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[Adventure] Artemis' Pact
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<blockquote data-quote="JoeNotCharles" data-source="post: 5654110" data-attributes="member: 79945"><p>Bob heeds Lilli's words and sinks against the wall and cowers back as far as he can get from the hole in the air.</p><p></p><p>As the devil spots the sparkling flask in Artemis' hand, a look of fear crosses its face. But as he draws back his hand to throw, the fear is replaced by relief. Its jaws open in a low chuckle - then gape open in a guffaw as the vial slips from Artemis' fingers to shatter on the edge of the pool at his feat.</p><p></p><p><span style="color: DarkRed"><span style="font-size: 22px">"You FOOL!"</span></span> it laughs. <span style="color: DarkRed"><span style="font-size: 22px">"You have no idea what power you could have claimed! And you THREW IT AWAY! You threw it away USELESSLY! A worthless weapon, and you couldn't even HIT me with it! You are so pathetic. How could I have ever seen you as a worthy follower?"</span></span> It steps to the edge of the ledge, chains sparking as they pass Shale's globe, and its mouth twists in annoyance. <span style="color: DarkRed"><span style="font-size: 22px">"Well, I will not have to suffer you much longer. Your lackeys know some amusing and annoying tricks, but nothing to sufficient to save you now!"</span></span> A fetter unfurls from around its body and lashes out towards Artemis - it stops well short, but a ghostly image of a barbed chain explodes out from its tip, extending its reach enough to lash across him. Pain explodes through his head as if he had been physically struck, and blood explodes from his cheek and drips down his face. He feels as if he is buried under a great weight of iron.</p><p></p><p>The pool at Artemis' feet begins to sparkle slightly as the broken flask drains into it.</p><p></p><p>[sblock=Actions]</p><p>Artemis' Patron is hit for 13 damage, and teleported to F14.</p><p></p><p>Artemis' Patron:</p><p>Unfettered Scream does not recharge: <a href="http://invisiblecastle.com/roller/view/3150208/" target="_blank">Unfettered Scream recharge (1d6=4)</a></p><p>Move: to G15</p><p>Standard: Vile Fetters at Artemis (melee 5): <a href="http://invisiblecastle.com/roller/view/3150219/" target="_blank">Vile Fetters at Artemis (vs Will) (1d20+9=20, 2d6+4=7)</a> 7 psychic damage, bloodying him, and if Artemis ends his turn closer to his patron, he is dazed (save ends)</p><p></p><p>Farmer Bob:</p><p>Move: drop prone</p><p>Standard: full defense</p><p>[/sblock]</p><p></p><p>[sblock=Unlocked Stats]</p><p>Farmer Bob: AC <s>17</s>19, Fort <s>13</s>15, Reflex <s>11</s>13, Will <s>11</s>13</p><p>Artemis' Patron: AC 20, Fort 19, Reflex 17, Will 21</p><p>Obsidian Gargoyle: AC 20, Fort 18, Reflex 16, Will 15</p><p>[/sblock]</p><p></p><p>[sblock=Status]</p><p>Artemis: 13/29 hp, bloodied, 1/7 surges</p><p>Lilli: 13/22 hp, 1/7 surges, Artemis' Patron is considered half as far away for the purpose of ranged attacks made with her orb.</p><p>Gil: 3/26 hp, 1/7 surges, prone</p><p>Shale: 25/33 hp, 2/7 surges</p><p>Karma: 24/30 hp, 1/5 surges</p><p>Farmer Bob: 1/2 hp, 0/1 surges, prone, +2 to all defenses until start of next turn</p><p></p><p>Artemis' Patron: 53 damage taken, used Unfettered Scream, used Chains of Smoke and Fire, used Chains of Carceri, used Armor of Wrath, used Demand Submission, used 1 AP</p><p><s>Obisidian Gargoyle 1: 8 damage taken</s></p><p><s>Obisidian Gargoyle 2: 11 damage taken</s></p><p><s>Obsidian Gargoyle 3: 7 damage taken</s></p><p><s>Obsidian Gargoyle 4: 11 damage taken</s></p><p>[/sblock]</p><p></p><p><a href="http://tinypic.com/r/10mub0k/7" target="_blank">External Map Link</a></p><p>[sblock=Map]</p><p>The red square is difficult terrain for enemies of Artemis' Patron.</p><p></p><p>The white numbers on the floor are the height of each ledge. The door opens onto a ledge 15' above the lowest point of the floor (so 10' above the floor below it, which is itself 5' above the lowest point).</p><p></p><p>The rickety bridges are difficult terrain (including the one that's fallen). The two that are intact are held up by scaffolding reaching to the floor below, which can be climbed with a DC 15 Athletics check as a Move action.</p><p></p><p>The green patches of moss are difficult terrain. The pools of water are thigh deep (chest-deep on Lilli) so they are difficult terrain and, if anyone moves into a water-filled square, it takes a DC 10 Athletics or Acrobatics check to avoid falling prone due to the slippery moss at the bottom of the pool. (The demon is immune since the chains supporting it are so long, but it still counts as difficult terrain.)