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[Adventure] Artemis' Pact
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<blockquote data-quote="JoeNotCharles" data-source="post: 5528928" data-attributes="member: 79945"><p>Surveying the scene, you find yourselves alone. All the attacking creatures are either dead or fled.</p><p></p><p>[sblock=Dungeoneering 12]</p><p>It's highly likely that the commotion here scared away any other creatures lurking nearby, and you'll be able to rest for an hour or so undisturbed.</p><p>[/sblock]</p><p></p><p>The burning oil looks kind of pretty, actually.</p><p></p><p>[sblock=Dungeoneering 15]</p><p>You hope it doesn't use up all the air in here.</p><p>[/sblock]</p><p></p><p>You take stock of where you can go from here. You were moving southward down the corridor, so you could continue that way. But one of the bats fled to the north - if you want to repeat your trick of following it hoping it's heading for an exit, you could turn around. (In a normal cave, this would lead you right back to the room with the excavating machine, but you've already caught the tunnels rearranging itself around you, so it might have changed.) And there's a third exit - the rough tunnel that the umber hulk burrowed its way out of.</p><p></p><p>[sblock=OOC]</p><p>This was a milestone, so everybody gains 1 AP.</p><p></p><p>You now have one more round of the skill challenge. As a reminder, the rules are <a href="http://www.enworld.org/forum/living-4th-edition/301384-adventure-artemis-pact-10.html#post5488154" target="_blank">here</a>, with an addendum <a href="http://www.enworld.org/forum/living-4th-edition/301384-adventure-artemis-pact-11.html#post5500185" target="_blank">here</a>.</p><p></p><p>In the first round (the twisting tunnel section) you used Dungeoneering, Bluff, Stealth, and History, so if you return to the same types of tunnel you'll have penalties to use those skills. (And Shale keeps trying to use Arcana and I've blocked him every time - sorry about that! It may well work in this last round...)</p><p></p><p>You have 3 successes total, and need 8 for total victory or 6 for partial victory...</p><p></p><p>After doing whatever you want to do while resting, decide how you want to continue from here, as a group. Then I'll post the list of skills for this round of the skill challenge and let you start making your last set of individual rolls.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 5528928, member: 79945"] Surveying the scene, you find yourselves alone. All the attacking creatures are either dead or fled. [sblock=Dungeoneering 12] It's highly likely that the commotion here scared away any other creatures lurking nearby, and you'll be able to rest for an hour or so undisturbed. [/sblock] The burning oil looks kind of pretty, actually. [sblock=Dungeoneering 15] You hope it doesn't use up all the air in here. [/sblock] You take stock of where you can go from here. You were moving southward down the corridor, so you could continue that way. But one of the bats fled to the north - if you want to repeat your trick of following it hoping it's heading for an exit, you could turn around. (In a normal cave, this would lead you right back to the room with the excavating machine, but you've already caught the tunnels rearranging itself around you, so it might have changed.) And there's a third exit - the rough tunnel that the umber hulk burrowed its way out of. [sblock=OOC] This was a milestone, so everybody gains 1 AP. You now have one more round of the skill challenge. As a reminder, the rules are [url=http://www.enworld.org/forum/living-4th-edition/301384-adventure-artemis-pact-10.html#post5488154]here[/url], with an addendum [url=http://www.enworld.org/forum/living-4th-edition/301384-adventure-artemis-pact-11.html#post5500185]here[/url]. In the first round (the twisting tunnel section) you used Dungeoneering, Bluff, Stealth, and History, so if you return to the same types of tunnel you'll have penalties to use those skills. (And Shale keeps trying to use Arcana and I've blocked him every time - sorry about that! It may well work in this last round...) You have 3 successes total, and need 8 for total victory or 6 for partial victory... After doing whatever you want to do while resting, decide how you want to continue from here, as a group. Then I'll post the list of skills for this round of the skill challenge and let you start making your last set of individual rolls. [/sblock] [/QUOTE]
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