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[Adventure] Artemis' Pact
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<blockquote data-quote="Neil1889" data-source="post: 5482839" data-attributes="member: 100292"><p>[ooc]One thing though; the bug has moved 5 squares, but Lilli still had him slowed from her Grasping Shadows attack, I think, as she goes after the insect and other monsters in the initiative order.</p><p> </p><p>This sub-species might be immune to slow! Maybe it's the caverns crystals that Lilli was intending to dig around for (probably for the best now, unless there are other objections). </p><p> </p><p>Also, the Light cantrip wasn't on the bug, as I can't do that. It was originally on an empty square next to it. Sorry, just noted the Cave Fisher Spiker's Glowing status.</p><p> </p><p>I'll proceed with things as they are now.[/ooc]</p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Lilli, somewhat startled by the insect’s sudden move after the spell clearly hit, isn’t too ruffled just yet. </span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Concerned now for Artemis, she first switches off the now useless Light aura someway behind her and replaces it on the ceiling next to the creature’s new location. </span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Without a noticeable pause in her casting, she attempts to weave an Illusory Ambush around the creature once again, still using the beastie’s confusion as a guide. She’s hopeful that it will serve in distracting the Fisher’man if it should it make another attack on the party.</span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">She then skips away into the darkness, towards the bug’s now darkened original spot.</span></span></span></p><p> </p><p>[sblock=actions] </p><p><span style="font-family: 'Verdana'"><span style="color: white">Free Action: Cancel existing Light cantrip.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Minor Action: Targets Light cantrip at the ceiling square G7.</span></span></p><p> </p><p><span style="color: darkgreen"><span style="color: seagreen"><span style="font-family: 'Arial'"><span style="color: darkgreen"><strong><u>Light</u></strong> (At Will Minor Ranged 5 <span style="color: green"><span style="font-family: 'MS Gothic'">✦</span></span><span style="color: green"><span style="font-family: 'Arial'"> Arcane)</span></span></span></span></span></span></p><p><span style="color: darkgreen"><span style="color: seagreen"><span style="font-family: 'Arial'"><span style="color: darkgreen"><strong>Target:</strong> One object or unoccupied square</span></span></span></span></p><p><span style="color: darkgreen"><span style="color: seagreen"><span style="font-family: 'Arial'"><span style="color: darkgreen"><strong>Effect:</strong> You cause the target to shed bright light. The light fills the target’s square and all squares within 4 squares of it. The light lasts for 5 minutes. Putting out the light is a free action.</span></span></span></span></p><p><span style="color: darkgreen"><span style="color: seagreen"><span style="font-family: 'Arial'"></span></span></span></p><p></p><p></p><p><span style="font-family: 'Verdana'"><span style="color: white">Feat:</span></span></p><ul> <li data-xf-list-type="ul"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Phantom Echoes: When you use an arcane illusion power and hit a target, you gain combat advantage against that target until the end of your next turn. If the illusion power has an effect that a save can end, you instead gain combat advantage against the target until it saves against that effect.</span></span></span></li> </ul><p><span style="font-family: 'Verdana'"><span style="color: white">Including a plus 2 from the above feat and Targetted at the Cave Fisher Spiker:</span></span></p><p> </p><p><strong><u><span style="color: lime"><span style="font-family: 'Arial'">Illusory Ambush</span></span></u></strong><span style="color: lime"><span style="font-family: 'Arial'"> (At Will Standard Ranged 10 </span></span><span style="color: lime"><span style="font-family: 'MS Gothic'">✦</span></span><span style="color: lime"><span style="font-family: 'Arial'"> Arcane, Illusion, Implement, Psychic)</span></span></p><p><strong><span style="color: lime"><span style="font-family: 'Arial'">Target:</span></span></strong><span style="color: lime"><span style="font-family: 'Arial'"> One creature</span></span></p><p><strong><span style="color: lime"><span style="font-family: 'Arial'">Attack:</span></span></strong><span style="color: lime"><span style="font-family: 'Arial'"> +6 vs. Will</span></span></p><p><strong><span style="color: lime"><span style="font-family: 'Arial'">Hit:</span></span></strong><span style="color: lime"><span style="font-family: 'Arial'"> 1d6+6 Psychic damage and the target takes a -2 penalty to attack rolls until the end of your next turn.