Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Adventure] Artemis' Pact
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JoeNotCharles" data-source="post: 5552942" data-attributes="member: 79945"><p>Confident that her companions are making enough noise to cover her movements, Lilli creeps closer to the corner.</p><p></p><p>The closest of the creatures on the second level steps to the edge of the ledge and pulls out a smaller dart - carefully. This one drips with an oily liquid. It takes aim and strikes the only exposed target, Gil, in the throat. Gil raises an arm to cast his retaliatory spell, but sways on his feet. Drowsiness spreads through his veins from the prick of the dart. He suddenly realizes he has been standing with his head nodding, spell ready to go off, but can't recall for how long. He is snapped out of his drugged haze as a volley of darts showers towards him from the other two tommyknockers. They are long shots, but Gil is in no shape to dodge. All 3 darts pierce him, and he slumps to the floor.</p><p></p><p>The two attackers retreat towards the stairs. One passes through the patch of mushrooms, and where it brushes them a cloud of olive spores billows up. The tommyknocker halts and turns to watch the floor, raising another dart, a hazy outline behind the cloud.</p><p></p><p>[sblock=Cloudspore]</p><p>These strange, Underdark mushrooms are normal terrain, but as soon as a creature enters a square of these mushrooms, the mushrooms create a thick cloud of spores. The square provides concealment for 5 minutes. Once a square has discharged a cloud, it cannot do so again for 24 hours.</p><p>[/sblock]</p><p></p><p>The tommyknockers on the floor flee while Artemis and Shale's eyes are glued to Gil's collapse, disappearing around the corner. All except for the one which Shale dumped in the pool of sludge - that one struggles to rise, but sticky arms of goop drag it backwards. On its second try it scrambles onto solid ground and makes it as far as the base of the stairs.</p><p></p><p>[sblock=Actions]</p><p>Tommyknocker Darter 2:</p><p>Move: to L18 (because Gil had partial cover from M18, where it started)</p><p>Standard: Dream Venom Dart at Gil: <a href="http://invisiblecastle.com/roller/view/3013812/" target="_blank">Dream Venom Dart at Gil (vs Reflex) (1d20+6=21, 1d4+3=7)</a> Gil takes 7 damage and is dazed (save ends). Unfortunately while dazed you can't take immediate actions, and both your readied action and Fade Away are immediate reactions which trigger after you've already become dazed. So they're lost.</p><p></p><p>Tommyknocker Darter 1:</p><p>Standard: Dart Volley at Gil, with combat advantage because he's dazed, which cancels out the -2 for long range: <a href="http://invisiblecastle.com/roller/view/3013826/" target="_blank">Dart Volley at Gil (vs Reflex) (1d20+6=25, 1d4+3=7, 1d20+6=22, 1d4+3=7)</a> 2 hits for 14 damage.</p><p>Move: to M12, passing through the fungus patch at L14 and triggering the cloud of spores</p><p></p><p>Tommyknocker Darter 3:</p><p>Standard: Dart at Gil, with combat advantage because he's dazed, which cancels out the -2 for long range: <a href="http://invisiblecastle.com/roller/view/3013836/" target="_blank">Dart at Gil (vs Reflex) (1d20+6=20, 1d4+3=5)</a> 5 damage.</p><p>Move: to L7</p><p></p><p>Tommyknocker 3:</p><p>Standard+Move: to G9, and then farther into the area you can't see</p><p></p><p>Tommyknocker 2: </p><p>Standard+Move: ditto</p><p></p><p>Tommyknocker 1:</p><p>Move: try to move: <a href="http://invisiblecastle.com/roller/view/3013850/" target="_blank">Athletics (1d20+1=5)</a> Fail.</p><p>Standard: try to move again: <a href="http://invisiblecastle.com/roller/view/3013851/" target="_blank">Athletics (1d20+1=19)</a> Success! Move to D14.</p><p>[/sblock]</p><p></p><p>[sblock=Unlocked Stats]</p><p>Farmer Bob: AC <s>17</s>19, Fort <s>13</s>15, Reflex <s>11</s>13, Will <s>11</s>13</p><p>Tommyknocker: AC ??, Fort 12, Reflex ??, Will 13</p><p>Tommyknocker Darter: AC ??, Fort ??, Reflex ??, Will ??</p><p>[/sblock]</p><p></p><p>[sblock=Status]</p><p>Artemis: 29/29 hp, 4/7 surges</p><p>Lilli: 20/22 hp, 3/7 surges, hidden with Stealth 14</p><p>Gil: 0/26 hp, 3/7 surges, dazed (save ends), dying</p><p>Shale: 31/33 hp, 3/7 surges</p><p>Karma: 24/30 hp, 1/5 surges</p><p>Farmer Bob: 2/2 hp, 0/1 surges</p><p></p><p>Tommyknocker 1: 9 damage taken</p><p>Tommyknocker 2: 17 damage taken, bloodied, -2 to all attack rolls until the end of Karma's next turn</p><p>Tommyknocker 3: 0 damage taken</p><p>Tommyknocker Darter 1: 0 damage taken, used 2 darts</p><p>Tommyknocker Darter 2: 0 damage taken, used Dream Venom Dart</p><p>Tommyknocker Darter 3: 0 damage taken, used dart</p><p>[/sblock]</p><p></p><p><a href="http://tinypic.com/r/2gwwe90/7" target="_blank">External Map Link</a></p><p>[sblock=Map]</p><p>The black slime is difficult terrain, and anyone moving through it must make a DC 12 Athletics check or end their movement immediately.