com/roller/view/2906384/"]crit dice[/URL]. 22 vs will, Ghoul 2, 8 psychic damage target is slowed until the end of Dante Mephisto Gilgamesh's next turn [B] Effect:[/B] Shadows writhe in the designated area and continue until the end of Dante Mephisto Gilgamesh's next turn. Any creature that enters the area of the grasping shadows takes 5 psychic and is slowed until the end of Dante Mephisto Gilgamesh's next turn Minor sustain mage hand, begin securing rope to rock spire. 24 Thievery [URL="http://invisiblecastle.com/roller/view/2906376/"]Roll Lookup[/URL] [/sblock] [/QUOTE]
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