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><a href="http://invisiblecastle.com/roller/view/2918027/" target="_blank">http://invisiblecastle.com/roller/view/2918027/</a> Total: 19</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Potential Damage: <a href="http://invisiblecastle.com/roller/view/2918030/" target="_blank">http://invisiblecastle.com/roller/view/2918030/</a> Total: 11</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Move Action: Lilli moves to square D3.</span></span></p><p> </p><p>[/sblock]</p><p> </p><p>[sblock=MiniStats]<strong><span style="color: darkorange"><span style="font-family: 'Verdana'">Lilli</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Female Gnome Illusionist Wizard, Level 1</span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Initiative: +0, Passive Perception: 11, Passive Insight: 16. Senses: Low-light vision.</span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">AC:15, Fort: 11, Reflex: 15, Will: 15.</span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">HP: </span></span><span style="color: red"><span style="font-family: 'Verdana'">15</span></span><span style="color: white"><span style="font-family: 'Verdana'">/22, Bloodied:11, Surge Value: 5, Surges left: </span></span><span style="color: red"><span style="font-family: 'Verdana'">6</span></span><span style="color: white"><span style="font-family: 'Verdana'">/7</span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Speed: 5 squares. Size: Small. Languages: Eladrin, Allarian.</span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Saving Throw Bonuses: +5 Racial bonus against illusions</span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Action Points:</span></span><span style="color: red"><span style="font-family: 'Verdana'">1</span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Powers:</span></span></p><p><span style="color: darkgreen"><span style="font-family: 'Verdana'">Ghost Sound</span></span></p><p><span style="color: darkgreen"><span style="font-family: 'Verdana'">Light</span></span></p><p><span style="color: darkgreen"><span style="font-family: 'Verdana'">Prestigitation</span></span></p><p><span style="color: darkgreen"><span style="font-family: 'Verdana'">Mage Hand</span></span></p><p><span style="color: lime"><span style="font-family: 'Verdana'">Orb of Deception</span></span></p><p><span style="color: lime"><span style="font-family: 'Verdana'">Illusory Ambush</span></span></p><p><span style="color: lime"><span style="font-family: 'Verdana'">Nightmare Eruption</span></span></p><p><span style="color: red"><span style="font-family: 'Verdana'">Grasping Shadows (used)</span></span></p><p><span style="color: darkred"><span style="font-family: 'Verdana'">Fade Away</span></span></p><p><span style="color: darkred"><span style="font-family: 'Verdana'">Second Wind</span></span></p><p><span style="color: gray"><span style="font-family: 'Verdana'">Horrid Whispers</span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Conditions:</span></span></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Neil1889, post: 5482839, member: 100292"] [ooc]One thing though; the bug has moved 5 squares, but Lilli still had him slowed from her Grasping Shadows attack, I think, as she goes after the insect and other monsters in the initiative order. This sub-species might be immune to slow! Maybe it's the caverns crystals that Lilli was intending to dig around for (probably for the best now, unless there are other objections). Also, the Light cantrip wasn't on the bug, as I can't do that. It was originally on an empty square next to it. Sorry, just noted the Cave Fisher Spiker's Glowing status. I'll proceed with things as they are now.[/ooc] [FONT=Times New Roman][SIZE=3][COLOR=white]Lilli, somewhat startled by the insect’s sudden move after the spell clearly hit, isn’t too ruffled just yet. [/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Concerned now for Artemis, she first switches off the now useless Light aura someway behind her and replaces it on the ceiling next to the creature’s new location. [/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Without a noticeable pause in her casting, she attempts to weave an Illusory Ambush around the creature once again, still using the beastie’s confusion as a guide. She’s hopeful that it will serve in distracting the Fisher’man if it should it make another attack on the party.