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[Adventure] Artemis' Pact
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<blockquote data-quote="JoeNotCharles" data-source="post: 5572886" data-attributes="member: 79945"><p>Two of the remaining tommyknockers are slaughtered instantly, and the third is enveloped in a zone of grasping shadow. Karma advances to join his companions and launches a sacred flame at the last tommyknocker. The flames writhe about it and Artemis feels its poison in his veins burning away.</p><p></p><p>The last darter pulls out another dart - this one is nearly as long as a javelin and has a line of silvery thread trailing from it, like a miniature harpoon. He throws it towards the cluster of enemies, and it sinks deep into Karma's arm! The darter yanks on the thread and sends Karma staggering forward, pulled by the harpoon. Karma hits the top of the steep, slippery steps leading down to the river and tries to halt himself, but it's too late: he tumbles down the steps and splashes into the river. The tommyknocker laughs and lets go of the harpoon as the rushing water instantly carries Karma away!</p><p></p><p>[sblock=Karma's Fate]</p><p>Karma washes up onto the shore quite a ways downstream, bloodied but not seriously injured, in a new set of tunnels. Now that he is not with Artemis he isn't affected by the demon's spell, so he is able to find his way back to the surface relatively easily, coming out of a mine entrance on the continent of Allaria. He's surprised to find himself so far away from the pit you fell into, but at least he's near civilization so he is able to heal and make his way back to Daunton.</p><p>[/sblock]</p><p></p><p>Farmer Bob edges along the wall to huddle in the light of one of the lamps, but is too afraid to step out into the cavern on his own.</p><p></p><p>[sblock=Actions]</p><p>Tommyknocker 2 is hit for 14 damage, killing it.</p><p>Tommyknocker 3 is hit for 14 damage, bloodying it and teleported to G7. (I was wrong! Shale didn't have line of sight to H7! I put it here so Lilli's attack would still work.)</p><p>Then it's hit again for 18 damage, killing it.</p><p>Artemis is healed up to 9 hp.</p><p></p><p>Karma</p><p>Move: to E9</p><p>Standard: Sacred Flame at Tommyknocker Darter 3: <a href="http://invisiblecastle.com/roller/view/3042382/" target="_blank">Sacred Flame vs Tommyknocker Darter (1d20+5=24, 1d6+3=8)</a> Hits for 8 damage, bloodying it. Artemis can make a free saving throw.</p><p></p><p>Farmer Bob</p><p>Move: to G20</p><p>Standard: full defense</p><p></p><p>Tommyknocker Darter 3</p><p>Standard: DM Fiat Harpoon Attack at Karma: automatically hits, for doesn't-really-matter damage, and he is grappled.</p><p>Move: DM Fiat Harpoon Yank on Karma: slides a grappled target 5 squares, to E4. Karma disappears into the river.</p><p>[/sblock]</p><p></p><p>[sblock=Unlocked Stats]</p><p>Farmer Bob: AC <s>17</s>19, Fort <s>13</s>15, Reflex <s>11</s>13, Will <s>11</s>13</p><p>Tommyknocker: AC ??, Fort 12, Reflex ??, Will 13</p><p>Tommyknocker Darter: AC ??, Fort 12, Reflex 13, Will 13</p><p>Tommyknocker Net Caster: AC 15, Fort 12, Reflex ??, Will 13</p><p>[/sblock]</p><p></p><p>[sblock=Status]</p><p>Artemis: 9/29 hp, 4/7 surges, bloodied, dazed (save ends), +2 to all defenses until start of next turn</p><p>Lilli: 21/22 hp, 2/7 surges</p><p>Gil: 17/26 hp, 1/7 surges</p><p>Shale: 31/33 hp, 3/7 surges</p><p>Karma: 24/30 hp, 1/5 surges</p><p>Farmer Bob: 2/2 hp, 0/1 surges</p><p></p><p><s>Tommyknocker 1: 28 damage taken, dead</s></p><p><s>Tommyknocker 2: 31 damage taken, dead</s></p><p><s>Tommyknocker 3: 32 damage taken, dead</s></p><p><s>Tommyknocker Darter 1: 29 damage taken, dead, used Dream Venom Dart, 2 regular darts</s></p><p><s>Tommyknocker Darter 2: 31 damage taken, dead, used Dream Venom Dart, 2 regular darts</s></p><p>Tommyknocker Darter 3: 13 damage taken, bloodied, used Dream Venom Dart, 2 regular darts</p><p><s>Tommyknocker Net Caster: 29 damage taken, dead.</s></p><p>[/sblock]</p><p></p><p><a href="http://img808.imageshack.us/i/tommyknockermap.png/" target="_blank">External Map Link</a></p><p>[sblock=Map]</p><p>The black slime is difficult terrain, and anyone moving through it must make a DC 12 Athletics check or end their movement immediately.</p><p></p><p>The green circles are clouds of spores which provide concealment.</p><p></p><p>The grey square is Grasping Shadows. Until the end of Lilli's next turn, any creature that enters the area takes 5 psychic damage and is slowed until the end of its next turn.