</p><p></p><p>The green circles are clouds of spores which provide concealment.</p><p></p><p><img src="http://i55.tinypic.com/2gwwe90.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 5552942, member: 79945"] Confident that her companions are making enough noise to cover her movements, Lilli creeps closer to the corner. The closest of the creatures on the second level steps to the edge of the ledge and pulls out a smaller dart - carefully. This one drips with an oily liquid. It takes aim and strikes the only exposed target, Gil, in the throat. Gil raises an arm to cast his retaliatory spell, but sways on his feet. Drowsiness spreads through his veins from the prick of the dart. He suddenly realizes he has been standing with his head nodding, spell ready to go off, but can't recall for how long. He is snapped out of his drugged haze as a volley of darts showers towards him from the other two tommyknockers. They are long shots, but Gil is in no shape to dodge. All 3 darts pierce him, and he slumps to the floor. The two attackers retreat towards the stairs. One passes through the patch of mushrooms, and where it brushes them a cloud of olive spores billows up. The tommyknocker halts and turns to watch the floor, raising another dart, a hazy outline behind the cloud. [sblock=Cloudspore] These strange, Underdark mushrooms are normal terrain, but as soon as a creature enters a square of these mushrooms, the mushrooms create a thick cloud of spores. The square provides concealment for 5 minutes. Once a square has discharged a cloud, it cannot do so again for 24 hours. [/sblock] The tommyknockers on the floor flee while Artemis and Shale's eyes are glued to Gil's collapse, disappearing around the corner. All except for the one which Shale dumped in the pool of sludge - that one struggles to rise, but sticky arms of goop drag it backwards. On its second try it scrambles onto solid ground and makes it as far as the base of the stairs. [sblock=Actions] Tommyknocker Darter 2: Move: to L18 (because Gil had partial cover from M18, where it started) Standard: Dream Venom Dart at Gil: [url=http://invisiblecastle.com/roller/view/3013812/]Dream Venom Dart at Gil (vs Reflex) (1d20+6=21, 1d4+3=7)[/url] Gil takes 7 damage and is dazed (save ends). Unfortunately while dazed you can't take immediate actions, and both your readied action and Fade Away are immediate reactions which trigger after you've already become dazed. So they're lost. Tommyknocker Darter 1: Standard: Dart Volley at Gil, with combat advantage because he's dazed, which cancels out the -2 for long range: [url=http://invisiblecastle.com/roller/view/3013826/]Dart Volley at Gil (vs Reflex) (1d20+6=25, 1d4+3=7, 1d20+6=22, 1d4+3=7)[/url] 2 hits for 14 damage. Move: to M12, passing through the fungus patch at L14 and triggering the cloud of spores Tommyknocker Darter 3: Standard: Dart at Gil, with combat advantage because he's dazed, which cancels out the -2 for long range: [url=http://invisiblecastle.com/roller/view/3013836/]Dart at Gil (vs Reflex) (1d20+6=20, 1d4+3=5)[/url] 5 damage. Move: to L7 Tommyknocker 3: Standard+Move: to G9, and then farther into the area you can't see Tommyknocker 2: Standard+Move: ditto Tommyknocker 1: Move: try to move: [url=http://invisiblecastle.com/roller/view/3013850/]Athletics (1d20+1=5)[/url] Fail. Standard: try to move again: [url=http://invisiblecastle.com/roller/view/3013851/]Athletics (1d20+1=19)[/url] Success! Move to D14. [/sblock] [sblock=Unlocked Stats] Farmer Bob: AC [s]17[/s]19, Fort [s]13[/s]15, Reflex [s]11[/s]13, Will [s]11[/s]13 Tommyknocker: AC ??, Fort 12, Reflex ??, Will 13 Tommyknocker Darter: AC ??, Fort ??, Reflex ??, Will ?? [/sblock] [sblock=Status] Artemis: 29/29 hp, 4/7 surges Lilli: 20/22 hp, 3/7 surges, hidden with Stealth 14 Gil: 0/26 hp, 3/7 surges, dazed (save ends), dying Shale: 31/33 hp, 3/7 surges Karma: 24/30 hp, 1/5 surges Farmer Bob: 2/2 hp, 0/1 surges Tommyknocker 1: 9 damage taken Tommyknocker 2: 17 damage taken, bloodied, -2 to all attack rolls until the end of Karma's next turn Tommyknocker 3: 0 damage taken Tommyknocker Darter 1: 0 damage taken, used 2 darts Tommyknocker Darter 2: 0 damage taken, used Dream Venom Dart Tommyknocker Darter 3: 0 damage taken, used dart [/sblock] [url=http://tinypic.com/r/2gwwe90/7]External Map Link[/url] [sblock=Map] The black slime is difficult terrain, and anyone moving through it must make a DC 12 Athletics check or end their movement immediately. The green circles are clouds of spores which provide concealment. [IMG]http://i55.tinypic.com/2gwwe90.png[/IMG] [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Adventure] Artemis' Pact
Top