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[Adventure] Artemis' Pact
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<blockquote data-quote="JoeNotCharles" data-source="post: 5486651" data-attributes="member: 79945"><p>Bob's quavering voice comes down from above. <span style="color: Sienna">"FUN? Ah'm terrified! Am ah coming back down, or are y'all coming up here? Ah don' wanna be left alone up here. That's things movin' back in them tunnels..."</span></p><p></p><p>Lilli finds a deep cleft in the wall which the spiker must have been hiding in. It's just big enough to stick an arm in and feel around...</p><p></p><p>Shale sees that, although the ghouls' scraps armour of armour have been irreparably melted by the caustic wall, the last remaining corpse has armour that could be salvaged: the leather has become brittle and cracked, but isn't falling apart completely. A Make Whole ritual should make it good as new.</p><p></p><p>Also, the adventurer's sack has rotted through and spilled equipment on the ground beside him: a rusty knife, a rotted coil of rope, a small wooden mallet (also rotted) and 12 iron spikes (also rusty), a sunrod, and 90 gold pieces.</p><p></p><p>The tunnel to the west leads straight on into darkness, beginning to slope downward. The floor is smooth and well worn. A wooden sign hangs by chains from the ceiling:</p><p></p><p>[sblock=Allarian]</p><p>To lower works</p><p>[/sblock]</p><p></p><p>The tunnel to the south veers sharply to the left almost immediately. The floor and walls are rough and irregular.</p><p></p><p>[ooc]Short rests for all![/ooc]</p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 5486651, member: 79945"] Bob's quavering voice comes down from above. [color=Sienna]"FUN? Ah'm terrified! Am ah coming back down, or are y'all coming up here? Ah don' wanna be left alone up here. That's things movin' back in them tunnels..."[/color] Lilli finds a deep cleft in the wall which the spiker must have been hiding in. It's just big enough to stick an arm in and feel around... Shale sees that, although the ghouls' scraps armour of armour have been irreparably melted by the caustic wall, the last remaining corpse has armour that could be salvaged: the leather has become brittle and cracked, but isn't falling apart completely. A Make Whole ritual should make it good as new. Also, the adventurer's sack has rotted through and spilled equipment on the ground beside him: a rusty knife, a rotted coil of rope, a small wooden mallet (also rotted) and 12 iron spikes (also rusty), a sunrod, and 90 gold pieces. The tunnel to the west leads straight on into darkness, beginning to slope downward. The floor is smooth and well worn. A wooden sign hangs by chains from the ceiling: [sblock=Allarian] To lower works [/sblock] The tunnel to the south veers sharply to the left almost immediately. The floor and walls are rough and irregular. [ooc]Short rests for all![/ooc] [/QUOTE]
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