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]She then skips away into the darkness, towards the bug’s now darkened original spot.[/COLOR][/SIZE][/FONT] [sblock=actions] [FONT=Verdana][COLOR=white]Free Action: Cancel existing Light cantrip.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Minor Action: Targets Light cantrip at the ceiling square G7.[/COLOR][/FONT] [COLOR=darkgreen][COLOR=seagreen][FONT=Arial][COLOR=darkgreen][B][U]Light[/U][/B] (At Will Minor Ranged 5 [COLOR=green][FONT=MS Gothic]✦[/FONT][/COLOR][COLOR=green][FONT=Arial] Arcane)[/FONT][/COLOR][/COLOR] [COLOR=darkgreen][B]Target:[/B] One object or unoccupied square[/COLOR] [COLOR=darkgreen][B]Effect:[/B] You cause the target to shed bright light. The light fills the target’s square and all squares within 4 squares of it. The light lasts for 5 minutes. Putting out the light is a free action.[/COLOR] [/FONT][/COLOR][/COLOR] [FONT=Verdana][COLOR=white]Feat:[/COLOR][/FONT] [LIST] [*][SIZE=3][FONT=Times New Roman][COLOR=white]Phantom Echoes: When you use an arcane illusion power and hit a target, you gain combat advantage against that target until the end of your next turn. If the illusion power has an effect that a save can end, you instead gain combat advantage against the target until it saves against that effect.[/COLOR][/FONT][/SIZE] [/LIST][FONT=Verdana][COLOR=white]Including a plus 2 from the above feat and Targetted at the Cave Fisher Spiker:[/COLOR][/FONT] [B][U][COLOR=lime][FONT=Arial]Illusory Ambush[/FONT][/COLOR][/U][/B][COLOR=lime][FONT=Arial] (At Will Standard Ranged 10 [/FONT][/COLOR][COLOR=lime][FONT=MS Gothic]✦[/FONT][/COLOR][COLOR=lime][FONT=Arial] Arcane, Illusion, Implement, Psychic)[/FONT][/COLOR] [B][COLOR=lime][FONT=Arial]Target:[/FONT][/COLOR][/B][COLOR=lime][FONT=Arial] One creature[/FONT][/COLOR] [B][COLOR=lime][FONT=Arial]Attack:[/FONT][/COLOR][/B][COLOR=lime][FONT=Arial] +6 vs. Will[/FONT][/COLOR] [B][COLOR=lime][FONT=Arial]Hit:[/FONT][/COLOR][/B][COLOR=lime][FONT=Arial] 1d6+6 Psychic damage and the target takes a -2 penalty to attack rolls until the end of your next turn.[/FONT][/COLOR] [FONT=Verdana][COLOR=white][URL]http://invisiblecastle.com/roller/view/2918027/[/URL] Total: 19[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Potential Damage: [URL]http://invisiblecastle.com/roller/view/2918030/[/URL] Total: 11[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Move Action: Lilli moves to square D3.[/COLOR][/FONT] [/sblock] [sblock=MiniStats][B][COLOR=darkorange][FONT=Verdana]Lilli[/FONT][/COLOR][/B] [FONT=Verdana][COLOR=white]Female Gnome Illusionist Wizard, Level 1[/COLOR][/FONT] [COLOR=white][FONT=Verdana]Initiative: +0, Passive Perception: 11, Passive Insight: 16. Senses: Low-light vision.[/FONT][/COLOR] [COLOR=white][FONT=Verdana]AC:15, Fort: 11, Reflex: 15, Will: 15.[/FONT][/COLOR] [COLOR=white][FONT=Verdana]HP: [/FONT][/COLOR][COLOR=red][FONT=Verdana]15[/FONT][/COLOR][COLOR=white][FONT=Verdana]/22, Bloodied:11, Surge Value: 5, Surges left: [/FONT][/COLOR][COLOR=red][FONT=Verdana]6[/FONT][/COLOR][COLOR=white][FONT=Verdana]/7[/FONT][/COLOR] [COLOR=white][FONT=Verdana]Speed: 5 squares. Size: Small. Languages: Eladrin, Allarian.[/FONT][/COLOR] [COLOR=white][FONT=Verdana]Saving Throw Bonuses: +5 Racial bonus against illusions[/FONT][/COLOR] [COLOR=white][FONT=Verdana]Action Points:[/FONT][/COLOR][COLOR=red][FONT=Verdana]1[/FONT][/COLOR] [COLOR=white][FONT=Verdana]Powers:[/FONT][/COLOR] [COLOR=darkgreen][FONT=Verdana]Ghost Sound[/FONT][/COLOR] [COLOR=darkgreen][FONT=Verdana]Light[/FONT][/COLOR] [COLOR=darkgreen][FONT=Verdana]Prestigitation[/FONT][/COLOR] [COLOR=darkgreen][FONT=Verdana]Mage Hand[/FONT][/COLOR] [COLOR=lime][FONT=Verdana]Orb of Deception[/FONT][/COLOR] [COLOR=lime][FONT=Verdana]Illusory Ambush[/FONT][/COLOR] [COLOR=lime][FONT=Verdana]Nightmare Eruption[/FONT][/COLOR] [COLOR=red][FONT=Verdana]Grasping Shadows (used)[/FONT][/COLOR] [COLOR=darkred][FONT=Verdana]Fade Away[/FONT][/COLOR] [COLOR=darkred][FONT=Verdana]Second Wind[/FONT][/COLOR] [COLOR=gray][FONT=Verdana]Horrid Whispers[/FONT][/COLOR] [COLOR=white][FONT=Verdana]Conditions:[/FONT][/COLOR] [/sblock] [/QUOTE]
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