</p><p></p><p><a href="http://img808.imageshack.us/i/tommyknockermap.png/" target="_blank"><img src="http://img808.imageshack.us/img808/5025/tommyknockermap.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>Uploaded with <a href="http://imageshack.us" target="_blank">ImageShack.us</a></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 5572886, member: 79945"] Two of the remaining tommyknockers are slaughtered instantly, and the third is enveloped in a zone of grasping shadow. Karma advances to join his companions and launches a sacred flame at the last tommyknocker. The flames writhe about it and Artemis feels its poison in his veins burning away. The last darter pulls out another dart - this one is nearly as long as a javelin and has a line of silvery thread trailing from it, like a miniature harpoon. He throws it towards the cluster of enemies, and it sinks deep into Karma's arm! The darter yanks on the thread and sends Karma staggering forward, pulled by the harpoon. Karma hits the top of the steep, slippery steps leading down to the river and tries to halt himself, but it's too late: he tumbles down the steps and splashes into the river. The tommyknocker laughs and lets go of the harpoon as the rushing water instantly carries Karma away! [sblock=Karma's Fate] Karma washes up onto the shore quite a ways downstream, bloodied but not seriously injured, in a new set of tunnels. Now that he is not with Artemis he isn't affected by the demon's spell, so he is able to find his way back to the surface relatively easily, coming out of a mine entrance on the continent of Allaria. He's surprised to find himself so far away from the pit you fell into, but at least he's near civilization so he is able to heal and make his way back to Daunton. [/sblock] Farmer Bob edges along the wall to huddle in the light of one of the lamps, but is too afraid to step out into the cavern on his own. [sblock=Actions] Tommyknocker 2 is hit for 14 damage, killing it. Tommyknocker 3 is hit for 14 damage, bloodying it and teleported to G7. (I was wrong! Shale didn't have line of sight to H7! I put it here so Lilli's attack would still work.) Then it's hit again for 18 damage, killing it. Artemis is healed up to 9 hp. Karma Move: to E9 Standard: Sacred Flame at Tommyknocker Darter 3: [url=http://invisiblecastle.com/roller/view/3042382/]Sacred Flame vs Tommyknocker Darter (1d20+5=24, 1d6+3=8)[/url] Hits for 8 damage, bloodying it. Artemis can make a free saving throw. Farmer Bob Move: to G20 Standard: full defense Tommyknocker Darter 3 Standard: DM Fiat Harpoon Attack at Karma: automatically hits, for doesn't-really-matter damage, and he is grappled. Move: DM Fiat Harpoon Yank on Karma: slides a grappled target 5 squares, to E4. Karma disappears into the river. [/sblock] [sblock=Unlocked Stats] Farmer Bob: AC [s]17[/s]19, Fort [s]13[/s]15, Reflex [s]11[/s]13, Will [s]11[/s]13 Tommyknocker: AC ??, Fort 12, Reflex ??, Will 13 Tommyknocker Darter: AC ??, Fort 12, Reflex 13, Will 13 Tommyknocker Net Caster: AC 15, Fort 12, Reflex ??, Will 13 [/sblock] [sblock=Status] Artemis: 9/29 hp, 4/7 surges, bloodied, dazed (save ends), +2 to all defenses until start of next turn Lilli: 21/22 hp, 2/7 surges Gil: 17/26 hp, 1/7 surges Shale: 31/33 hp, 3/7 surges Karma: 24/30 hp, 1/5 surges Farmer Bob: 2/2 hp, 0/1 surges [s]Tommyknocker 1: 28 damage taken, dead[/s] [s]Tommyknocker 2: 31 damage taken, dead[/s] [s]Tommyknocker 3: 32 damage taken, dead[/s] [s]Tommyknocker Darter 1: 29 damage taken, dead, used Dream Venom Dart, 2 regular darts[/s] [s]Tommyknocker Darter 2: 31 damage taken, dead, used Dream Venom Dart, 2 regular darts[/s] Tommyknocker Darter 3: 13 damage taken, bloodied, used Dream Venom Dart, 2 regular darts [s]Tommyknocker Net Caster: 29 damage taken, dead.[/s] [/sblock] [url=http://img808.imageshack.us/i/tommyknockermap.png/]External Map Link[/url] [sblock=Map] The black slime is difficult terrain, and anyone moving through it must make a DC 12 Athletics check or end their movement immediately. The green circles are clouds of spores which provide concealment. The grey square is Grasping Shadows. Until the end of Lilli's next turn, any creature that enters the area takes 5 psychic damage and is slowed until the end of its next turn. [URL=http://img808.imageshack.us/i/tommyknockermap.png/][IMG]http://img808.imageshack.us/img808/5025/tommyknockermap.png[/IMG][/URL] Uploaded with [URL=http://imageshack.us]ImageShack.us[/URL] [/sblock] [/QUOTE]
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