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[Adventure] Artemis' Pact
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<blockquote data-quote="Someone" data-source="post: 5488252" data-attributes="member: 5656"><p>[sblock=Dungeoneering or Nature?]I'll make it a Dunegoneering check, since I have the same modifier for both[/sblock]</p><p></p><p>Ah, a shifting maze. Not only not a surprise after the hole they fell into disapeared, but also a classic among magical tricks - the books Shale was allowed to read back in the tower compile many variants, from illusions to teleportation to actual moving rock, and also the best ways to identify everyone of them. </p><p></p><p>The shardmind turn his psionically enhanced senses to the tunnels and the two points of light in his face flare for a moment. If there's magic to be found he's sure to see it.</p><p></p><p>[sblock=ooc]i realize many of us must have high Arcana scores, but in my case I very much doubt I could Bluff the maze into releasing us, and this is my only decent non-social skill.[/sblock]</p></blockquote><p></p>
[QUOTE="Someone, post: 5488252, member: 5656"] [sblock=Dungeoneering or Nature?]I'll make it a Dunegoneering check, since I have the same modifier for both[/sblock] Ah, a shifting maze. Not only not a surprise after the hole they fell into disapeared, but also a classic among magical tricks - the books Shale was allowed to read back in the tower compile many variants, from illusions to teleportation to actual moving rock, and also the best ways to identify everyone of them. The shardmind turn his psionically enhanced senses to the tunnels and the two points of light in his face flare for a moment. If there's magic to be found he's sure to see it. [sblock=ooc]i realize many of us must have high Arcana scores, but in my case I very much doubt I could Bluff the maze into releasing us, and this is my only decent non-social skill.[/sblock] [/QUOTE]
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[Adventure] Artemis' Pact
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