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[Adventure] Artemis' Pact
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<blockquote data-quote="CaBaNa" data-source="post: 5475955" data-attributes="member: 82643"><p>Gil continues coaxing the acid forth, the caustic slime on the floor deepening. He smiles when the bugs fly from their acid filled crevice, and think quickly before their death screams fade. </p><p></p><p>The wizard altered his gestures away from illusion allowing the shadows to begin fading, and shifted instead to harnessing the death-wails. Amplifying the sound until it was visible in the air, undulating, rippling through the cave. The screams wrap around Artemis, providing a barrier to physical assault, and then EXPLODE toward the ghoul outside of the shadows. </p><p></p><p>The sound-waves blast pieces of flesh into the cloud of acid, where they sizzle and disappear mid-air. The pulse picks up the ghoul and throws it backward and upside down into the shadows. They grab and rip at the ghouls flesh, as it lay crumpled in the puddle of caustic rock sludge, and then slowly fade away.</p><p></p><p><span style="color: Magenta">Great job Bob! Lilli you're next, get over here!</span> Shouts Gil, shifting under Bob, in case of a fall. <span style="color: Magenta">I got you Bob! Look before you climb out there, make sure its safe!</span></p><p></p><p>[sblock=OOC]</p><p></p><p>Minor sustain [sblock=Caustic Rampart]</p><p>Caustic Rampart, area wall 5 within 10, 2 squares high at L3, one square high at L4, L5, M5. <strong></strong></p><p><strong>Effect:</strong> Dante Mephisto Gilgamesh conjures a wall of acidic fumes. The wall can be up to 2 squares high and must rest on a solid surface, and it lasts until the end of Dante Mephisto Gilgamesh's next turn. The wall is difficult terrain and it's squares are lightly obscured. Any creature that starts it's turn within the wall or adjacent to it takes acid damage equal to 1d6+6 acid damage. </p><p> </p><p></p><p>[/sblock]</p><p><a href="http://invisiblecastle.com/roller/view/2907763/" target="_blank">Roll Lookup</a></p><p></p><p>Standard Thundering Armor on Artemis, he gains +1 power bonus to AC TE of Gil's NT.</p><p>Secondary attack on Ghoul 2</p><p>27 vs Fort</p><p>14 thunder damage</p><p>Push Ghoul 2, 1 square to N5, 5 psychic and is slowed, starts turn adjacent to wall again for 1d6+6.</p><p></p><p>Move shift K8</p><p></p><p>Grasping Shadows end, slow ends on ghoul 1. </p><p></p><p>Gil's rolls are on fire! </p><p>[/sblock]</p><p></p><p></p><p></p><p>[sblock=Ministat, Gil will use Moonstride if an enemy moves adjacent.]</p><p></p><p></p><p>Gil Human Hybrid Wizard/Artificer Multiclass Assassin</p><p>AC 16 Fort 14 Reflex 17 Will 14 (+1 from ranged attack 5 squares away Cloak of Distortion)</p><p>HP 26/27 Surges 7/7 Surge value 6</p><p>Passive Insight 17, Passive Perception 17, Normal vision</p><p>Second Wind Not Used, AP total 0, Speed 6, Initiative +7, Languages Common, Draconic</p><p>At-will powers; Thundering Armor, Winged Horde, Scorching Burst, Ghost Sound, Light, Prestidigitation, Mage Hand</p><p>Encounter powers;<s> Grasping Shadows,</s> Shadow Step, Moonstride,<s> Healing Infusion: Curative or Resistive,</s> Orb Shift</p><p>Daily powers;<s> Caustic Rampart</s></p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="CaBaNa, post: 5475955, member: 82643"] Gil continues coaxing the acid forth, the caustic slime on the floor deepening. He smiles when the bugs fly from their acid filled crevice, and think quickly before their death screams fade. The wizard altered his gestures away from illusion allowing the shadows to begin fading, and shifted instead to harnessing the death-wails. Amplifying the sound until it was visible in the air, undulating, rippling through the cave. The screams wrap around Artemis, providing a barrier to physical assault, and then EXPLODE toward the ghoul outside of the shadows. The sound-waves blast pieces of flesh into the cloud of acid, where they sizzle and disappear mid-air. The pulse picks up the ghoul and throws it backward and upside down into the shadows. They grab and rip at the ghouls flesh, as it lay crumpled in the puddle of caustic rock sludge, and then slowly fade away. [COLOR=Magenta]Great job Bob! Lilli you're next, get over here![/COLOR] Shouts Gil, shifting under Bob, in case of a fall. [COLOR=Magenta]I got you Bob! Look before you climb out there, make sure its safe![/COLOR] [sblock=OOC] Minor sustain [sblock=Caustic Rampart] Caustic Rampart, area wall 5 within 10, 2 squares high at L3, one square high at L4, L5, M5. [B] Effect:[/B] Dante Mephisto Gilgamesh conjures a wall of acidic fumes. The wall can be up to 2 squares high and must rest on a solid surface, and it lasts until the end of Dante Mephisto Gilgamesh's next turn. The wall is difficult terrain and it's squares are lightly obscured. Any creature that starts it's turn within the wall or adjacent to it takes acid damage equal to 1d6+6 acid damage. [/sblock] [URL="http://invisiblecastle.com/roller/view/2907763/"]Roll Lookup[/URL] Standard Thundering Armor on Artemis, he gains +1 power bonus to AC TE of Gil's NT. Secondary attack on Ghoul 2 27 vs Fort 14 thunder damage Push Ghoul 2, 1 square to N5, 5 psychic and is slowed, starts turn adjacent to wall again for 1d6+6. Move shift K8 Grasping Shadows end, slow ends on ghoul 1. Gil's rolls are on fire! [/sblock] [sblock=Ministat, Gil will use Moonstride if an enemy moves adjacent.] Gil Human Hybrid Wizard/Artificer Multiclass Assassin AC 16 Fort 14 Reflex 17 Will 14 (+1 from ranged attack 5 squares away Cloak of Distortion) HP 26/27 Surges 7/7 Surge value 6 Passive Insight 17, Passive Perception 17, Normal vision Second Wind Not Used, AP total 0, Speed 6, Initiative +7, Languages Common, Draconic At-will powers; Thundering Armor, Winged Horde, Scorching Burst, Ghost Sound, Light, Prestidigitation, Mage Hand Encounter powers;[s] Grasping Shadows,[/s] Shadow Step, Moonstride,[s] Healing Infusion: Curative or Resistive,[/s] Orb Shift Daily powers;[s] Caustic Rampart[/s] [/sblock] [/QUOTE]
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