</p><p></p><p>The vortexes are explained in the Arcana block above.</p><p></p><p><img src="http://i52.tinypic.com/10mub0k.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 5654110, member: 79945"] Bob heeds Lilli's words and sinks against the wall and cowers back as far as he can get from the hole in the air. As the devil spots the sparkling flask in Artemis' hand, a look of fear crosses its face. But as he draws back his hand to throw, the fear is replaced by relief. Its jaws open in a low chuckle - then gape open in a guffaw as the vial slips from Artemis' fingers to shatter on the edge of the pool at his feat. [color=DarkRed][size=6]"You FOOL!"[/size][/color] it laughs. [color=DarkRed][size=6]"You have no idea what power you could have claimed! And you THREW IT AWAY! You threw it away USELESSLY! A worthless weapon, and you couldn't even HIT me with it! You are so pathetic. How could I have ever seen you as a worthy follower?"[/size][/color] It steps to the edge of the ledge, chains sparking as they pass Shale's globe, and its mouth twists in annoyance. [color=DarkRed][size=6]"Well, I will not have to suffer you much longer. Your lackeys know some amusing and annoying tricks, but nothing to sufficient to save you now!"[/size][/color] A fetter unfurls from around its body and lashes out towards Artemis - it stops well short, but a ghostly image of a barbed chain explodes out from its tip, extending its reach enough to lash across him. Pain explodes through his head as if he had been physically struck, and blood explodes from his cheek and drips down his face. He feels as if he is buried under a great weight of iron. The pool at Artemis' feet begins to sparkle slightly as the broken flask drains into it. [sblock=Actions] Artemis' Patron is hit for 13 damage, and teleported to F14. Artemis' Patron: Unfettered Scream does not recharge: [url=http://invisiblecastle.com/roller/view/3150208/]Unfettered Scream recharge (1d6=4)[/url] Move: to G15 Standard: Vile Fetters at Artemis (melee 5): [url=http://invisiblecastle.com/roller/view/3150219/]Vile Fetters at Artemis (vs Will) (1d20+9=20, 2d6+4=7)[/url] 7 psychic damage, bloodying him, and if Artemis ends his turn closer to his patron, he is dazed (save ends) Farmer Bob: Move: drop prone Standard: full defense [/sblock] [sblock=Unlocked Stats] Farmer Bob: AC [s]17[/s]19, Fort [s]13[/s]15, Reflex [s]11[/s]13, Will [s]11[/s]13 Artemis' Patron: AC 20, Fort 19, Reflex 17, Will 21 Obsidian Gargoyle: AC 20, Fort 18, Reflex 16, Will 15 [/sblock] [sblock=Status] Artemis: 13/29 hp, bloodied, 1/7 surges Lilli: 13/22 hp, 1/7 surges, Artemis' Patron is considered half as far away for the purpose of ranged attacks made with her orb. Gil: 3/26 hp, 1/7 surges, prone Shale: 25/33 hp, 2/7 surges Karma: 24/30 hp, 1/5 surges Farmer Bob: 1/2 hp, 0/1 surges, prone, +2 to all defenses until start of next turn Artemis' Patron: 53 damage taken, used Unfettered Scream, used Chains of Smoke and Fire, used Chains of Carceri, used Armor of Wrath, used Demand Submission, used 1 AP [s]Obisidian Gargoyle 1: 8 damage taken[/s] [s]Obisidian Gargoyle 2: 11 damage taken[/s] [s]Obsidian Gargoyle 3: 7 damage taken[/s] [s]Obsidian Gargoyle 4: 11 damage taken[/s] [/sblock] [url=http://tinypic.com/r/10mub0k/7]External Map Link[/url] [sblock=Map] The red square is difficult terrain for enemies of Artemis' Patron. The white numbers on the floor are the height of each ledge. The door opens onto a ledge 15' above the lowest point of the floor (so 10' above the floor below it, which is itself 5' above the lowest point). The rickety bridges are difficult terrain (including the one that's fallen). The two that are intact are held up by scaffolding reaching to the floor below, which can be climbed with a DC 15 Athletics check as a Move action. The green patches of moss are difficult terrain. The pools of water are thigh deep (chest-deep on Lilli) so they are difficult terrain and, if anyone moves into a water-filled square, it takes a DC 10 Athletics or Acrobatics check to avoid falling prone due to the slippery moss at the bottom of the pool. (The demon is immune since the chains supporting it are so long, but it still counts as difficult terrain.) The vortexes are explained in the Arcana block above. [IMG]http://i52.tinypic.com/10mub0k.png[/IMG] [/sblock] [/QUOTE]
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