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[Adventure] Artemis' Pact
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<blockquote data-quote="Someone" data-source="post: 5500432" data-attributes="member: 5656"><p>Shale shares what he's learned about the place - it looks like this cave is partially outside the magical influence that was obvious in the previous maze, but on the other hand removing those rocks look dangerous too. Though he's not too voal about it, the crystalline construct seems to favor digging their way through the rocks instead of going back to the maze. </p><p></p><p>Anyway, maybe it's because the idea of being trapped underground isn't too scary for a creature that doesn't need to eat, drink or even breathe or can't even die of old age; perhaps it's because the strange energies that animate him are truly eternal, or just his lack of humanoid body language makes hard to gauge how tired he feels, Shale seems incapable of being tired. When the others have a hard time negotiating fallen rocks, or start to feel exhausted, Shale is there to help them keep the pace.</p><p></p><p>[sblock=ooc]</p><p>I suggest going with the "remove the rocks/fix the machine" challenge since this way we can spread the skills we use and not accumulate too many penalties for repeated skill use.</p><p></p><p>I'm using Endurance for an Aid Another check. Since my bonus is +9, I suppose I can't fail. I don't know who to give the bonus to or if I should say who gets the bonus, so anyone that comes after me announce you're using the bonus before rolling[/sblock]</p></blockquote><p></p>
[QUOTE="Someone, post: 5500432, member: 5656"] Shale shares what he's learned about the place - it looks like this cave is partially outside the magical influence that was obvious in the previous maze, but on the other hand removing those rocks look dangerous too. Though he's not too voal about it, the crystalline construct seems to favor digging their way through the rocks instead of going back to the maze. Anyway, maybe it's because the idea of being trapped underground isn't too scary for a creature that doesn't need to eat, drink or even breathe or can't even die of old age; perhaps it's because the strange energies that animate him are truly eternal, or just his lack of humanoid body language makes hard to gauge how tired he feels, Shale seems incapable of being tired. When the others have a hard time negotiating fallen rocks, or start to feel exhausted, Shale is there to help them keep the pace. [sblock=ooc] I suggest going with the "remove the rocks/fix the machine" challenge since this way we can spread the skills we use and not accumulate too many penalties for repeated skill use. I'm using Endurance for an Aid Another check. Since my bonus is +9, I suppose I can't fail. I don't know who to give the bonus to or if I should say who gets the bonus, so anyone that comes after me announce you're using the bonus before rolling[/sblock] [/QUOTE]
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